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MIDWAY NOVEMBER 1997 16-44044-l VIDEO GAME CONVERSION Operations Manual Includes Kit Installation & Operation . Testing & Problem Diagnosis Parts Information . Wiring Diagrams Games Inc. Midway North California Avenue 3401 Chicago, Illinois 60618...
TABLE OF CONTENTS Section One - Installation Safety Notices ....................Product Specifications ................FCC Compliance ....................Epilepsy Warning ....................Inspection......................Recommended Tools and Supplies ............. l - 6 Converting a Typical Video Game Cabinet ............l - 6 Cabinet Modifications .................. l - 7 Control Panel Modifications ................
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Credits Audits..................... 2-14 Game Audits....................2-15 Clear Audits....................Adjustments ..................... 2-17 2-17 Pricing....................... Current Pricing.................... 2-l 8 Additional Adjustments................. 2-19 Volume Level..................... 2-20 Standard Pricing Table..................2-21 Switches and Jumpers..................2-22 Section Three - Cabinet Wiring Recommended Cabinet Wiring Diagram..
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BLITZ S E C T I O N O N E INSTALLATION Warning USE OF NON-MIDWAY PARTS OR CIRCUIT MODIFICATIONS MAY CAUSE SERIOUS INJURY OR EQUIPMENT DAMAGE! USE ONLY MIDWAY AUTHORIZED PARTS. l - l...
SAFETY NOTICES The following safety instructions apply to all operators and service personnel. Specific warnings and cautions will be found throughout this manual where they apply. We recommend that you read this page before preparing your game for play. C A U T I O N HANDLING ELECTRONIC DEVICES: This kit uses complex electronic components that are SENSITIVE to static electricity.
PRODUCT SPECIFICATIONS Game Characteristics Operator Variables 1 or 2 players per game Coinage, Play Mode, Automatic Power-Up Self-Test High Score Recognition Difficulty, Volume, Manual Multi-Level Menu System Audits, Statistics Equipment Characteristics Video Disolav Monitor Audio Svstem 4 Coin Switch Inputs Low or Medium Resolution RGB Digital Stereo sotind with Composite Negative Sync...
A-21891-1 Blitz CPU Board Assembly (deluxe player motion controls) A-21939-1 Blitz 49.way Joystick Assembly A-22062 Blitz Hard Disk Drive Assembly (game program and graphic images) (to connect player controls to electronics) H-22079-1 (to connect player controls to electronics) H-22079-2 RM-37-11 Flexible Grommet ,155”...
Clean the viewing glass before reinstalling it. If this kit is installed in a MIDWAY universal video cabinet (model 40;35), the FCC compliance label (16-10139) supplied is to be placed on the rear of the cabinet.
CONTROL PANEL MODIFICATIONS CONTROL PANEL TEMPLATE Locate the control panel template (16-10443) and unfold it. Stack newspapers, books, magazines, etc., on the template until needed. This will flatten it sufficiently for use. A full size copy of the hole pattern for one set of player controls is included as the last page in this section of the manual. Remove the control panel buttons and joysticks from the existing control panel.
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Use a sharp knife to trim the edges and to cut the holes for the control panel buttons and joysticks. Position the control decals next to the appropriate hole locations. Place the plastic cover over the decals and panel. Mark the outside shape of the panel and the hole locations.
GAME ELECTRONICS INSTALLATION Board Assembly electronic components are static sensitive. Prepare an anti-static work area and ground yourself before removing the CPU Board from its protective shipping materials. Doing so while the power is turned on may damage the game and void your warranty. CAUTION: HARD DISK DRIVES ARE FRAGILE.
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W O O D PA,NEL ELECTRONIC COMPONENTS ORIENTATION l-10...
CABINET WIRING NOTE: The operator must install a JAMMA wiring harness, or use the original JAMMA cable from the game. Inspect existing cabinet wiring and compare with the Recommended Wiring Diagram (Section Three). Most games already have JAMMA wiring compatible with the conversion kit. Optional &way joysticks also use wires in the JAMMA cable.
10. Close and lock the coin door. Replace the rear cabinet door. Allow the system to operate for several hours before attempting any game changes. Refer to Operation (Section Two) for adjustment steps. YOU ARE SOLELY RESPONSIBLE, AND MIDWAY WILL HAVE NO RESPONSIBILITY FOR FCC COMPLIANCE FOR INSTALLATIONS IN PRODUCTS OTHER THAN A MIDWAY UNIVERSAL VIDEO CABINET (MODEL 40135).
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OPERATION NOTICE Information in this manual is subject to change without notice. MIDWAY reserves the right to make improvements in equipment function, design, or components as progress in engineering or manufacturing methods may warrant. Fill out and mail in the Game Registration card. Be sure to include the game serial number from the label on the rear of the cabinet.
GAME OPERATION STARTING UP Each time the game is first turned on or oower is restored, it begins executing code out of the boot ROM. These self-diagnostic tests automatically verify and report condition of the CPU and the game hardware. If any of the individual tests fails, then an error message will be displayed for each test.
