Setup Mode
The ARPEGGIATOR & ARPEGGIATOR 2 (ARP1, ARP2) Pages
multiply the notes you want per beat by 4. For example, 4 notes per beat (16th notes) would be
4*4=16, a Beats value of 1/16. Three notes per beat (8th note triplets) would be 3*4=12, a Beats
value of 1/12. Six notes per beat (16th note triplets) would be 6*4=24, a Beats value of 1/24. Note
that when recording arpeggiations to a PC3 MIDI track, you must turn on real‐time quantization
and set it to the same Grid value in order for the selected Beats value to sync properly with the
tempo grid (see Quant and Grid on page 12‐17 of The PC3 Musician's Guide.)
Play Order
This parameter determines the order in which the PC3 plays arpeggiated notes. Played causes
them to play back in the chronological order in which you played and latched them. Upwards
means that notes play in ascending pitch order, regardless of their chronological order.
Downwards means descending pitch order. UpDown causes notes to play from lowest pitch to
highest, then from highest pitch to lowest, repeating the cycle until you stop the arpeggiation.
The notes at the very top and very bottom only play once. UpDown Repeat is similar to
UpDown, except that the notes at the top and bottom play twice (repeat) when the Arpeggiator
reverses direction.
Random plays the currently latched notes in completely random order. Shuffle plays them at
random, but keeps track of the notes so that no note repeats until all of the others have played.
Walk is a "random walk" order: each successive note is either the next or previous note (in
chronological order). For example, suppose you've latched four notes—G 4, B 4, D 5, and F 5—
in that order. The first note the Arpeggiator plays is the G 4. The second note will be either B 4
(the next note chronologically), or F 5 (the "previous" note chronologically—that is, the last
latched note). If the second note is B 4, the third note will be either D 5 or G 4. If the second note
is F 5, the third note will be either G 4 or D 5.
Simultaneous makes the Arpeggiator latch each note you play and repeat it in time with the
Tempo value, sort of like a digital delay with no decay. If you play a C and hold it while you play
an E and a G, the Arpeggiator will play all three notes at the same time and at the same tempo.
Simultaneous also works well with Shift and Limit, allowing you to shift multiple notes
simultaneously.
Duration
Duration determines how long each arpeggiated note plays. 100% means that a note sustains
until the next one sounds—very legato. 50% means that the note fills half the space between
itself and the next note. The lowest value is 1%—stacattissimo. This parameter has no effect on
percussion sounds or other sounds whose duration is fixed.
Velocity
Velocity sets the attack velocity of the played notes. With Velocity set to First, all notes play at
the velocity of the first played note. With Velocity set to Played, each note repeats with the same
velocity you played it at. With Velocity set to Last, all notes play at the velocity of the most
recently played note. With Velocity set to Aftertouch, the velocities are controlled by keyboard
pressure: as you hold and push down on any key, the velocities get higher, and as you ease up
they get lower.
With Velocity set to MIDI 109, MIDI controller 109 continually sets the arpeggiator velocity. This
works well when MIDI controller 109 is set to a knob or expression pedal.
With Velocity set to Fixed, all notes play with the same velocity. The default Fixed velocity is
100. Like MIDI 109, You can control this velocity amount in real‐time by assigning a controller
to VelFixed, controller destination number is 175. Input from any physical controller assigned to
send VelFixed (or any entry value for a controller assigned to send VelFixed) overrides the
programmed value of the Velocity parameter, disabling it until you select a different setup (or in
Program mode, until you select a different control setup on the MIDI‐mode TRANSMIT page).
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