Top Panel Features - Numark NDX400 Quick Start Manual

Numark tabletop scratch mp3/cd player with usb
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  • ENGLISH, page 1

TOP PANEL FEATURES

1.
EJECT – Pressing will open or close the disc tray on
the transport.
commercially available CDs, properly burned and
finalized CD-Rs, and MP3 CDs. Due to variances on
the specification of certain CD burners and CDs,
some homemade CDs may not play properly. We
recommend burning CDs at the minimum speed
possible for the best performance.
2.
USB – Connect a USB thumb drive (with a FAT16 or
FAT32 file system) with MP3s here.
contents of the device, press the SOURCE button so
"USB" is selected.
3.
SOURCE – Press this button to select whether the
NDX400 will view and play tracks from an inserted CD
or a connected USB device. An LED will indicate the
currently selected source.
4.
FOLDER – Press this button to toggle between Folder
View and File View. In Folder View, you can use the
TRACK KNOB to scroll through all the available
folders. When you have selected a folder, press the
FOLDER button to enter File View – the first file
shown will be the first MP3 available in that folder. To
return to Folder View, press the FOLDER button
again.
Note: In both views, you are not restricted to viewing
only folders or files on a single "directory level." Each
view is simply a list of all available folder or files. This
function provides a faster way of navigating your files,
allowing you to jump to different groups of files within
a folder but without requiring you to enter/exit multiple
directory levels.
5.
TRACK KNOB – Turn this knob to select a track to
play.
6.
+10 – Press this button to skip through your track listing 10 tracks at a time.
7.
PLAY / PAUSE – Plays or pauses the track. Pausing the track will create a cue point at that location (which can be
adjusted with the JOG WHEEL in Search Mode).
8.
CUE – During playback, pressing CUE will return to the most recent point where playback was started and will pause
the track. Holding down CUE will start playback from this point, and releasing CUE will cause it to return to that point
and will pause the track. Also, if the track is paused, you can use the JOG WHEEL to locate a new cue point.
9.
SCRATCH – Activates or deactivates Scratch Mode. While activated, rotating the JOG WHEEL creates a 'scratch'
effect. The LED indicator will be red when Scratch Mode is active. (Note: This feature is not optimal for searching
through long audio passages. For longer searches, activate the SEARCH function.)
10.
SEARCH – Pressing this button allows you to use the JOG WHEEL to rapidly scan through the music. The LED
indicator will be red when Search Mode is active. (Note: If the JOG WHEEL is not used for five seconds, Search Mode
will be deactivated.)
11.
REVERSE – Press this button to reverse playback of the track (the LED will be lit). Press it again to return to normal
playback.
12.
BRAKING – Press this button to activate braking (the LED will be lit). When braking is activated, pausing the track will
cause playback to slow down before stopping, simulating the effect of stopping the motor of a turntable.
13.
JOG WHEEL – The jog wheel serves many functions depending on its current mode.
a)
If a track is not playing, the JOG WHEEL will search slowly through a track's frames. To set a new cue point,
rotate the JOG WHEEL then begin playback when you have determined the proper position. Press CUE to return
to that cue point.
b)
If a track is playing, the JOG WHEEL will temporarily bend the pitch of the track. Rotating the JOG WHEEL
clockwise temporarily speeds it up while rotating it counterclockwise slows it down. This is a useful tool for beat-
matching (see MATCHING TEMPOS & BEATS).
c)
When the SEARCH button has been activated, rotating the JOG WHEEL will scan rapidly through the track.
d)
When the SCRATCH button has been activated, rotating the JOG WHEEL will "scratch" over the audio of the
track, like a needle on a record.
14.
REC – Press this button then press one of the HOT CUE buttons to record a hot cue point at the current location in the
track.
15.
HOT CUE – Press REC then one of these button to record a hot cue point at the current location in the track. An LED
above the button will light to indicate a hot cue point has been set. You can also overwrite these hot cue points in the
same fashion. To return to a hot cue point and continue playback, simply press the corresponding HOT CUE button.
(Note: Hot cue points will be deleted when you load a new track.)
16.
LOOP IN – Sets a new cue point or the start point of a loop (a "Loop In" point) during playback.
17.
LOOP OUT – Sets the end point of a loop (a "Loop Out" point) and starts playing the loop. While playing a loop, press
LOOP OUT to release it from the loop and continue normal playback.
18.
RELOOP – Plays the track immediately from the beginning of a loop (and reactivates the loop).
This unit is designed to play
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