Midway SPORTSTATION 16-40094-101 Operation Manual

Midway SPORTSTATION 16-40094-101 Operation Manual

4-player, 25” dedicated video game

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SEPTEMBER 1999
16-40094-101
http://www.midway.com
TM
4-PLAYER, 25"
DEDICATED
VIDEO GAME
Operation
Manual
Installing
Operating
Testing
Parts
Wiring Diagrams
Troubleshooting
MIDWAY GAMES INC., 3401 North California Avenue, Chicago, Illinois 60618–5899 USA

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Summary of Contents for Midway SPORTSTATION 16-40094-101

  • Page 1 SEPTEMBER 1999 16-40094-101 http://www.midway.com 4-PLAYER, 25” DEDICATED VIDEO GAME Operation Manual Installing Operating Testing Parts Wiring Diagrams Troubleshooting MIDWAY GAMES INC., 3401 North California Avenue, Chicago, Illinois 60618–5899 USA...
  • Page 3 SAFETY, SPECIFICATIONS, INSPECTION & INSTALLATION NOTICE: This manual is subject to change without notice. MIDWAY reserves the right to make improvements in equipment function, design, or components as progress in engineering or manufacturing methods may warrant. Fill out and mail in the Game Information Card. Include the game serial number from the label on the rear of the cabinet.
  • Page 4: Safety Instructions

    SAFETY INSTRUCTIONS The following safety instructions apply to operators and service personnel. Read these instructions before preparing your game for play. Other safety instructions appear throughout this manual. DEFINITIONS OF SAFETY TERMS DANGER indicates an imminent hazard. If you fail to avoid this hazard, it WILL cause death or serious injury.
  • Page 5: Product Specifications

    WARNING: HANDLE FLUORESCENT TUBE AND CRT WITH CARE. If you drop a fluorescent tube or CRT and it breaks, it will implode! Shattered glass can fly eight feet or more from the implosion. CAUTION: CHECK POWER SELECTOR, LAMP. Set the 110/220VAC selector on the power supply for the correct line voltage.
  • Page 6: Installation & Inspection

    INSTALLATION & INSPECTION WARNING: The cabinet is top heavy. Use the two handles when moving the cabinet. 1. Remove all items from the shipping containers and set them aside. Inspect the exterior of the cabinet, and control panel for damage. Pay special attention to cabinet edges, seams, and corners. 2.
  • Page 7 6. Refer to the Cabinet Wiring Diagram (Chapter 5). Check to see that cable connectors are correctly secured. Don’t force connectors. They’re keyed to fit in only one location. Bent pins and reversed connections may damage your game and void the warranty. 7.
  • Page 8: Install The Line Cord

    CAUTION: CHECK POWER SUPPLY LINE VOLTAGE SELECTOR SWITCH. Set the 110/220 VAC selector on the power supply for the correct local line voltage. Check the selector setting before switching on the game. 10. Reinstall the rear door and close it. Lock the rear door and remove the key. If required, install the extra padlock through the hasp.
  • Page 9 PORT TATION C H A P T E R T W O OPERATION, FEATURES, MAINTENANCE & SERVICING...
  • Page 10: Game Operation

    GAME OPERATION STARTING UP Whenever you turn on the machine or restore power, the system executes boot ROM code. The boot ROM contains self-diagnostic tests that automatically verify and report the condition of the disk drive and other hardware. The screen is blank during these tests. If the hardware fails a test, the system displays an error message.
  • Page 11 Players may choose to create their own offensive plays rather than depend on the standard plays in the game. Players can design and name their plays using the CREATE PLAY feature, then store these plays for future use. These custom plays become available on an additional page of game plays. NFL BLITZ 2000 GOLD EDITION PLAYER CONTROLS The player controls are used to maneuver the team members and attack or defend against adversaries.
  • Page 12 CONTROLLING CHARACTERS The joystick and action buttons control characters on the basketball court. The joysticks respond to different amounts of deflection as well as direction.
  • Page 13: Operator Controls

    GAME ACTION Standard NBA basketball rules apply, except that the game only includes four active characters. Game settings determine game length and speed. The player view of the action changes automatically whenever a better camera angle becomes available. Game sounds include announcer comments and crowd noises.
  • Page 14: Player Controls

