Overview Of The V-Synth; How The V-Synth Is Organized; Basic Structure; Polyphony - Roland V-Synth Owner's Manual

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Overview of the V-Synth

How the V-Synth Is Organized

Basic Structure

Broadly speaking, the V-Synth consists of a controller section and a
sound generator section.
fig.01-01.e
Sound
Generator
Section
Play
Controller Section (controllers such as
keyboard, pitch bend lever, etc.)
The right side of the V-Synth's front panel is where the controls for
the Sound Generator section are located. The controls on the left side
are mainly those of the Controller section.
Sound Generator Section
The sounds you play on the V-Synth are called patches. Each patch
consists of a structure (an arrangement of its six sections), zones
(which allow for sixteen individual setups for sixteen key ranges),
and three effects.
fig.01-02.e
Zone 16
Zone 15
Zone 2
Zone 1
16
Section name
OSC1, OSC2
MOD
COSM1, COSM2
TVA
Effects
MFX
CHORUS
REVERB
Controller Section
The controller section consists of the keyboard, pitch bend/
modulation lever, time trip pad, D Beam controller, C1/C2 knobs,
arpeggiator, and pedals connected to the rear panel. When you
manipulate these controllers, they send performance data to the
Patch
sound generator section, causing the V-Synth to create sound.

Polyphony

The maximum polyphony of the V-Synth depends on the OSC and
COSM types used by the patch.
Changing the effect type or switching effects on/off does not
affect the available polyphony.

About Multitimbral Performance

The V-Synth allows up to 16-part multitimbral operation, and can be
played multitimbrally by performance data sent from an external
device. You can use the V-Synth to play the sounds of a song you
created on your sequencer, or as part of an ensemble. From the
keyboard you can play only the patch that is assigned to part 1. The
PATCH Information window shows you the patch that is assigned
to each part (p. 98).
A sound module that allows you to control multiple sounds
independently in this way is called a multitimbral sound module.
Function
This section generates the sound on which
a patch is based. The sound is produced ei-
ther by built-in preset waves or sampled
waves, or by calculating an analog model-
ing waveform. An external audio input
source can also be used.
This section mixes and modulates the two
audio signals.
This section applies a wide variety of pro-
cessing including filtering. This differs
from the effects in that effects are applied to
the final mix of the sound, COSM is applied
to each individual note.
This section creates time-variant changes in
volume, and sets the pan position.
function
The multi-effects are multi-purpose effects
that can completely change the nature of
the patch's sound. There are 41 different ef-
fects types; select and use the type that suits
your aims.
Applies a chorus effect to give the sound
depth and spaciousness.
Applies a reverb effect to add ambience to
the sound.

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