Midway Blitz Operation Manual

Video game conversion kit
Hide thumbs Also See for Blitz:

Advertisement

MIDWAY
NOVEMBER
1997
16-44044-l 01
VIDEO GAME
CONVERSION
KIT
Operations Manual Includes
.
Kit Installation &
Operation
. Testing & Problem Diagnosis
. Parts Information
. Wiring Diagrams
Midway Games Inc.
3401 North California Avenue
Chicago, Illinois 60618

Advertisement

Table of Contents
loading
Need help?

Need help?

Do you have a question about the Blitz and is the answer not in the manual?

Questions and answers

Subscribe to Our Youtube Channel

Summary of Contents for Midway Blitz

  • Page 1 MIDWAY NOVEMBER 1997 16-44044-l 01 VIDEO GAME CONVERSION Operations Manual Includes Kit Installation & Operation . Testing & Problem Diagnosis . Parts Information . Wiring Diagrams Midway Games Inc. 3401 North California Avenue Chicago, Illinois 60618...
  • Page 2: Table Of Contents

    TABLE OF CONTENTS Section One - Installation Safety Notices ..................1 - 2 Product Specifications................l - 3 F C C Compliance....................l - 3 ......
  • Page 3 A u d i t s .................... Coin Audits................2-14 Credits Audits................... 2-14 G a m e Audrts ..................Clear Audits ..................2-16 Adjustments ................. P r i c i n g ..................
  • Page 4 BLITZ S E C T I O N O N E INSTALLATION Warning USE OF NON-MIDWAY PARTS OR CIRCUIT MODIFICATIONS MAY CAUSE SERIOUS INJURY OR DAMAGE! USE ONLY MIDWAY AUTHORIZED PARTS. Substitute parts or modifications may void FCC type acceptance.
  • Page 5: Safety Notices

    SAFETY NOTICES The following safety rnstructrons apply to all operators and service personnel. Specific warnings and before preparing your game for play. CAUTION HANDLING ELECTRONIC DEVICES: This kit uses complex electronic components that are SENSITIVE to statrc electricity. The following precautions must be observed and followed prior to handling any of the electronics that make up this game.
  • Page 6: Product Specifications

    PRODUCT SPECIFICATIONS Game Characteristics Operator Vatiables 1 or 2 players per game Automatic Power-Up Self-Test High Score Recognition Difficulty, Volume, Manual Multi-Level Menu System Audits, Statistics Equipment Characteristics Display Monitor Audio Svstem Low or Medrum Resolution RGB Stereo sound 4 Coin Switch Inputs Sync for 2 Coaxial Full 1 Dollar Bill Validator Input...
  • Page 7: Inspection

    [ ] 16-10443 Control Panel Template (to mark new Player Control hole layout) [ ] 16-44044-101 1 (installation, operation, troubleshooting) Blitz Video Conversion Kit Manual [ ] 20-9620 (to mount Control Panel Overlay) T-20 Tamper Resist Wrench (to mount cables )
  • Page 8: Recommended Tools And Supplies

    Recommended tools and supplies [ ] electric drill and wood drill brt set [ ] screwdrivers [ ] lrquid soap (drshwashing detergent) [ ] grease pencil or marker [ ] black electrical tape [ ] razor knrfe squeegeeorsoftsponge soldering i&~-and solder- ~~~~ [ ] pliers [ ] hole saw or equivalent...
  • Page 9: Converting A Typical Video Game Cabinet

    Clean the viewing glass before reinstalling it. If this kit is installed in a MIDWAY universal video cabinet (model 40135), the FCC compliance label (16-10139) supplied is to be placed on the rear of the cabinet.
  • Page 10: Control Panel Modifications

    CONTROL PANEL MODIFICATIONS 26 625 r ggp CONTROL PANEL TEMPLATE Locate the control panel template (16-10443) and unfold it. Stack newspapers, books, magazines, etc., on the template until needed This will flatten It sufftciently for use. A full size copy of the hole pattern for one set of player controls is included as the last page in this section of the manual.
  • Page 11 Use a sharp knife to trim the edges and to cut the holes for the control panel buttons and Position the control decals next to the appropriate hole locattons. Place the plastic cover over the decals and panel. Mark the outsrde shape of the panel and the hole locations.
  • Page 12: Game Electronics Installation