    PLAYER CONTROLS...
  • Page 15 DIAGNOSTIC CONTROL SWITCH LOCATIONS PLAYER CONTROL LOCATIONS...
  • Page 16: Maintenance

    MAINTENANCE ♦ Cabinet Use only non-abrasive cleaners to avoid damaging game graphics. Apply cleaner to a clean cloth or sponge. Wipe the screen clean with this cloth or sponge. Do not apply cleaner directly on the cabinet! ♦ Control Panel Dirt or debris on the joysticks or buttons can affect earnings.
  • Page 17 Disconnect the meter wiring harness at the connectors. Remove front screws and slide the meter out. Assure that a protective diode connects across the replacement meter’s terminals. The diode prevents driver circuit damage.
  • Page 18 REINSTALLING CIRCUIT BOARD ASSEMBLIES 2-10...
  • Page 19 ♦ Hard Disk Drive Switch off power to the game. Unlock and remove the rear cabinet door. Remove the perforated metal cover over the game electronics. Disconnect the DC power cable from the hard disk drive. Unplug the ribbon cable from the hard drive. Don’t disconnect the cables from the CPU Board. Loosen the drive mounting screws and lift the drive out of its mounting bracket.
  • Page 20: External Components

    ♦ Memory CAUTION: Static electricity builds up on your body. This static can damage or destroy sensitive the game circuits. BEFORE touching or handling electronic assemblies, discharge static electricity by touching the electronics mounting plate. NOTICE: CPU Board and SI/O Board chips don’t face same direction. When mounting chips on either board, refer only to chips on the same board for reference.
  • Page 21: Internal Components

    GAME ELECTRONICS ♦ Monitor Bezel Switch off power to the game. Open the control panel. Remove the viewing glass. Lift the bezel up and off the monitor. Set the bezel aside. Clean the labels. Orient the labels right side up, so that players can read them.
  • Page 22 WARNING: The monitor doesn’t require isolation from AC line voltage during normal game operation. When operating the monitor outside the cabinet, use an isolation transformer. Connect the transformer between the monitor and line. Switch off power to the game. Open the control panel. Remove the viewing glass and monitor bezel. Unlock and remove the rear door.
  • Page 23: Chapter Three

    FOR NFL BLITZ 2000 GOLD EDITION GAMES NOTICE: Information in this manual is subject to change without notice. Midway reserves the right to make improvements in equipment as progress in engineering warrants. NOTICE: GAME-SELECTION SWITCH. Select NBA Showtime or NFL Blitz by flipping switch 8 at DIP bank U13.
  • Page 24: What Is The Menu System

    MENU SYSTEM WHAT IS THE MENU SYSTEM? The game’s Menu System is a series of auditing, game adjustment and diagnostic screens. You can easily access and apply these screens to optimize game performance. For instance… • Use game audits screens to assess game performance. •...
  • Page 25: Main Menu

    DUAL GAME ADJUSTMENT MENU The Dual Game Adjustment Menu is another informational, read-only menu. It appears until you choose to exit. This menu reminds you that some NFL settings also affect NBA game play. Press any button to exit to the Main Menu. ANY CHANGES TO THE FOLLOWING ADJUSTMENTS THIS ALSO INCLUDES DEFAULT ADJUSTMENTS MAIN MENU...
  • Page 26: Diagnostics Menu

    Main Menu (continued) Diagnostics Menu DIAGNOSTICS Select DIAGNOSTICS at the Main Menu. Diagnostic tests allow you to verify the condition of the electrical and electronic hardware in the game. Highlight a test with any player panel joystick. Select the option with any player panel button. DIAGNOSTICS MONITOR SETUP SYSTEM INFO...
  • Page 27: Monitor Setup Menu

    Main Menu (continued) Diagnostics Menu (continued) Monitor Setup Menu MONITOR SETUP Select MONITOR SETUP at the Diagnostics Menu. The Monitor Patterns routine provides test screens to verify monitor performance or make adjustments. Highlight an option with any player panel joystick. Select the option with any player panel button. Color Bars fills the screen with colored stripes.
  • Page 28: System Information Menu

    Use these numbers to describe the system during parts replacement, service calls, etc. Highlight an option with any player panel joystick. Select the option with any player panel button. SYSTEM INFORMATION MIDWAY GAMES, INC. XXXXXXX SYSTEM SERIAL NUMBER: XXXXXXXXX GAME: XXXXXXXXXX...
  • Page 29 Main Menu (continued) Diagnostics Menu (continued) Sound Subsystem Menu SOUND SUBSYSTEM TEST Select SOUND SUBSYSTEM at the Diagnostics Menu. Sound Subsystem Tests verify that audio components are connected and operate properly. Highlight an option with any player panel joystick. Select the option with any player panel button. Version, Status, Checksum and RAM Reports are diagnostic routines.
  • Page 30 Main Menu (continued) Diagnostics Menu (continued) Disk Tests Menu DISK TESTS Select DISK TESTS at the Diagnostics Menu. Disk Tests allow you to verify proper operation of the hard disk drive assembly. Highlight an option with any player panel joystick. Select the option with any player panel button. Disk Information.
  • Page 31 Main Menu (continued) Diagnostics Menu (continued) Switch Tests Menu SWITCH TESTS Select SWITCH TESTS at the Diagnostics Menu. Switch Tests verify proper operation of the game’s switches, including buttons and joystick switches. Activate each switch, and the indicator on the screen changes state. Release the switch and the indicator returns to its previous, normally open or closed condition.
  • Page 32: Dip-Switch Tests

