Roland Fantom-G FGWS11 Manual page 13

Workstation keyboard
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Quantizing can move each played note all the way to its gridline—for total
rhythmic perfection—or merely move it toward it, according to the setting
of the Rate parameter. A 100% value plants each note right on its gridline.
There's also a second form of input quantizing available on the Fantom-G:
Shuffle quantizing. You might want to try Shuffle when you're sequencing
jazz, or other fast-groove-type music. Shuffle quantizing shifts even-
numbered 1/8th or 16th notes located between 1/4 notes forward or back
in time.
1
2
No Shuffle added
1
2
Shuffle added with a 75% Rate value
Moving notes forward and back can add a sense of swing, liveliness, or
bounce to a sequenced performance.
Here's how to set the Input Quantize parameters. To:
absolutely perfect the timing of your played notes—set Input Qtz to GRID,
set Resolution to the beat division you want, and set Rate to 100%. This
type of quantization is best for dance music or music you want to sound
super-tight. If you're unfamiliar with music notation, you may need
to experiment with the Resolution value by trying a few takes until
everything lands in the right place on playback.
gently correct timing errors—set Input Qtz to GRID, set Resolution as
desired, and set Rate to something less than 100%. Again, you may
need to experiment a bit to find the best setting when your playing
needs a little help but you want it to nonetheless retain a human feel.
3
4
3
4
add swing to your playing—set Input Qtz to SHUFFLE, Resolution to
1/8(•)
or 1/16(¶), and set the amount of shuffle with the Rate parameter.
Try out different values to get the feel you want. Set it to:
50%—for no swing quantizing at all.
values above 50%—to push notes back in time. 100% plants
them at the location of the next odd-numbered 1/8th or 16th
notes.
values below 50%—to move notes forward. A value of 0% moves
them all the way to the location of the previous odd-numbered
1/8th or 16th notes.
Input quantizing permanently affects your notes, so if you're not sure
about it, consider using the Quantize tool later on, as discussed in the
Perfecting Songs, MIDI Tracks, and Audio Tracks booklet.
The Loop Switch
This parameter turns on loop sequencing. In loop sequencing,
the song or song section plays over and over again as you
sequence. This lets you do a couple of important things:
In Mix mode—you can add new notes or realtime controller gestures
each time the sequence loops around. This is a great way to build up
complex sequences, and it's a lot of fun.
In Replace mode—loop sequencing gives you multiple passes to play
something correctly. Each time the sequence loops around, your new
take replaces the last one before it, a great-time saver when you need
multiple attempts at performing something.
The Loop Sw parameter works together with the End Point and Rec Length
parameters just below it in the Realtime Rec Standby window.
You can quickly toggle the Loop Sw parameter on and off by pressing
the LOOP button to turn its indicator on and off, respectively.
When you turn Loop Sw on, the End Point and Rec Length parameters
become active, allowing you to set the length of the loop you'll be
sequencing. We'll discuss these two parameters in a moment.
13

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