    GAME ELECTRONICS INSTALLATION The CPU Board Assembly electronic components are static sensitive. Prepare an anti-static work area and ground yourself before removing the CPU Board from its protective shipping materials. Doing so while the power is turned on may damage the game and void your warranty. CAUTION: HARD DISK DRIVES ARE FRAGILE.
  • Page 13 M A I N HARN!SS -__\ F E R R I T E B E A D S W I R I N G H A R N E S S B E A D C O V E R ELECTRONIC COMPONENTS ORIENTATION...
  • Page 14: Cabinet Wiring

    CABINET WIRING NOTE: The operator must install a JAMMA wiring harness, or use the original JAMMA cable from the game. Inspect existing cabinet wiring and compare wrth the Recommended Wiring Diagram (Sectron Three). Most games already have JAMMA wirrng compatible with the conversion kit. Optronal &way joysticks also use wires in the JAMMA cable.
  • Page 15: Initial Power Up

    Refer to Operatton (Section Two) for adjustment steps When proper operation is confirmed, the game may be tested for FCC or other agency approval. YOU ARE SOLELY RESPONSIBLE, AND MIDWAY WILL HAVE NO RESPONSIBILITY FOR FCC COMPLIANCE FOR INSTALLATIONS IN PRODUCTS OTHER THAN A MIDWAY UNIVERSb.’...
  • Page 16: Control Panel Template Player I

    CONTROL PANEL TEMPLATE PLAYER 1 L E G E N D 1 - 1 3...
  • Page 17: Control Panel Template Player 2

    CONTROL PANEL TEMPLATE PLAYER 2 1-14...
  • Page 18 OPERATION N O T I C E Information in this manual is subject to change without notice. MIDWAY reserves the right to make improvements in equipment function, design, or components as progress in engineering or manufacturing methods may warrant. Fill out and mail in the Game Registration card. Be sure to include the game...
  • Page 19: Game Operation

    GAME OPERATION STARTING UP Each time the game is first turned on or power is restored, it begins executing code out of the boot ROM. These self-diagnostic tests automatically verify and report condition of the CPU and the game hardware. If any of the individual tests fails, then an error message will be displayed for each test.
  • Page 20: Player Controls

    PLAYER CONTROLS (NOTE: Use joystick and button combinations to discover secret moves.) The player controls are used to maneuver the team members and attack or defend against adversaries. This button allows players to begin or continue play. Use both buttons for a two player game This button has no dedicated functron during game action or service.
  • Page 21: Operator Controls

    OPERATOR CONTROLS Access to the menu for stattstrcs, adjustments, or testing is secured by lock and key to prevent System CABINET SWITCHES Power Switch The Power Switch turns the game during service. It does not reset the game variables. Slam Tilt Switch The Slam Tilt switch prevents game abuses such as pounding to obtain free games.
  • Page 22: Menu System Operation

    Press the indicated button to select a highlighted item. To return the game to normal, use the joysticks to select EXIT TO GAME OVER, then press an action button. BLITZ MAIN MENU DIAGNOSTICS AUDITS ADJUSTMENTS VOLUME LEVEL...
  • Page 23: Diagnostics

    DIAGNOSTICS These tests allow the operator to verify the condrtion of the electrical and electronic hardware in the game T o s e l e c t t h e s e t e s t s , u s e a joystrck to pick DIAGNOSTICS and a control panel button to activate it.
  • Page 24 MONITOR SETUP The Monitor Patterns routine provides test screens to verify monitor performance or make adjustments NOTE The increased resolution means that there is more video information on the screen than standard monitors. Use of an industriarial grade degaussing coil is recommended before any corrections to monitor adjustments are attempted. B L U E S C R E E N WHITE SCREEN...
  • Page 25 Use these numbers to describe the system during parts replacements, service calls, etc. Highlight the test by using any joystick to select the option; then press any control panel button to activate. SYSTEM INFORMATION MIDWAY GAMES, INC. R X X X X SEATTLE X.Xx...
  • Page 26: Sound Subsystem Test

    SOUND SUBSYSTEM TEST The Sound Subsystem Tests verify that the audio components are connected and operating properly Highlight the test by using any joystick to select the option; then press any control panel button to activate NOTE; The /eve/ must be turned up for speakers to be heard. Check the volume setting before testing SOUND SUBSYSTEM...
  • Page 27: Disk Tests

    DISK TESTS The Drsk Tests allow the operator to verify the functions of the Hard Disk Drive Assembly. Highlight the test by using any joystick to select the option; then press any control panel button to activate. DISK TESTS DISK INFORMATION SEQUENTIAL DISK...
  • Page 28: Switch Tests

    SWITCH TEST To enter the test, use a joystick to select the Switch Test and any control panel button to begln testing. Activate each switch and the indicator on the screen changes state. Release the switch and the indicator returns to its previous normally open or closed condition. Switches may be tested in any combination. PLAYER 1 49WAY LEFT COIN RIGHT COIN...
  • Page 29: Dip-Switch Test

