Midway 4-Player 25" Dedicated Video Game Operation Manual

Midway 4-Player 25" Dedicated Video Game Operation Manual

4-player, 25” dedicated video game

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Operation Manual for
4-PLAYER, 25"
DEDICATED
VIDEO GAME
Dual Product with Player-Selectable Games
•1-Setup •2-Operation •3-NFL Diagnostics, Audits & Adjustments
•4-NBA Diagnostics, Audits & Adjustments •5-Wiring •6-Troubleshooting •7-Parts
Midway Amusement Games, LLC
3401 North California Avenue, Chicago, Illinois 60618–5899 USA
MARCH 2000
16-10009-101

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Summary of Contents for Midway 4-Player 25" Dedicated Video Game

  • Page 1 4-PLAYER, 25” DEDICATED VIDEO GAME Dual Product with Player-Selectable Games •1-Setup •2-Operation •3-NFL Diagnostics, Audits & Adjustments •4-NBA Diagnostics, Audits & Adjustments •5-Wiring •6-Troubleshooting •7-Parts Midway Amusement Games, LLC 3401 North California Avenue, Chicago, Illinois 60618–5899 USA MARCH 2000 16-10009-101...
  • Page 2 Midway Amusement Games, LLC 3401 North California Avenue, Chicago, Illinois 60618–5899 USA...
  • Page 3 O N E SETUP NOTICE: This manual is subject to change without notice. Midway reserves the right to make improvements in equipment function, design, or components as progress in engineering or manufacturing methods may warrant. Fill out and mail in the Game Information Card. Include the game serial number from the label on the rear of the cabinet.
  • Page 4: Safety Instructions

    SAFETY INSTRUCTIONS The following safety instructions apply to operators and service personnel. Read these instructions before preparing your game for play. Other safety instructions appear throughout this manual. DEFINITIONS OF SAFETY TERMS DANGER indicates an imminent hazard. If you fail to avoid this hazard, it WILL cause death or serious injury.
  • Page 5: Product Specifications

    WARNING: HANDLE FLUORESCENT TUBE AND CRT WITH CARE. If you drop a fluorescent tube or CRT and it breaks, it will implode! Shattered glass can fly eight feet or more from the implosion. CAUTION: CHECK POWER SELECTOR, LAMP. Set the 110/220VAC selector on the power supply for the correct line voltage.
  • Page 6: Installation & Inspection

    INSTALLATION & INSPECTION WARNING: The cabinet is top heavy. Use the two handles when moving the cabinet. [ ] 1. Remove all items from the shipping containers. Inspect the exterior of the cabinet, and control panel for damage. Pay special attention to cabinet edges, seams, and corners. [ ] 2.
  • Page 7 [ ] 6. Refer to the Cabinet Wiring Diagram (Chapter 5). Check to see that cable connectors are correctly secured. Don’t force connectors. They’re keyed to fit in only one location. Bent pins and reversed connections may damage your game and void the warranty. [ ] 7.
  • Page 8 CAUTION: CHECK POWER SUPPLY LINE VOLTAGE SELECTOR SWITCH. Set the 110/220 VAC selector on the power supply for the correct local line voltage. Check the selector setting before switching on the game. [ ] 10. Reinstall the rear door and close it. Lock the rear door and remove the key. If required, install the extra padlock through the hasp.
  • Page 9: Operation

    C H A P T E R T W O OPERATION NOTICE: The term VGM refers to the video game machine. Operation...
  • Page 10 VIDEO GAME MACHINE (VGM) OPERATION STARTING UP Whenever you turn on the machine or restore power, the system executes boot ROM code. The boot ROM contains self-diagnostic tests. These tests automatically verify and report the condition of the disk drive and other hardware. The screen is blank during these tests. If the hardware fails a test, the system displays an error message.
  • Page 11 CUSTOM PLAYS Players may choose to create their own offensive plays rather than depend on the standard plays in the game. Players can design and name their plays using the CREATE PLAY feature, then store these plays for future use. These custom plays become available on an additional page of game plays. PLAYER CONTROLS FOR NFL BLITZ 2000 GOLD EDITION The player controls are used to maneuver the team members and attack or defend against adversaries.
  • Page 12 GAME RULES FOR NBA SHOWTIME GOLD EDITION INSTRUCTIONS Play instructions appear on the information panel over and under the video monitor. ONE TO FOUR PLAYERS The player or players insert currency to start the game. Each player chooses a joystick and presses the nearest START button.
  • Page 13: Operator Controls

    The red team comprises players 1 and 2. Players 3 and 4 make up the challenging, blue team. The red and blue teams square off for the jump and the action begins. Run the ball down court! A steal! Dribble up court! A snap shot! The breathless announcer describes every pass, every shot, every block, every move! After each quarter, new players can join the fun.
  • Page 14: Maintenance