PLAYER CONTROLS (NOTE: Use joystick and button combinations to discover secret moves.) The player controls are used to maneuver the team members and attack or defend against adversaries. . START Button This button allows players to begin or continue play. Use both buttons for a two player game This button has no dedicated function during game action or service.
OPERATOR CONTROLS Access to the menu system for statistics, adjustments, or testing is secured by lock and key to prevent tampering. When the menu system is entered, on screen messages guide the operator through tasks. CABINET SWITCHES The Power Switch turns off the game during service. It does not reset the game variables. The Slam Tilt switch prevents game abuses such as pounding to obtain free games.
MENU SYSTEM SYSTEM OVERVIEW Game variables and diagnostics are presented in a series of on-screen menus. The Main Menu screen allows the operator to view information, make changes, or verify equipment operation. Each Sub Menu screen displays one specific group of choices. The Detail Menu presents data or runs the required test. You must be at the Detail Menu level to detect errors, make changes, or activate tests.
DIAGNOSTICS These tests allow the operator to verify the condition of the electrical and electronic hardware in the game. To select these tests, use a joystick to pick DIAGNOSTICS and a control panel button to activate it. The screen displays the sub menu. Use the same steps to activate any one of the items listed. DIAGNOSTICS SUB MENU It is recommended to go through each of these items at least once before releasing the game to players.
MONITOR SETUP The Monitor Patterns routine provides test screens to verify monitor performance or make adjustments. NOTE: A medium resolufion monitor is the recommended type of video display. The increased resolution means that mere is more video information on the screen than standard monitors. Use of an industrial grade degaussing coil is recommended before any correcfions to monitor adjustments are attempted.
SYSTEM INFORMATION The System Information provides the current version numbers of the hardware and software installed in this game. Use these numbers to describe the system during parts replacements, service calls, etc. Highlight the test by using any joystick to select the option; than press any control panel button to activate. SYSTEM INFORMATION SUB MENU This screen reports information but does not permit changes to be made.
SOUND SUBSYSTEM TEST The Sound Subsystem Tests verify that the audio components are connected and operating properly. Highlight the test by using any joystick to select the option; then press any control panel button to activate. NOTE: The level must be turned up for speakers to be heard. Check the volume setting before testing SOUND SUBSYSTEM SUB MENU Version, status, checksum, and RAM reports are a series of diagnostic routines that analyze the digital sound circuits.
DISK TESTS The Disk Tests allow the operator to verify the functions of the Hard Disk Drive Assembly Highlight the test by using any joystick to select the option; then press any control panel button to activate. DISK TESTS SUB MENU Disk Information This test routine verifies the interface between the CPU Board Assembly and the Hard Disk Drive itself.
SWITCH TEST To enter the test, use a joystick to select the Switch Test and any control panel button to begin testing. Activate each switch and the indicator on the screen changes state. Release the switch and the indicator returns to its previous normally open or closed condition. Switches may be tested in any combination. SWITCH TEST SCREEN Player Controls are shown on the screen as colored boxes.
DIP-SWITCH TEST The DIP-Switch Test allows operators to check the position of the two 8-position DIP-switches on the CPU Board. The operator can also change the setting of any DIP-switch without removing the CPU cover. To enter the test, use a joystick to select the DIP-switch Test and any control panel button to activate it. The screen displays an illustration of each switch block.
Graphics Speed Bill Validators Installed None Bill Validators Installed Power Up Test Off’ Active Power Up Test Inactive Test Off’ Manual Mode Forced AUDITS The Audits menus permit the operator to review the game play statistics. Additional menus give detailed reports for each player position on game starts, ends, cabinet abuse, fault conditions, etc.
COIN AUDITS The Coin Audits menu permits the operator to assess the currency collection. Thls report screen presents revenue quantities and other important game statistics. Highlight Coin Audits by using any joystick to select the option: then press any control panel button to activate this choice.
GAME AUDITS The Game Audits Menus permit the operator to review the game play statistics. Highlight Game Audits by using any joystick to select the option; then press any control panel button to activate this screen. GAME AUDIT SUB MENU This screen reports information but does not permit changes to be made.
CLEAR AUDITS The Clear Audits menu allows you to clear individual memory counters or to reset them all at one time. Use the joysticks to select a particular game option. Joysticks are also used to view the range of choices and changevalues.
ADJUSTMENTS The Adjustments menus permit the operator to change the game characteristics. Use these screens to optimize game performance and earnings. To enter the test, use a joystick to select the Adjustments menu and any control panel button to activate it. ADJUSTMENTS SUB MENU PRICING Custom...
CURRENT PRICING CURRENT PRICING SUB MENU The following definitions are provided to better explain the adjustments in the Pricing menus: Slot or Bill Units: Coins and bills inserted accumulate units. This adjustment specifies the quantity of units given for each coin or bill in each position (“unit” is an arbitrary term). This number establishes the value of each credit for pricing calculations.
