Download Print this page

Chamber 2; Large Plate; Large Room; Spring - Alesis 2 Reference Manual

Simultaneous effects processor
Hide thumbs Also See for 2:

Advertisement

Overview - Chapter 3

Chamber 2

This is similar to Chamber 1, but uses more DSP for a thicker sound. The high end in
particular has a glassy decay which sounds excellent on synthesizers and pianos, but
try it on vocals, too. This will sound more realistic when using short decay times.

Large Plate

This algorithm uses the most processing available for a truly realistic reverb plate
simulation. It works well for a lush lead vocal, piano, or guitar, especially when looking
for a classic rock and roll sound.

Large Room

This algorithm uses the most processing for the most realistic possible sound. It has a
nice smooth decay for drums and a fat attack to warm up guitars and percussion. Try
gating it for that classic British progressive rock drum sound.

Spring

Classic guitar amplifiers used a suspended spring with transducers at either end to
simulate reverb. It produces a ringy, resonant sound, which can be good for vintage
guitar applications. With this algorithm, you get the character of a spring without the
"boing".

Nonlinear

An effect pioneered in the early 1980's was gated reverb. Either a live room or a digital
reverb was sent through a noise gate, which was then triggered by the input signal.
This created a large reverberant space which would cut off suddenly. You can get this
effect in any of the other reverb algorithms, but "Nonlinear" simulates the sound of
classic "gated" digital reverb programs. It is generally used for drums and percussion.

Reverse

Another popular trick in the 80's was to record the reverb with the tape flipped over,
so it would play backwards in the mix. It is a useful effect for drums and other
percussive sounds –— it adds space without washing out the instrument.
QuadraVerb 2 Reference Manual
41

Advertisement

loading

This manual is also suitable for:

Quadraverb2