    • The TEST MODE Button causes the VGM to enter the service Menu System. Press the TEST MODE button briefly to run automatic tests. To make game adjustments, press and hold TEST MODE until the Main Menu appears. Within the Menu System, TEST MODE assumes another function. There, it selects a menu line item and calls up the item’s submenu.
  • Page 15 CAUTION: Circuit board edge connectors are fragile. Take care when separating boards in the board set. Never jam the board connectors together. Never plug them together on an extreme angle. If necessary, carefully straighten bent pins with a small, grounded flat blade screwdriver. Also, don’t touch exposed foil on printed circuit boards.
  • Page 16 Coin Mechanism Switch off power to the VGM. Unlock the coin door and swing it open. To clean or replace a coin mechanism, unlatch and remove it. After reinstallation, ensure that the mechanism seats fully its bracket. Close and lock the release latch, and then close the door. Turn on the VGM and change the mechanism setup.
  • Page 17 • Memory CAUTION: Static electricity builds up on your body. This static can damage or destroy sensitive VGM circuits. BEFORE touching or handling electronic assemblies, discharge static electricity by touching the electronics mounting plate. NOTICE: CPU Board and SI/O Board chips don’t face same direction. When mounting chips on either board, refer only to chips on the same board for reference.
  • Page 18 VGM ELECTRONICS, INTERNAL COMPONENTS • Monitor CAUTION: The video monitor is heavy, with most of the weight toward the front of the assembly. Support the monitor as you remove it from the cabinet. Switch off power to the VGM. Open the control panel. Remove the viewing glass and monitor bezel. Unlock and remove the rear door.
  • Page 19 • Monitor Bezel Switch off power to the game. Open the control panel. Remove the viewing glass. Lift the bezel up and off the monitor. Set the bezel aside. Clean the labels. Orient the labels right side up, so that players can read them.
  • Page 20 NOTES Operation 2-12...
  • Page 21 ADJUSTMENT MENU SYSTEM FOR NFL BLITZ 2000 GOLD EDITION GAMES NOTICE: This manual is subject to change without notice. Midway reserves the right to make improvements in equipment as progress in engineering warrants. NOTICE: GAME-SELECTION SWITCH. Select NBA Showtime or NFL Blitz by flipping switch 8 at DIP bank U13.
  • Page 22: What Is The Menu System

    MENU SYSTEM WHAT IS THE MENU SYSTEM? The game’s Menu System is a series of auditing, game adjustment and diagnostic screens. We call these screens menus, because they present options in menu-like lists. You can easily access and apply menus to optimize game performance.
  • Page 23: Main Menu

    DUAL GAME ADJUSTMENT MENU The Dual Game Adjustment Menu is another informational, read-only menu. It appears until you choose to exit. This menu reminds you that some NFL settings also affect NBA game play. Press any button to exit to the Main Menu. ANY CHANGES TO THE FOLLOWING ADJUSTMENTS THIS ALSO INCLUDES DEFAULT ADJUSTMENTS MAIN MENU...
  • Page 24: Exit Options

    coin door serve as backup menu navigation controls. Press VOLUME UP or VOLUME DOWN buttons to highlight a menu item. Press TEST MODE to select a highlighted item. EXIT OPTIONS To exit the NFL menus and simultaneously enter the NBA menus, choose NBA MAIN MENU. To return the game to play, highlight either EXIT TO NFL or EXIT TO NBA.
  • Page 25: Monitor Setup Menu

    Main Menu (continued) Diagnostics Menu (continued) Monitor Setup Menu MONITOR SETUP Select MONITOR SETUP at the Diagnostics Menu. The Monitor Patterns routine provides test screens to verify monitor performance or make adjustments. Highlight an option with any player panel joystick. Select the option with any player panel button. Color Bars fills the screen with colored stripes.
  • Page 26: System Information Menu

    Use these numbers to describe the system during parts replacement, service calls, etc. Highlight an option with any player panel joystick. Select the option with any player panel button. SYSTEM INFORMATION MIDWAY GAMES, INC. XXXXXXX SYSTEM SERIAL NUMBER: XXXXXXXXX GAME: XXXXXXXXXX...
  • Page 27 Main Menu (continued) Diagnostics Menu (continued) Sound Subsystem Menu SOUND SUBSYSTEM TEST Select SOUND SUBSYSTEM at the Diagnostics Menu. Sound Subsystem Tests verify that audio components are connected and operate properly. Highlight an option with any player panel joystick. Select the option with any player panel button. Version, Status, Checksum and RAM Reports are diagnostic routines.
  • Page 28 Main Menu (continued) Diagnostics Menu (continued) Disk Tests Menu DISK TESTS Select DISK TESTS at the Diagnostics Menu. Disk Tests allow you to verify proper operation of the hard disk drive assembly. Highlight an option with any player panel joystick. Select the option with any player panel button. Disk Information.
  • Page 29 Main Menu (continued) Diagnostics Menu (continued) Switch Tests Menu SWITCH TESTS Select SWITCH TESTS at the Diagnostics Menu. Switch Tests verify proper operation of the game’s switches, including buttons and joystick switches. Activate each switch, and the indicator on the menu changes state. Release the switch and the indicator returns to its previous, normally open or closed condition.
  • Page 30: Dip-Switch Tests

    Main Menu (continued) Diagnostics Menu (continued) DIP Switch Tests Menu DIP-SWITCH TESTS Select DIP-SWITCH TESTS at the Diagnostics Menu. Two 8-position DIP switch banks reside on the SIO Board. DIP-Switch Tests allow you to check the position of the 16 switches in these banks. You can change the setting of any DIP switch without removing the circuit board cage.
  • Page 31: Speaker Test

    Main Menu (continued) Diagnostics Menu (continued) Speaker Test Menu SPEAKER TEST Select SPEAKER TEST at the Diagnostics Menu. The Speaker Test provides audio signals to test the loudspeakers. Use tests on the Speaker Test menu to verify operation of audio system components. Highlight an option with any player panel joystick.
  • Page 32 Main Menu (continued) Audits Menu AUDITS Select AUDITS at the Main Menu. The Audits menus permit you to review game play statistics. Additional menus give detailed reports for each player position on game starts, ends, cabinet abuse, fault conditions, etc. Highlight an option with any player panel joystick.
  • Page 33 Main Menu (continued) Audits Menu (continued) Coin Audits Menu COIN AUDITS Select COIN AUDITS at the Audits Menu. The Coin Audits menu permits you to assess the currency collection. This report menu presents revenue quantities and other important game statistics. Coin Audits is a read-only menu.
  • Page 34 Main Menu (continued) Audits Menu (continued) Credits Audits Menu CREDITS AUDITS Select CREDITS AUDITS at the Audits Menu. The Credits Audits menu permits you to assess the currency collection. This report menu presents revenue quantities and other important game statistics. Credits Audits is a read-only menu.
  • Page 35: Game Audits

