Reflective Surfaces - Turtle Beach Hyper Sound Owner's Manual

Hypersound mono/stereo system
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13. R
EFLECTIVE
R
S
EFLECTIVE
URFACES
Although HyperSound's audio beam is very
narrow, it still will reflect from surfaces. Just
like a mirror reflects light from a flashlight,
HyperSound will reflect audio in a similar
manner. It's important to understand that
sound reflects from all hard surface materials,
and will act differently when it hits other types
of surfaces.
Tips:
• In order to avoid unwanted reflections,
which spread the sound to wanted areas it
is recommended that volume level should
not be set any higher than necessary.
• If you have wood or vinyl flooring, try
placing an area rug to help absorb some of
those harmful reflections.
HS S
OURCE
R
EFLECTION
Note: Wherever you see your speaker reflected in the mirror, that's a point of reflection that should
receive absorptive, or in some cases, diffusive acoustic treatment. Applying absorptive material to
walls and other reflective surfaces is the primary method for taming unwanted reflections.
©2014 Turtle Beach Corporation. All rights reserved.
S
URFACES
& V
S
IRTUAL
OURCE
U
S
SING
URFACES FOR
One of HyperSound's unique features is that it
can leverage reflective surfaces to act like a
virtual audio source. If the listener is not in the
sound beam (standing off to the side or behind
the HyperSound speaker) and the beam
strikes a hard surface, the sound will be
reflected back into the environment. By
directing the sound beam against a surface
that is reflective (such as wall or table), audible
sound is created at the point of impact, which
can create a powerful virtual speaker effect. It
is also important to note that the beam will
reflect with very similar directivity, so you
should ensure beam stays within the intended
listening area.
HS S
V
IRTUAL
S
OURCE
P
ROJECTION
OURCE
A
BSORPTION
15

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