Section 3: How To Program; How To Enter Installer Programming; Led Keypad; Lcd Keypad - DSC PC1832 Reference Manual

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The following section of the manual describes how to enter
Installer Programming and how to program the various sections.
It is very important that you read the following section of the
manual to completely understand how to program the panel.

3.1 How to Enter Installer Programming

Installer Programming is used to program all communicator and
panel options. The Installer Code is [5555] at default, but should
be changed to prevent unauthorized access to programming.
NOTE:
Once the Installer's Mode is exited, the system will reset.
This will take 15 seconds. Do not attempt to perform any system
function during this reset period. In addition, all outputs will
return to their normal, deactivated state (or activated if inverted).
EN
NOTE:
EN installations will restrict access to the Master code
section [007] in installers programming. The Installer may view the
Master Code via DLS.

LED Keypad

Step 1: From any keypad enter [*][8][Installer Code].
• The 'Program' light will flash to indicate you are in program-
ming
• The 'Armed' light will turn on to indicate the panel is waiting
for the 3 digit Section number to program
Step 2: Enter the 3 digit Section number you want to program.
• The Armed light will turn off
• The Ready light will turn on to indicate the panel is ready
for the information for the selected Section
NOTE:
If the 3 digit section number entered is not valid or the
module that pertains to the Section is not present, the keypad will
sound a 2 second error tone.

LCD Keypad

Step 1: From any keypad enter [*][8][Installer Code].
The Keypad will display 'Enter Section' followed by three dashes.
Step 2: Enter the 3 digit Section number you want to program.
The keypad will now display information for the section entered.
Installer Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Section [006]

3.2 Programming Decimal Data

When the Ready light is ON the panel is waiting for the informa-
tion to be programmed for the selected Section. Enter the infor-
mation written in the boxes for the Section found in the
Programming Worksheets.
If a digit is entered for each program box in a Section the panel
will automatically exit from the Section. It will turn OFF the Ready
light and turn the Armed light back ON.
You can also press the [#] key to exit a Section before entering
data for every box. This is handy if you only need to change the
first few program boxes. All other locations in the Section will
remain unchanged. If the [#] key is pressed the panel will turn
OFF the Ready light, turn ON the Armed light and exit you from
the Section.

3.3 Programming Hexadecimal Data

On occasion, hexadecimal (HEX) digits may be required. To pro-
gram a HEX digit press the [*] key. The panel will enter HEX pro-
gramming and Ready light will begin to flash.
The following table indicates which number should be pressed to
enter the corresponding HEX digit:
1 = A2 = B3 = C4 = D5 = E6 = F
After the correct HEX digit is entered the Ready light will continue
to flash. If another HEX digit is required press the corresponding
number. If a decimal digit is required press the [*] key again. The
Ready light will turn on solid and the panel will return to regular
decimal programming.

Section 3: How to Program

NOTE:
You must view the Ready light. If the light is flashing, any
number you enter will be programmed as the HEX equivalent.
Example: To enter 'C1' for a closing by user 1, you would enter [*]
[3] [*], [1]
[*] to enter Hexadecimal mode (Ready light flashes)
[3] to enter C
[*] to return to decimal mode (Ready light is solid)
[1] to enter digit 1
If you enter information into a section and make a mistake, press
the [#] key to exit the section. Select that section again and re-
enter the information correctly.
If you are using a pulse communications format, a decimal zero [0]
does not transmit. Programming a zero [0] tells the panel not to send
any pulses for that digit. Decimal zero [0] is a filler digit. To make a
zero [0] transmit, it must be programmed as a Hexadecimal 'A'.
Example: for the three digit account number '403', you would
enter [4], [*] [1] [*] [3], [0].
[4] to enter the digit 4
[*] to enter Hexadecimal mode (Ready light flashes)
[1] to enter A
[*] to return to decimal mode (Ready light is solid)
[3] to enter the digit 3
[0] to enter the digit 0 as a filler digit.

3.4 Programming Toggle Options

Some Sections contain several toggle options. The panel will use
zone lights 1 through 8 to indicate if the different options are
enabled or disabled. Refer to the Programming Worksheets to
determine what each option represents and whether the light
should be ON or OFF for your application.
Press the number corresponding to the option to toggle the light
ON or OFF.
Once all the toggle options have been selected correctly press the
[#] key to exit the Section and save the changes. The panel will
turn off the Ready light and turn on the Armed light.

3.5 Viewing Programming

LED and ICON Keypads

Any programming section can be viewed from an LED or ICON
keypad. When a programming section is entered, the keypad will
immediately display the first digit of information programmed in
that section.
The keypad displays the information using a binary format,
according to the following chart:
See Hex data entry instructions
Press any of the Emergency Keys (Fire, Auxiliary or Panic) to
advance to the next digit.
When all the digits in a section have been viewed, the panel will
exit the section: the Ready Light will turn OFF, and the Armed
light will turn ON, waiting for the next three-digit programming
section number to be entered.
Press the [#] key to exit the section.
LCD Keypad
When a programming section is entered, the keypad will immedi-
ately display all the information programmed in that section. Use
the arrow keys (< >) to scroll through the data being displayed. To
exit the section, scroll past the end of the data displayed, or press
the [#] key.
11

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