    Main Menu (continued) Audits Menu (continued) Game Audits Menu GAME AUDITS Select GAME AUDITS at the Audits Menu. The Game Audits menus permit you to review the game play statistics. Game Audits is a read-only menu. To exit, press any player panel button. TOTAL UPTIME TOTAL PLAY TIME GAME STARTED...
  • Page 36 GAME AUDITS - PAGE: 2 AVG H VS H LOSS SCORE (FG) BIGGEST CPU WIN MARGIN (FG) BIGGEST CPU LOSS MARGIN (FG) TLF’S SBLF’S DOWN – PREV / BUTTON - EXIT GAME AUDITS MENU, PAGE 2 Diagnostic, Audit & Adjustment Menu System for NFL 3-16...
  • Page 37 Main Menu (continued) Audits Menu (continued) Team Stats Menu TEAM STATS Select TEAM STATS at the Audits Menu. Team Stats details the number of games played by each team in the league. Team Stats is a read-only menu. To exit, press any player panel button. ARIZONA CARDINALS ATLANTA FALCONS BALTIMORE RAVENS...
  • Page 38 Main Menu (continued) Audits Menu (continued) Offensive Plays Menu OFFENSIVE PLAYS Select OFFENSIVE PLAYS at the Audits Menu. Offensive Plays accounts for each play type as a percentage of all offensive plays. Offensive Plays is a read-only menu. To exit, press any player panel button. TEAMPLAY 1 TEAMPLAY 2 TEAMPLAY 3...
  • Page 39 Main Menu (continued) Audits Menu (continued) Defensive Plays Menu DEFENSIVE PLAYS Select DEFENSIVE PLAYS at the Audits Menu. Defensive Plays accounts for each play type as a percentage of all defensive plays. Defensive Plays is a read-only menu. To exit, press any player panel button. SAFE COVER 1 MAN BLITZ 2 MAN BLITZ...
  • Page 40: Exception Dump

    Main Menu (continued) Audits Menu (continued) Exception Dump Menu EXCEPTION DUMP Select EXCEPTION DUMP at the Audits Menu. Game programmers use the Exception Dump Menu to view register contents during program development. This menu has no field purpose. Exception Dump is a read-only menu.
  • Page 41 Main Menu (continued) Adjustments Menu ADJUSTMENTS Select ADJUSTMENTS at the Main Menu. The Adjustments menus permit you to change game characteristics. Use these menus to optimize game performance and earnings. Highlight an option with any player panel joystick. Select the option with any player panel button. Main Menu (continued) Adjustments Menu (continued) Pricing Menu...
  • Page 42 STANDARD PRICING TABLE NAME START CONTINUE ANTILLES AUSTRALIA 1 AUSTRALIA 2 AUSTRIA 1 AUSTRIA 2 BELGIUM 1 BELGIUM 2 BELGIUM 3 BELGIUM ECA CANADA 1 CANADA 2 CANADA 3 CANADA ECA DENMARK FINLAND FRANCE 1 FRANCE 2 FRANCE 3 FRANCE 4 FRANCE 5 FRANCE 6 FRANCE 7...
  • Page 43 STANDARD PRICING TABLE, continued NAME START CONTINUE UK ECA 1 UK ECA 2 UK ECA 3 UK 4 UK 5 UK ECA 6 UK ECA 7 UK ECA 8 USA1 USA2 USA3 USA4 USA5 USA6 USA7 USA8 USA9 USA10 USA11 USA12 USA13 USA ECA...
  • Page 44 The following table clarifies Pricing Menu terms… MENU TERM Slot Units; Cyber-currency. This adjustment assigns a number of “units” to each coin mechanism or bill acceptor. For instance, if a quarter buys 1 unit, then $1 buys 4 units. (See Coins Bill Validator (DBV) per Bill.) You insert a coin into a 1-unit coin acceptor.
  • Page 45 Main Menu (continued) Adjustments Menu (continued) Pricing Menu (continued) Custom Pricing Menu (continued) Creating Pricing Scheme After you name your custom pricing scheme, you encounter the Creating Pricing Scheme Menu. This menu is where you program the pricing scheme. You can save several pricing schemes and choose between them as desired.
  • Page 46 The Custom Pricing Menu employs the same terms that appear on the Current Pricing Table. See the table below for definitions of these terms. MENU TERM Slot Units; Cyber-currency. This adjustment assigns a number of “units” to each coin mechanism or bill acceptor.
  • Page 47 Main Menu (continued) Adjustments Menu (continued) Pricing Menu (continued) Custom Pricing Menu (continued) Pricing Prompt After you exit the Select Currency Menu, you encounter the Current Pricing Prompt Menu. The Current Pricing Prompt Menu allows you to enter a brief pricing or advertising message. The video game machine displays your message during the Attract Mode.
  • Page 48 After you complete your message, you may edit it by reentering the Screen Message Entry Menu. To reenter the menu, choose EDIT from the Custom Pricing Menu. Main Menu (continued) Adjustments Menu (continued) Pricing Menu (continued) Custom Pricing Menu (continued) Save Pricing Scheme Exiting from the Screen Message Entry Menu invokes the Save Pricing Scheme Menu.
  • Page 49 Main Menu (continued) Adjustments Menu (continued) Free Play Menu Free Play Select FREE PLAY at the Adjustments Menu. Free play is a useful feature for promotions and long-term testing under play conditions. Enable free play to allow players to play the game without inserting currency.
  • Page 50: Additional Adjustments

