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Master Mode

OBJECT

would now use the new harpsichord program that you selected. Using a PC3A program that
does not resemble the instrument named in the current GM program would technically make the
PC3A incompatible with GM, but some users may want to do this as a way to "remix" GM
sequences.
It is easy to replace default GM programs in order to make a custom GM sound set. Once in GM
mode, the right side of Program Mode screen displays a list of the GM programs with their
standard GM names. The left side of the screen shows you what PC3A program is being used for
the selected GM program. Pressing left on the cursor moves you to this field. Use the cursor's
up/down buttons, the alphanumeric pad, the plus/minus buttons, or the alpha wheel if you
wish to select a different PC3A program for the current GM program. Don't use the program or
category buttons because these will change the currently selected GM program. The newly
selected PC3A program will be used by the current GM program, though the name of the GM
program will not change. To save these settings you must save the master table (see Save below.)
Saved settings can be recalled after powering off or leaving GM mode. To restore GM mode's
factory selected programs, press the Reset soft button (see below.)
OBJECT
Pressing the OBJECT soft button calls up the OBJECTS page (see below.) From here you can
choose one of two utility functions for renaming or deleting selections of user created (or edited)
objects. Press the Rename or Delete soft button to access each function (see below for details.)
The OBJECTS page also displays the number of user objects saved to internal memory (in the
UserObjects field,) the maximum number of user objects that can be saved to internal memory
(in the MaxUserObjects field,) and the amount of free internal memory (in the IntMemoryFree
field, this does not include user sample RAM.) (The MaxUserObjects field shows the maximum
amount of user objects that can be loaded/saved to internal memory for all object types combined. Keep
in mind each object type only has 2560 ID#s available to save/load objects to, many of which are used by
factory ROM objects.)
Note: The number given for the MaxUserObjects field is based on loading/saving the smallest user objects
to internal memory. When loading/saving larger user objects (such as Programs with many layers and
Setups with many zones), the PC3A may run out of internal memory before the maximum number of user
objects has been loaded/saved.
The information on the OBJECTS page is helpful when organizing user objects. For example,
when loading many user objects from an external source, you should first determine if there is
enough internal memory available for the objects being loaded. If there is not enough internal
memory available, use the Delete soft button to delete user objects. (To save user objects before
deletion, see The STORE Page
on page
13-6.)
The OBJECTS page also displays the current installed objects version (factory objects,) and the
current installed OS version. This information is useful when installing updates.
11-13

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