Notes Regarding Automated Scene Recall - Akai Professional DPS24 Operator's Manual

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NOTES REGARDING AUTOMATED SCENE RECALL

Because scene recalls take a certain time to be effective, be sure to insert a scene recall a fraction in
advance of where you want it to occur. Ideally, scene recalls should be inserted during a moment of
silence on the channel(s) selected to be affected. You can use the EVENT EDITOR to move scene
recalls to the optimum point.
Because it takes the effects processor a certain time to change from one effect to another, be sure to
insert a scene recall that contains an effects change a fraction in advance of where you want them to
change in order to give the effects time to change. Ideally, scene recalls should be inserted during a
moment of silence on the channel(s) selected to be affected. You can use the EVENT EDITOR to move
scene recalls to the optimum point.
Because it takes a certain time for an effect to change its parameters (for example, delay time), be sure
to insert a scene recall a fraction in advance of where you want the change to take place in order to give
the effect time to change. Ideally, scene recalls should be inserted during a moment of silence on the
channel(s) selected to be affected. You can use the EVENT EDITOR to move scene recalls to the
optimum point.
When setting parameters, it is important to remember to store the settings you make to a scene before
re-commencing playback. Imagine this scenario......
You are adjusting the EQ on a particular channel in real-time as a project is playing. You get so far with
the adjustment but the project finishes. You press stop, locate to the start of the project (or wherever)
and press play and.....
The settings for the scene at the point you re-commence playback are restored and all the adjustments
you have just made have been lost. In other words....
Be sure to save all settings into a scene before re-commencing playback. In Version 1.00, it was
required you store the settings into Scene 00. With the automated scene recall introduced in Version
1.20, these settings can, of course, be saved into any scene as appropriate. This is standard practice
on all automated consoles and not a limitation of the DPS24.
Scene 00 is still an important factor in the way automation plays back as this sets the initial scene
settings for the start of all automation, regardless of what happens subsequently in the mix.
Think carefully about what parameters will be stored in a SCENE STORE and, more importantly, what
parameters will be recalled with a SCENE RECALL as a mistake could affect the dynamic mix automa-
tion. As an example.....
As a result of the dynamic mix automation, the faders for channels 1-4 may have gradually faded down
to -40dB. However, you recall a scene where the faders are at +2dB. The result is that, at the point of
the automated scene recall, the faders for channels 1-4 will suddenly shoot from -40dB to +2dB. Please
take care when storing scenes (or more importantly, please take care when recalling scenes) that the
correct parameters are recalled so as not to upset a carefully performed dynamic automation pass.
If you do make a mistake, use UNDO and try again. Alternatively, use the event editor to delete the
recall and try again.
NOTE: When storing/recalling scenes, the store/recall function will 'remember' the last selection made.
This is intentional as it allows you to work a particular way (i.e. set NO FADERS and always store/
recall scenes with this setting). However, if you are likely to store/recall different settings with each
store/recall, please bear this in mind and ensure you make the correct selection. As mentioned, if you
do make a mistake, you can use UNDO.
Version 1.20 Addendum
13

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