    Main Menu (continued) Adjustments Menu (continued) Additional Adjustments Menu ADDITIONAL ADJUSTMENTS Select ADDITIONAL ADJUSTMENTS at the Adjustments Menu. Additional Adjustments menu items allow you to set the game to match player requirements. These adjustments affect speed, challenge, rewards, etc. that determine player enjoyment. Highlight an option with any player panel joystick.
  • Page 51 Main Menu (continued) Adjustments Menu (continued) Full Factory Restore Menu FULL FACTORY RESTORE Select FULL FACTORY RESTORE at the Adjustments Menu. The Full Factory Restore menu allows you to clear all memory counters at once. Highlight an option with any player panel joystick. Select the option with any player panel button. NOTICE: Examine and record audit information before you make changes.
  • Page 52: Set Volume Level

    Main Menu (continued) Set Volume Level Menu SET VOLUME LEVEL Select VOLUME LEVEL at the Main Menu. The Set Volume Level Menu appears, and music plays continuously. Raise or lower the game’s sound level with any player panel joystick. (You can also use the volume up/down buttons on the diagnostic switch bracket.) Save your change and return to the Main Menu by pressing any player panel button.
  • Page 53 Main Menu (continued) Set Attract Volume Level Menu SET ATTRACT VOLUME LEVEL Select ATTRACT VOLUME LEVEL at the Main Menu. You must enable Attract Mode sound before setting the Attract Mode volume level. (You can enable Attract Sound from the Adjustments Menu.) When you display the Set Attract Volume Level Menu, music plays continuously.
  • Page 54: Utilities Menu

    Main Menu (continued) Utilities Menu UTILITIES Select UTILITIES at the Main Menu. Utilities Menu items allow you to clear bookkeeping totals. From the Utilities Menu, you can also restore game adjustments to factory settings. Highlight an option with any player panel joystick. Select the option with any player panel button. Dump Audits allows you to send data to the game computer’s serial port.
  • Page 55: C H A P T E R F O U R

    FOR NBA SHOWTIME GAMES NOTICE: Information in this manual is subject to change without notice. Midway reserves the right to make improvements in equipment as progress in engineering warrants. NOTICE: GAME-SELECTION SWITCH. Select NBA Showtime or NFL Blitz by flipping switch 8 at DIP bank U13.
  • Page 56: Control Functions

    MENU SYSTEM WHAT IS THE MENU SYSTEM? The game’s Menu System is a series of auditing, game adjustment and diagnostic screens. We call these screens menus, because they present options in menu-like lists. You can easily access and apply menus to optimize game performance.
  • Page 57 DUAL GAME ADJUSTMENT MENU The Dual Game Adjustment Menu is another informational, read-only menu. It appears until you choose to exit. This menu reminds you that some NBA settings also affect NFL game play. Press any button to exit to the Main Menu. ANY CHANGES TO THE FOLLOWING ADJUSTMENTS THIS ALSO INCLUDES DEFAULT ADJUSTMENTS MAIN MENU...
  • Page 58 coin door serve as backup menu navigation controls. Press VOLUME UP or VOLUME DOWN buttons to highlight a menu item. Press TEST MODE to select a highlighted item. EXIT OPTIONS To exit the NBA menus and simultaneously enter the NFL menus, choose NFL MAIN MENU. To return the game to play, highlight either EXIT TO NFL or EXIT TO NBA.
  • Page 59 FRQWLQXHG FRQWLQXHG MONITOR SETUP Select MONITOR SETUP at the Diagnostics Menu. The Monitor Patterns routine provides test screens to verify monitor performance or make adjustments. Highlight an option with any player panel joystick. Select the option with any player panel button. Color Bars fills the screen with colored stripes.
  • Page 60 Use these numbers to describe the system during parts replacement, service calls, etc. Highlight an option with any player panel joystick. Select the option with any player panel button. SYSTEM INFORMATION MIDWAY GAMES, INC. XXXXXXX SYSTEM SERIAL NUMBER: XXXXXXXXX GAME: XXXXXXXXXX...
  • Page 61 Main Menu (continued) Diagnostics Menu (continued) Sound Subsystem Menu SOUND SUBSYSTEM TEST Select SOUND SUBSYSTEM at the Diagnostics Menu. Sound Subsystem Tests verify that audio components are connected and operate properly. Highlight an option with any player panel joystick. Select the option with any player panel button. Version, Status, Checksum and RAM Reports are diagnostic routines.
  • Page 62 Main Menu (continued) Diagnostics Menu (continued) Disk Tests Menu DISK TESTS Select DISK TESTS at the Diagnostics Menu. Disk Tests allow you to verify proper operation of the hard disk drive assembly. Highlight an option with any player panel joystick. Select the option with any player panel button. Disk Information.
  • Page 63 Main Menu (continued) Diagnostics Menu (continued) Switch Tests Menu SWITCH TESTS Select SWITCH TESTS at the Diagnostics Menu. Switch Tests verify proper operation of the game’s switches, including buttons and joystick switches. Activate each switch, and the indicator on the menu changes state. Release the switch and the indicator returns to its previous, normally open or closed condition.
  • Page 64 Main Menu (continued) Diagnostics Menu (continued) DIP Switch Tests Menu DIP-SWITCH TESTS Select DIP-SWITCH TESTS at the Diagnostics Menu. Two 8-position DIP switch banks reside on the SIO Board. DIP-Switch Tests allow you to check the position of the 16 switches in these banks. You can change the setting of any DIP switch without removing the circuit board cage.
  • Page 65 Main Menu (continued) Diagnostics Menu (continued) Speaker Test Menu SPEAKER TEST Select SPEAKER TEST at the Diagnostics Menu. The Speaker Test provides audio signals to test the loudspeakers. Use tests on the Speaker Test menu to verify operation of audio system components. Highlight an option with any player panel joystick.
  • Page 66 Main Menu (continued) Audits Menu AUDITS Select AUDITS at the Main Menu. The Audits menus permit you to review game play statistics. Additional menus give detailed reports for each player position on game starts, ends, cabinet abuse, fault conditions, etc. Highlight an option with any player panel joystick.
  • Page 67 Main Menu (continued) Audits Menu (continued) Coin Audits Menu COIN AUDITS Select COIN AUDITS at the Audits Menu. The Coin Audits menu permits you to assess the currency collection. This report menu presents revenue quantities and other important game statistics. Coin Audits is a read-only menu.
  • Page 68 Main Menu (continued) Audits Menu (continued) Credits Audits Menu CREDITS AUDITS Select CREDITS AUDITS at the Audits Menu. The Credits Audits menu permits you to assess the currency collection. This report menu presents revenue quantities and other important game statistics. Credits Audits is a read-only menu.
  • Page 69 Main Menu (continued) Audits Menu (continued) Game Audits Menu GAME AUDITS Select GAME AUDITS at the Audits Menu. The Game Audits menus permit you to review the game play statistics. Game Audits is a read-only menu. To exit, press any player panel button. MACHINE POWER-ON TOTAL UPTIME TOTAL PLAYTIME...
  • Page 70 Main Menu (continued) Audits Menu (continued) Team Stats Menu TEAM STATS Select TEAM STATS at the Audits Menu. The Team Stats Menu details the number of games played by each team in the league. Team Stats is a read-only menu. To exit, press any player panel button.
  • Page 71: Game Features