    DIP-SWITCH TEST The DIP-Switch Test allows operators to check the position of the two &position DIP-switches on the CPU Board. The operator can also change the setting of any DIP-switch without removing the CPU cover. To enter the test, use a joystick to select the DIP-switch Test and any control panel button to activate it. The screen drsplays an illustratron of each switch block.
  • Page 30: Audits

    AUDITS The Audits menus permrt the operator to review the game play statistics. Additional menus give detailed reports for each player position on game starts, ends, cabinet abuse, fault conditions, etc. To enter the test, use a joystick to select the Audits menu and any control panel button to activate It screen displays a lrst of the statistics available to the operator.
  • Page 31: Coin Audits

    COIN AUDITS The Coin Audrts menu permits the operator to assess the currency collection Thls report screen presents revenue quantities and other important game statrstics. by using any joystick to select the option; then press any control panel button to activate this chorce.
  • Page 32: G A M E Audrts

    GAME AUDITS The Game Audrts Menus permit the operator to review the game play statistics Highlight Game Audits by using any joystick to select the option; then press any control panel button to this screen GAME AUDITS TOTAL UPTIME TOTAL PLAY TIME GAME STARTS INITIALS ENTERED...
  • Page 33: Clear Audits

    CLEAR AUDITS The Clear Audits menu allows you to clear Individual memory counters or to reset them all at one time. Joysticks are also used to vrew the range of choices Use the joystrcks to select a particular game option and change values Options may be reset to factory defaults or changed after each viewing.
  • Page 34: Adjustments

    ADJUSTMENTS The Adjustments menus permit the operator to change the game characteristics. Use these screens to To enter the test, use a joystrck to select the Adjustments menu and any control panel button to activate it. ADJUSTMENTS PRICING FREE PLAY ATTRACT SOUND ADDITIONAL...
  • Page 35 CURRENT PRICING CURRENT PRICING LEFT SLOT UNITS RIGHT SLOT UNITS CENTER SLOT UNITS EXTRA SLOT UNITS BILL VALIDATOR UNITS UNITS CREDIT UNITS PER BONUS MINIMUM UNITS CREDITS START CREDITS CONTINUE MAXIMUM CREDITS COINS PER BILL CURRENT PRICING SUB MENU The following definitions are provided to better explain the adjustments in the Pricing menus: Coins and bills inserted accumulate units.
  • Page 36 ADDITIONAL ADJUSTMENTS The Addittonal Adjustments menu items allow the operator to set the game to match the requirements of the players. These adjustments affect speed, challenge, rewards, etc. that determine player enjoyment OPERATOR MESSAGE HUMAN VS. HUMAN FREE PERIODS HUMAN VS. CPU FREE PERIODS HUMAN VS.
  • Page 37: Volume Level

    VOLUME LEVEL Music plays continuously with this screen. Use any joystick or the volume buttons to change the sound level of the game Press any control panel button to save the volume level and return to the Main Menu. SET VOLUME LEVEL VOLUME ADJUST USE UP I DOWN OR JOYSTICKS TO ADJUST LEVEL...
  • Page 38: Standard Pricing Table

    STANDARD PRICING TABLE NAME USA2 $ 1 0 0 $ 1 0 0 USA4 $ 1 0 0 USA5 USA6 USA7 USA8 USA9 USA10 USA ECA GERMAN1 GERMAN2 GERMAN3 GERMAN4 GERMAN5 GERMAN FRANCE, FRANCE2 FRANCE3 FRANCE4 FRANCE5 FRANCE6 FRANCE7 FRANCE8 FRANCE9 712 X 5Fr 512 X 5Fr...
  • Page 39: Switches And Jumpers

    SWITCHES AND JUMPERS The CPU Board has a number of hardware variables that can be changed to adapt this assembly to other uses. Jumpers determine which circuit paths are active, and DIP-switches select instructions. There is one CPU Board push button switch (S2, near the battery). This switch resets the processor.
  • Page 40 BLITZ S E C T I O N T H R E E WIRING Warning Failure to reconnect all ground wires or replace metal shields and covers with each mounting screw installed and securely tightened may result in radio frequency interference.
  • Page 41: Jamma Chart

    W I R E C O L O R F U N C T I O N Black Black Ground R e d R e d - 5 V D C Orange Brown-Red Coin Counter 2 N I C Not Used Brown-Gray Speaker -, Lefl Brown-White...
  • Page 42 RECOMMENDED COIN...
  • Page 43: Control Wiring Diagram

