Master Mode
Utils
To delete single or multiple objects, go to the Delete advanced page by pressing the Advnce soft
button on the main Delete page (see below.) The right column shows you a list of all user created
objects. The left column tells you what type each object is, and objects are grouped by type. Use
the alpha wheel or plus/minus buttons to select one or more objects from the list. Use the Select
soft button to make your selection(s), which will be marked with a star. Use the Type soft button
to jump to the lowest numbered object of the next group of object types. You can use the
alphanumeric pad to jump to an object of the selected type by number, or enter 0 to jump to the
lowest saved object number of the currently selected type. To review which objects you have
selected, press the Next soft button to move to the next selected object in the list. Press the
Delete soft button to delete your selection, you will be given the choice to Delete or Cancel. The
Cancel soft button on the Delete advanced page will return you to the main Delete page.
For Delete and Delete advance, if any of the selected objects have dependents that were not
selected, you will see the question: Delete dependent objects?
If you answer Yes to this question, all dependent objects of the selected objects are deleted,
unless they are being used as dependents of other objects that are to remain in memory.
Answering No will delete only those objects that were selected and not their dependents.
Utils
Pressing the Utils soft button calls up the Utility page, which gives you access to two analytic
and diagnostic tool. Additionally, pressing the two right‐most soft buttons will call up the
Utility page from any mode or editor. The Utilities page appears as shown below:
Pressing the MIDI soft button launches MIDIScope™, a useful subprogram that lets you
monitor the MIDI messages from the PC3 and those received via MIDI. This is a good way to
make sure you're receiving MIDI from MIDI masters. It's also good for making sure your
controls are assigned as you want them, checking your attack velocities, checking your
controller values, etc.
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