    Main Menu (continued) Audits Menu (continued) Game Features Menu GAME FEATURES Select GAME FEATURES at the Audits Menu. Game Features tracks play statistics that relate characters in the game and game play. Game Features is a read-only menu. To exit, press any player panel button. NUMBER OF PLAYER RECORDS NUMBER OF LRU RECORDS RECORDS FROM CREATE PLAYER...
  • Page 72 Creatp Female Heads. Number of player-created characters with female heads. Creatp UM Heads. Number of player-created characters with Universal Studios Creatp Mid Heads. Number of player-created characters with Midway Games Creatp Other Heads. Number of player-created characters with custom heads.
  • Page 73 GAME FEATURES – PAGE: 2 PRIV4 PRIV5 PRIV6 PRIV7 PRIV8 GAME WITH CREATP WIN V CPU WITH CREATP WIN V HUMAN WITH CREATP TOURNAMENT GAMES TIMER LEVEL TLF’S SBLF’S DOWN – PREV / BUTTON - EXIT GAME FEATURES MENU, PAGE 2 Diagnostic, Audit &...
  • Page 74 Main Menu (continued) Audits Menu (continued) Exception Dump Menu EXCEPTION DUMP Select EXCEPTION DUMP at the Audits Menu. Game programmers use the Exception Dump Menu to view register contents during program development. This menu has no field purpose. Exception Dump is a read-only menu.
  • Page 75: Adjustments Menu