ADDITIONAL ADJUSTMENTS The Additional Adjustments menu items allow the operator to set the game to match the requirements of the players. These adjustments affect speed, challenge, rewards, etc. that determine player enjoyment. Highlight item choice with any joystick, then press any button select that item. ADDITIONAL ADJUSTMENTS SUB MENU Game Difficulty has several levels.
VOLUME LEVEL Music plays continuously with this screen. Use any joystick or the volume buttons to change the sound level of the game. Press any control panel button to save the volume level and return to the Main Menu. SET VOLUME LEVEL VOLUME ADJUST USE UP I DOWN OR JOYSTICKS TO ADJUST LEVEL VOLUME LEVEL SCREEN...
SWITCHES AND JUMPERS The CPU Board has a number of hardware variables that can be changed to adapt this assembly to other uses. Jumpers determine which circuit paths are active, and DIP-switches select instructions. Switches There is one CPU Board push button switch (S2, near the battery). This switch resets the processor. This switch may be used during service to restart the game without cycling the power off and on again.
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BLITZ S E C T I O N T H R E E WIRING Warning Failure to reconnect all ground wires or replace metal shields and covers with each mounting screw installed and securely tightened may result in radio frequency interference.
Control Panel wires not part of the Main JAMMA Harness (49way Joystick Cables) D.C. Power Source Voltage Limits RANGE LIMITS RANGE LIMITS FUNCTION FUNCTION Digital Circuits Audio, Lights Audio. Disk Drive, DBV NOTE: +5V is adjustable at the Power Supply...
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NOTE: 1. Connector pin sequence for the above data is as follows: 9 8 7 6 5 4 3 2 referred to ground at pin 12. 2. Numbers in parentheses are found in the Switch Test. Program does not use the “slightly” positions.
CPU BOARD JUMPER STATUS CHART NEAR Bl & S2 NEAR Bi & U66 RESERVED FOR ONFIGURES U32 FOR 4 MEGABYTE CONFIGURES U32 NEAR I’16 & U33 FOR 4 MEGABYTE NEAR P3 & U33 ROM SIZE FUTURE (NOTE 3) AND TYPE DEVELOPMENT NONE NOT USED...
CPU SWITCHES CPU BOARD LED INDICATOR STATUS CHART DESIGNATION LED 1 NEAR P15 & P25 LED 2 LED 3 NEAR Bi & S2 NOTES: Hard Disk Drive LED 1 only active in short bursts during game. May appear continuous during start up. If this LED is always on, there may be a fault that has caused the drive to be in a locked up condition.
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CPU BOARD LED INDICATOR STATUS CHART (continued) DESIGNATION LOCATION FUNCTION C O L O R / S T A T E MEANING LED 4 MIDDLE CENTER INDICATOR NEAR Bl & S2 LED 5 UPPERCENTER CONTROL ACTIVITY NEAR U8 & U9 LED 6 UPPER LEFT SOUND...
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BLITZ S E C T I O N F O U R TROUBLESHOOTING This game uses complex electronic components that are very SENSITIVE to static electricity. The following precautions must be observed and followed prior to handling any of the game electronics.
GAME DOES NOT START Game appears completely non-functional; no audio, no illumination, no video display. A: Check that the Power Switch has been turned ON (top left rear corner of the typical cabinet), B: Turn OFF the game power. Unplug the A.C. line cord. Unlock and remove the cabinet rear door. The Power Supply Line Voltage Switch must be set to agree with the local A.C.
GAME CAN NOT BE PLAYED Game will not accept currency or tokens and cannot be started. Audio and video are present. A: Unlock and open the cash door. Empty the cash box. Inspect the revenue for any counted& currency. Check the vault and remove any items that block the path from the mechanism. B: Unlock and open the coin door.
Game accepts currency or tokens, but number of credits per coin or bill is incorrect. Unlock and open the coin door. Enter the game Menu System by pressing and holding the BEGIN TEST switmch inside the coin door. From the DIAGNOSTICS menu, choose the SWITCH TESTS (refer to Section Two for additional details).
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JOYSTICK DIFFICULTIES Players complain about joystick motion, but game appears to operate normally. A: Ensure that control panel hole size is adequate for 49-way joysticks. This joystick has a greater range of motion than standard joysticks, requiring a larger clearance opening in the panel (1.50 in.
AUDIO PROBLEMS 1: Audio is non-functional, but video is present and game appears to operate normally. A: Unlock and open the coin door. Enter the game Menu System by pressing and holding the BEGIN TEST switch inside the coin door. From the Main menu, choose VOLUME LEVEL (refer to Section Two for additional details).
VIDEO PROBLEMS Monitor appears non-functional, but audio is present and controls operate as expected. A: Unlock and open the rear door. Verify that A.C. Power is connected to the Video Monitor. Inspect the neck of the CRT under low light level conditions. A glow will be seen near the CRT base if there is voltage in the filament circuits.
Monitor will not lock onto the signal and provide a stable picture, colors are missing, etc. A: Unlock and open the coin door. Enter the game Menu System by pressing and holding the BEGIN TEST switch inside the coin door. From the DIAGNOSTICS menu, choose DIP-SWITCH TESTS (refer to Section Two for additional details).
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