    CONTROL WIRING DIAGRAM JOYSTICK) POSITION LOGIC TABLE 1. Connector p i n sequence f o r the above data i s a s follows. 9 8 7 6 5 4 3 2 referred to ground a t p i n 12. NOTE: 2.
  • Page 44: Cpu Board Indicator And Switch Locations

    CPU BOARD INDICATOR AND SWITCH LOCATIONS...
  • Page 45: Cpu Board Jumper Status Chart

    CPU BOARD JUMPER STATUS CHART LOCATION DESIGNATION FUNCTION MEANING S E T T I N G D E F A U L T MIDDLE CENTER REMOTE RESERVED FOR OPEN NEAR Bl 8. S2 GAME FUTURE (NOTE 1) RESET MIDDLE CENTER F U T U R E F O R OPEN...
  • Page 46: Cpu Switches

    CPU SWITCHES DESIGNATION LOCATION FUNCTION POSITIONS STATE MEANING MIDDLE CENTER WARM START NORMAL NEAR U41 & Bl RESET OPERATION FORCED CPU RESET MIDDLE CENTER SOFTWARE STANDARD NEAR U20 & U94 GAME MODES 1 SETTINGS CUSTOM MIDDLE CENTER NEAR U20 8 U94 CPU BOARD LED INDICATOR STATUS CHART DESIGNATION LOCATION...
  • Page 47 CPU BOARD LED INDICATOR STATUS CHART (continued) LOCATION FUNCTION DESIGNATION C O L O R 1 S T A T E MEANING LED 4 MIDDLE CENTER INDICATOR NEAR Bl & S2 LED 5 UPPERCENTER CONTROL NEAR U6 & US ACTIVITY UPPER LEFT LED 6 SOUND...
  • Page 48: Troubleshooting

    BLITZ F O U R TROUBLESHOOTING This game uses complex electronic components that are very SENSITIVE to static electricity. The following precautions must be observed and followed prior to handling any of the gam* electronics. Ensure that the A.C. power to the game is turned OFF prior to servicing the electronics.
  • Page 49: Game Does Not Start

    GAME DOES NOT START Game appears completely non-functional; no audio, no illumination, no video display. Check that the Power Switch has been turned ON (top left rear corner of the typical cabinet) Turn OFF the game power. Unplug the A.C. line cord. Unlock and remove the cabinet rear door The Power Supply Line Voltage Switch must be set to agree with the local A.C.
  • Page 50: Game Can Not Be Played

    GAME CAN NOT BE PLAYED Game will not accept currency or tokens and cannot be started. Audio and video are present. currency. Check the vault and remove any items that block the path from the mechanism. B. Unlock and open the coin door. Check each Acceptor by hand to ensure proper mounting.
  • Page 51: Coin Switch And Meter Wiring

    Game accepts currency or tokens, but number of credits per coin or bill is incorrect. Enter the game Menu System by pressing and holding the open the coin door. Unlock and BEGIN TEST switch inside the coin door. From the DIAGNOSTICS menu, choose the SWITCH TESTS (refer to Section Two for addltional details).
  • Page 52 JOYSTICK DIFFICULTIES Flayers complain about joystick motion, but game appears to operate normally. Ensure that control panel hole size is adequate for 49.way joysticks. This joystick has a greater range of motion than standard joysticks, requiring a larger clearance opening in the panel (1.50 in. 38 mm).
  • Page 53: Audio Problems

    AUDIO PROBLEMS Audio is non-functional, but video is present and game appears to operate normally. A: Unlock and open the coin door. Enter the game Menu System by pressing and holding the BEGIN TEST switch inside the coin door. From the Marn menu, choose VOLUME LEVEL (refer to Section Two for additional details).
  • Page 54: Video Problems

    VIDEO PROBLEMS Monitor appears non-functional, but audio is present and controls operate as expected, Unlock and open the rear door. Verify that A.C Power is connected to the Video Monitor. Inspect the neck of the CRT under low light level conditions. A glow will be seen near the CRT base if there voltage in the filament circuits This does not mean that other voltages or signals are as...
  • Page 55: Miscellaneous

    Monitor will not lock onto the signal and provide a stable picture, colors are missing, etc. A: Unlock and open the coin door. Enter the game Menu System by pressing and holding the BEGIN TEST switch Inside the coin door. From the DIAGNOSTICS menu, choose DIP-SWITCH TESTS (refer to Section Two for additronal details).
  • Page 56 NOTES 4-9,...
  • Page 57 4-10...

Table of Contents