    Main Menu (continued) Adjustments Menu ADJUSTMENTS Select ADJUSTMENTS at the Main Menu. The Adjustments menus permit you to change game characteristics. Use these menus to optimize game performance and earnings. Highlight an option with any player panel joystick. Select the option with any player panel button. Main Menu (continued) Adjustments Menu (continued) Pricing Menu...
  • Page 76 STANDARD PRICING TABLE NAME START CONTINUE ANTILLES AUSTRALIA 1 AUSTRALIA 2 AUSTRIA 1 AUSTRIA 2 BELGIUM 1 BELGIUM 2 BELGIUM 3 BELGIUM ECA CANADA 1 CANADA 2 CANADA 3 CANADA ECA DENMARK FINLAND FRANCE 1 FRANCE 2 FRANCE 3 FRANCE 4 FRANCE 5 FRANCE 6 FRANCE 7...
  • Page 77 STANDARD PRICING TABLE, continued NAME START CONTINUE UK ECA 1 UK ECA 2 UK ECA 3 UK 4 UK 5 UK ECA 6 UK ECA 7 UK ECA 8 USA1 USA2 USA3 USA4 USA5 USA6 USA7 USA8 USA9 USA10 USA11 USA12 USA13 USA ECA...
  • Page 78 The following table clarifies Pricing Menu terms… MENU TERM Slot Units; Cyber-currency. This adjustment assigns a number of “units” to each coin mechanism or bill acceptor. For instance, if a quarter buys 1 unit, then $1 buys 4 units. (See Coins Bill Validator (DBV) per Bill.) You insert a coin into a 1-unit coin acceptor.
  • Page 79 Main Menu (continued) Adjustments Menu (continued) Pricing Menu (continued) Custom Pricing Menu (continued) Creating Pricing Scheme After you name your custom pricing scheme, you encounter the Creating Pricing Scheme Menu. This menu is where you program the pricing scheme. You can save several pricing schemes and choose between them as desired.
  • Page 80 The Custom Pricing Menu employs the same terms that appear on the Current Pricing Table. See the table below for definitions of these terms. MENU TERM Slot Units; Cyber-currency. This adjustment assigns a number of “units” to each coin mechanism or bill acceptor.
  • Page 81 Main Menu (continued) Adjustments Menu (continued) Pricing Menu (continued) Custom Pricing Menu (continued) Pricing Prompt After you exit the Select Currency Menu, you encounter the Current Pricing Prompt Menu. The Current Pricing Prompt Menu allows you to enter a brief pricing or advertising message. The video game machine displays your message during the Attract Mode.
  • Page 82 After you complete your message, you may edit it by reentering the Screen Message Entry Menu. To reenter the menu, choose EDIT from the Custom Pricing Menu. Main Menu (continued) Adjustments Menu (continued) Pricing Menu (continued) Custom Pricing Menu (continued) Save Pricing Scheme Exiting from the Screen Message Entry Menu invokes the Save Pricing Scheme Menu.
  • Page 83 Main Menu (continued) Adjustments Menu (continued) Free Play Menu Free Play Select FREE PLAY at the Adjustments Menu. Free Play is a useful feature for promotions and long-term testing under play conditions. Enable Free Play to allow players to play the game without inserting currency.
  • Page 84 Main Menu (continued) Adjustments Menu (continued) Additional Adjustments Menu ADDITIONAL ADJUSTMENTS Select ADDITIONAL ADJUSTMENTS at the Adjustments Menu. Additional Adjustments menu items allow you to set the game to match player requirements. These adjustments affect speed, challenge, rewards, etc. that determine player enjoyment. Highlight an option with any player panel joystick.
  • Page 85 Computer Assistance, when enabled, permits the game computer to aid players in play action. Attract Movie Sound, when enabled, allows Attract Mode movie sound with Attract Mode sound off. The Attract Mode movie is only one component of the Attract Mode graphics. Main Menu (continued) Adjustments Menu (continued) Full Factory Restore Menu...
  • Page 86 Main Menu (continued) Set Volume Level Menu SET VOLUME LEVEL Select VOLUME LEVEL at the Main Menu. The Set Volume Level Menu appears, and music plays continuously. Raise or lower the game’s sound level with any player panel joystick. (You can also use the volume up/down buttons on the diagnostic switch bracket.) Save your change and return to the Main Menu by pressing any player panel button.
  • Page 87 Main Menu (continued) Set Attract Volume Level Menu SET ATTRACT VOLUME LEVEL Select ATTRACT VOLUME LEVEL at the Main Menu. You must enable Attract Mode sound before setting the Attract Mode volume level. (You can enable Attract Sound from the Adjustments Menu.) When you display the Set Attract Volume Level Menu, music plays continuously.
  • Page 88 Main Menu (continued) Utilities Menu UTILITIES Select UTILITIES at the Main Menu. Utilities Menu items allow you to clear bookkeeping totals. From the Utilities Menu, you can also restore game adjustments to factory settings. Highlight an option with any player panel joystick. Select the option with any player panel button. Dump Audits allows you to send data to the game computer’s serial port.
  • Page 89 C H A P T E R F I V E WIRING WARNING: Failure to reconnect ground wires or replace metal shields may result in radio frequency interference. NOTICE: The term VGM refers to the video game machine. Wiring...
  • Page 90: Jamma Chart

    Function Wire Color Ground Black Ground Black +5VDC +5VDC -5VDC Yellow +12VDC Orange Coin Counter 2 Brown-Red Not Used Speaker -, Left Brown-Gray Speaker -, Right Brown-White Video Green Yellow-Green Video Sync Yellow-White Service Credits White-Gray Slam Tilt Black-Green Coin 2 Black-Red 2 Start Violet-White...
  • Page 91 Wires That Aren’t Part of Main JAMMA Harness Function Wire* Digital Ground Output Bit 0 Orn-Gry Output Bit 1 Yel- Gry Output Bit 2 Blu- Gry Output Bit 3 Vio- Gry Unused Unused Unused Unused Unused Unused Unused Unused Unused Digital Ground *Abbreviations: Bd = Board;...
  • Page 92: Power Wiring Diagram

    POWER WIRING DIAGRAM Wiring...
  • Page 93 CABINET WIRING DIAGRAM Wiring...
  • Page 94: Control Panel Wiring Diagram

    CONTROL PANEL WIRING DIAGRAM Wiring...
  • Page 95: Control Wiring Diagram

    DIRECTION FULLY MODERATELY LEFT FULLY 01110111 01110011 (00) MODERATELY 00110111 00110011 (07) SLIGHTLY 00010111 00010011 (14) DEAD 00000111 00000011 CENTER (21) SLIGHTLY 11000111 11000011 DOWN (28) MODERATELY 11100111 11100011 DOWN (35) FULLY 11110111 11110011 DOWN (42) NOTE: 1. Connector pin sequence for the above data is as follows: 9 8 7 6 5 4 3 2 referred to ground at pin 12. 2.
  • Page 96: Cpu Board Indicator And Switch Locations

    CPU BOARD INDICATOR AND SWITCH LOCATIONS Switch Location Edge Near U10 and *Notes This switch resets the CPU Board without shutting off power at the power supply. CPU BOARD SWITCH Function Positions Resets and Restarts Game Wiring State Meaning Normal Operation Forced Reset...
  • Page 97 CPU BOARD JUMPER LOCATION TABLE Jumper Located Near… CPU BOARD JUMPER POSITION TABLE ROM Type Default 27C080, 1M X 8, EPROM Boot (U27) 27C040, 512K x 8, EPROM 27C010, 128K x 8, EPROM 29F040, 512K x 8, Flash 29F020, 256K x 8, Flash 29F010, 128K x 8, Flash 27C080, 1M x 8, EPROM Expansion...
  • Page 98 Device Location LED1 Near U6, U7 & LED2 Near U28 & Connector P5 RP63 Near U22 & Notes 1. LED1 monitors CPU power (+3.3 volts). If his LED is off or blinking, investigate processor circuits. If other LEDs are off or blinking at the same time, check +5-volt circuits or the game power supply. 2.
  • Page 99 SOUND I/O BOARD ASSEMBLY Wiring 5-11...
  • Page 100 SOUND I/O BOARD JUMPER POSITION TABLE * Jumper Location Near U9 & Crystal Y3 (Note 1) Between U35 & U10 Near U15 (Note 2) None Between U15 & (Note 2) Connector P2 None None Between U9 & (Note 1) Connector P4 Notes 1.
  • Page 101 SOUND I/O BOARD LED INDICATOR STATUS TABLE Location LED1 Near U11 (Note 1) LED2 Near U34 & Crystal (Note 2) LED3 Near the JAMMA (Note 2) Connector LED4 Near U35 & (Note 2) Connector P14 LED5 Near Connector (Note 2) Near U34 &...
  • Page 102 VIDEO BOARD INDICATOR AND JUMPER LOCATIONS Note This video board has no jumpers or LEDs Wiring 5-14...
  • Page 103: Troubleshooting

