Master Mode
OBJECT
1, such as PC3 program 47 Harpsichord. This way, any GM sequence that uses GM program 1
would now use the new harpsichord program that you selected. Using a PC3 program that does
not resemble the instrument named in the current GM program would technically make the PC3
incompatible with GM, but some users may want to do this as a way to "remix" GM sequences.
It is easy to replace default GM programs in order to make a custom GM sound set. Once in GM
mode, the right side of Program Mode screen displays a list of the GM programs with their
standard GM names. The left side of the screen shows you what PC3 program is being used for
the selected GM program. Pressing left on the cursor moves you to this field. Use the cursor's
up/down buttons, the alphanumeric pad, the plus/minus buttons, or the alpha wheel if you wish
to select a different PC3 program for the current GM program. Don't use the program or
category buttons because these will change the currently selected GM program. The newly
selected PC3 program will be used by the current GM program, though the name of the GM
program will not change. To save these settings you must save the master table (see Save below.)
Saved settings can be recalled after powering off or leaving GM mode. To restore GM mode's
factory selected programs, press the Reset soft button (see below.)
OBJECT
Pressing the OBJECT soft button calls up the Objects page (see below.) From here you can choose
one of two utility functions for renaming or deleting selections of user created (or edited)
objects. Press the Rename or Delete soft button to access each function (see below for details.)
The Objects page displays the number of user objects saved to internal RAM (in the UserObjects
field,) the maximum amount of user objects that can be saved to RAM (in the MaxUserObjects
field,) and the amount of free RAM (in the IntMemoryFree field.) This information is helpful
when organizing user objects. For example, when loading many user objects from an external
source, this information should first be used to determine if there are enough user object IDs
available, and if there is enough internal memory available for the objects being loaded. If there
are not enough resources available, use the Delete soft button to delete user objects. To save user
objects before deletion, see The STORE Page on page 13‐5 of The PC3 Musician's Guide.
The Objects page also displays the current installed objects version (factory objects,) and the
current installed OS version. This information is useful when installing updates.
Rename
The Rename utility allows you to rename an object without entering the object's editor. The
Rename page shows a list of all user created objects, grouped by object type (see below.) Use the
alpha wheel or plus/minus buttons to select an object from the list. Press Rename to bring up the
object Rename screen and enter a new name by following the standard renaming procedure. For
more information, see Saving and Naming on page 5‐2 of The PC3 Musician's Guide.
7-13