    TROUBLESHOOTING NOTICE: The term VGM refers to the video game machine. CAUTION: This VGM uses complex electronic components that are very sensitive to static electricity. Observe the following precautions before handling VGM electronics. Failure to do so may void your warranty and could damage electronic assemblies. •...
  • Page 104 Coin Mechanism and Pricing Troubleshooting Table SYMPTOM • VGM (video game machine) accepts currency or tokens, but number of credits per coin or bill is incorrect. • VGM won’t accept currency or tokens. • VGM won’t start. • Audio and video are present. •...
  • Page 105 VGM Startup Troubleshooting Table SYMPTOM • VGM (video game machine) doesn’t start. • VGM appears completely non-functional. • No audio • No illumination • No video display Typical Location of Power Supply and Line Cord CAUSE Check that VGM power switch is on. Power problem Inspect electronics to see if fans are turning.
  • Page 106 VGM Startup Troubleshooting Table, continued SYMPTOM • VGM (video game machine) appears non-functional. • Currency acceptor price indicator is illuminated. CAUTION: Don’t remove or install any connector while power is turned on. Doing so will damage circuit boards or hard disk drive, and void warranty. Front View Of Coin Door CAUSE Inspect circuit boards under low-light conditions.
  • Page 107 VGM Startup Troubleshooting Table, continued SYMPTOM • VGM (video game machine) doesn’t start. • VGM accepts currency or tokens. • Audio and video are present. Interior View of Coin Door and Cash Door CAUSE Unlock and open coin door. Check each Faulty coin currency acceptor to assure proper mounting.
  • Page 108 Audio Troubleshooting Table SYMPTOM • No audio • Video is present • VGM (video game machine) appears to operate normally • Constant low hum from all speakers. • Audio is distorted, muffled or has missing frequencies. • Dead sound channel CAUSE From Main Menu, choose VOLUME LEVEL.
  • Page 109 Joystick Troubleshooting Table SYMPTOM • Players complain that joystick operates erratically or unreliably • Game starts normally CAUSE Enter game Menu System by pressing and Faulty switch holding TEST MODE switch inside coin door. From Diagnostics Menu, choose SWITCH TEST. Operate joystick in question.
  • Page 110 Video Troubleshooting Table SYMPTOM • Monitor appears non- functional • Audio is present • VGM (video game machine) controls operate normally WARNING: HIGH VOLTAGE. VGM monitors generate and store potentially lethal high voltages. Avoid touching any part of the monitor until power has been off for some time. A picture tube can maintain a hazardous charge for up to several days.
  • Page 111 Video Troubleshooting Table, continued SYMPTOM • Game screens don’t appear • No audio • Power-up self-test runs • Blotches of color appear on screen • White areas in center of screen appear tinged with color • Object edges have fringe of one or more colors •...
  • Page 112 Video Troubleshooting Table, continued SYMPTOM • White areas at screen edges appear tinged with color • Dots at screen edges appear oval or cylindrical • Video tears or rolls, or has black bar down middle of screen • Video may appear as colored bars of dashed lines •...
  • Page 113 Video Troubleshooting Table, continued • Picture is too narrow • Picture is too short • Picture seems shifted to one side • Keystone-shaped picture Software Update Troubleshooting Table SYMPTOM • Update didn’t work • After update procedure, screen reports lower than latest version •...
  • Page 114 Miscellaneous Problem Troubleshooting Table SYMPTOM • Marquee lamp is intermittent or non-functional • VGM (video game machine) starts and plays normally • VGM operates normally • Cabinet becomes warm after several hours of use • Error messages appear on screen CAUSE Remove fluorescent tube from its sockets.
  • Page 115 Use of non-Midway parts or circuit modifications may cause serious injury or equipment damage! Use only Midway authorized parts. For safety and reliability, don’t substitute parts or modify Midway products. Substitute parts or modifications may void the game’s EMC directive or FCC type acceptance.
  • Page 116 CABINET FRONT VIEW 4108-01193-10B 31-3586 5642-14632-00 03-8252-2 03-9373-1 08-7456-4 03-9373-1 5555-15098-00 4406-01128-00 4408-01128-00 4506-01106-24B 01-11262 4108-01193-10B 4308-01123-20B 09-96020 Parts...
  • Page 117 MONITOR AND LAMP FIXTURE MOUNTING Parts...
  • Page 118 CABINET REAR VIEW 03-8326 4108-01219-11 A-20281 4008-01003-16 01-10714 Parts...
  • Page 119 REAR DOOR ASSEMBLY A-20281 4108-01219-11 01-8989 01-7264 4420-01141-00 4420-01141-00 01-11285 01-11291 20-10350 4320-01123-20B 04-10149.1 03-7602 4320-01123-20B REAR DOOR LOCK DETAIL 4420-01141-00 01-11286 01-11287 01-11285 4320-01123-20B Parts...
  • Page 120: Leg Levelers

    CASTERS 01-9359 02-4404 4108-01219-11 20-8712-37 20-9627 LEG LEVELERS Parts...
  • Page 121: Cabinet Decals

    CABINET DECALS 31-3586 31-3587 31-3483 31-3484 31-3491-1 31-1768 31-3492-1 31-3587 Parts...
  • Page 122 MARQUEE HEADER MOUNTING DETAIL 31-3482.1 PLAYER PANEL AND HOUSING DECALS 31-3478.1 31-3479-1 31-3479-1 31-3479-3 Parts...
  • Page 123 PLAYER PANEL HOUSING INSTALLATION 4700-00075-00 4320-01124-32 Parts...
  • Page 124 PLAYER PANEL & HOUSING ASSEMBLY A-23467 4408-01120-00 4106-01115-12 03-8338-1 04-11089 4320-01164-20B 5731-06569-00 4106-01001-10 5733-15299-00 16-10272-1 01-11955 03-9796.1 04-12403.1 31-1768 31-3478.1 31-3479-1 31-3479-3 01-11996 A-21939-1 A-23469 20-9841.1 RM-42-01 4108-01219-11 03-7655-8 03-7655-12 4308-01123-20B 20-9347 4408-01128-00 04-12850 4420-01141-00 Parts 7-10...
  • Page 125 PLAYER PANEL ASSEMBLY A-23469 20-10209-1 20-10209-3 20-10209-7 A-21939-1 01-11996 31-3478.1 20-10209-2 04-12403.1 20-9841.1 Parts 7-11...
  • Page 126 PLAYER PANEL EXPLODED VIEW A-21939-1 4108-01193-10B 03-9796.1 31-1768 31-3478.1 04-12403.1 04-12402.1 RM-41-02 Parts 7-12...
  • Page 127 49-WAY JOYSTICK ASSEMBLY A-21939-1 AND BUTTON ASSEMBLY 20-10209-X Parts 7-13...
  • Page 128 COIN DOOR EXPLODED VIEW 24-8768 #259 OR #555 COIN VAULT PARTS 4320-01123-20B 01-11334 01-11379 01-12324 01-11275 04-10150 4420-01141-00 4004-01041-06 4110-01088-12 01-11298-1 5580-13476-00 Parts 7-14 03-8863...
  • Page 129 ELECTRONICS ASSEMBLY A-23781 A-23704 5795-10937-09 H-22900.2 04-12652 11-1298.1 A-23703 04-12404.3 5795-15344-07 5556-13956-00 20-10493 01-14923 A-23702 A-22915 A-22915 20-10516 04-12655 Parts 7-15...
  • Page 130 LAMP ASSEMBLY A-22506 20-10481.1 24-8809 04-11241.1 20-10444 POWER SUPPLY 20-10167 *Note: Parts 7-16...
  • Page 131 SOUND I/O CARD A-23704 Field Replaceable Parts Description Capacitor, 2200 µF, 16V Capacitor, 2200 µF, 25V Crystal, 4 MHz, Type HC49U Crystal, 16 MHz, Type HC49U Crystal, 20 MHz, 3-Lead Type Heatsink, TO-220, Type 5298b IC, TDA7240V, 20W Amplifier Oscillator, 33 MHZ, TTL, Tri-State ROM, Sound Boot Shunt, 0.025”...
  • Page 132 CPU BOARD ASSEMBLY A-23702 Field Replaceable Parts Description Capacitor, 2200 µF, 16V, Radial Heatsink, TO-220, Small Heatsink, TO-220, Type 5298b PLD, CPU Configuration Regulator, CS5203a ROM, Boot ROM, Expansion Parts Location Part Number C24, C115, C209, 5040-15904-00 C229, C294 5705-14562-00 5705-12638-00 A-22912 5250-16015-00...
  • Page 133 BANSHEE VIDEO CARD 20-10516 No Field-Replaceable Parts Parts 7-19...
  • Page 134 AUXILIARY ADAPTER CARD ASSEMBLY 04-12652 No Field-Replaceable Parts I-40 BOARD ASSEMBLY 04-11089 No Field-Replaceable Parts Parts 7-20...
  • Page 135: Other Parts

    Bulbs, Filters and Fuses Ballast, 15W ... 20-10481.1 Bulb, #555 6.3V, 0.25A, Wedge-Based Light ... 24-8768 Fuse, 1ASB, 250V... 5731-06569-00 Fuse, 3ASB, 250V, 3AG ... 5731-10356-00 Holder, 1 x 3AG, ¼” Terminal Fuse ... 5733-15299-00 Tube, Fluorescent, 15W, 18” ... 24-8809 Cables Braid, Ground with ¼”...
  • Page 136 LINE CORD APPLICATION TABLE Part Number Country Australia Austria Belgium Canada Denmark Finland France Germany Holland Hungary Italy Japan New Zealand Norway Spain Switzerland TYPICAL I.E.C. LINE CORD WITH INLINE FEMALE PLUG Parts 7-22...
  • Page 137 COIN DOOR APPLICATION TABLE Part Number Country Australia Austria Belgium Canada Denmark Finland France Germany Holland Hungary Italy Japan New Zealand Norway Spain Switzerland Parts 7-23...
  • Page 138 NOTES Parts 7-24...
  • Page 140: Warnings And Notices

    Use of non-Midway parts or circuit modifications may cause serious injury or equipment damage! • Use only Midway authorized components and parts. Failure to do so will void your warranty and may result in incorrect or unsafe operation. Substitute parts or modifications may void the EMC directive or FCC type acceptance.

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