    Main Menu (continued) Diagnostics Menu (continued) DIP Switch Tests Menu DIP-SWITCH TESTS Select DIP-SWITCH TESTS at the Diagnostics Menu. Two 8-position DIP switch banks reside on the SIO Board. DIP-Switch Tests allow you to check the position of the 16 switches in these banks. You can change the setting of any DIP switch without removing the circuit board cage.
  • Page 33: Speaker Test

    Main Menu (continued) Diagnostics Menu (continued) Speaker Test Menu SPEAKER TEST Select SPEAKER TEST at the Diagnostics Menu. The Speaker Test provides audio signals to test the loudspeakers. Use tests on the Speaker Test menu to verify operation of audio system components. Highlight an option with any player panel joystick.
  • Page 34: Audits Menu

    Main Menu (continued) Audits Menu AUDITS Select AUDITS at the Main Menu. The Audits menus permit you to review game play statistics. Additional menus give detailed reports for each player position on game starts, ends, cabinet abuse, fault conditions, etc. Highlight an option with any player panel joystick.
  • Page 35 Main Menu (continued) Audits Menu (continued) Coin Audits Menu COIN AUDITS Select COIN AUDITS at the Audits Menu. The Coin Audits menu permits you to assess the currency collection. This report screen presents revenue quantities and other important game statistics. Coin Audits is a read-only screen.
  • Page 36 Main Menu (continued) Audits Menu (continued) Credits Audits Menu CREDITS AUDITS Select CREDITS AUDITS at the Audits Menu. The Credits Audits menu permits you to assess the currency collection. This report screen presents revenue quantities and other important game statistics. Credits Audits is a read-only screen.
  • Page 37 Main Menu (continued) Audits Menu (continued) Game Audits Menu GAME AUDITS Select GAME AUDITS at the Audits Menu. The Game Audits menus permit you to review the game play statistics. Game Audits is a read-only screen. To exit, press any player panel button. TOTAL UPTIME TOTAL PLAY TIME GAME STARTED...
  • Page 38 GAME AUDITS - PAGE: 2 AVG H VS H LOSS SCORE (FG) BIGGEST CPU WIN MARGIN (fg) BIGGEST CPU LOSS MARGIN (fg) TLF’S SBLF’S DOWN – PREV / BUTTON - EXIT GAME AUDITS MENU, PAGE 2 3-16...
  • Page 39 Main Menu (continued) Audits Menu (continued) Team Stats Menu TEAM STATS Select TEAM STATS at the Audits Menu. Team Stats details the number of games played by each team in the league. Team Stats is a read-only screen. To exit, press any player panel button. ARIZONA CARDINALS ATLANTA FALCONS BALTIMORE RAVENS...
  • Page 40 Main Menu (continued) Audits Menu (continued) Offensive Plays Menu OFFENSIVE PLAYS Select OFFENSIVE PLAYS at the Audits Menu. Offensive Plays accounts for each play type as a percentage of all offensive plays. Offensive Plays is a read-only menu. To exit, press any player panel button. UPPER CUT BLIZZARD HAIL MARY...
  • Page 41 Main Menu (continued) Audits Menu (continued) Defensive Plays Menu DEFENSIVE PLAYS Select DEFENSIVE PLAYS at the Audits Menu. Defensive Plays accounts for each play type as a percentage of all defensive plays. Defensive Plays is a read-only menu. To exit, press any player panel button. SAFE COVER GOAL LINE 2 MAN BLITZ...
  • Page 42 Main Menu (continued) Audits Menu (continued) Exception Dump Menu EXCEPTION DUMP Select EXCEPTION DUMP at the Audits Menu. Game programmers use the Exception Dump Menu to view register contents during program development. This menu has no field purpose. Exception Dump is a read-only menu.
  • Page 43 Main Menu (continued) Adjustments Menu ADJUSTMENTS Select ADJUSTMENTS at the Main Menu. The Adjustments menus permit you to change game characteristics. Use these screens to optimize game performance and earnings. Highlight an option with any player panel joystick. Select the option with any player panel button. Main Menu (continued) Adjustments Menu (continued) Pricing Menu...
  • Page 44 STANDARD PRICING TABLE NAME START CONTINUE ANTILLES AUSTRALIA 1 AUSTRALIA 2 AUSTRIA 1 AUSTRIA 2 BELGIUM 1 BELGIUM 2 BELGIUM 3 BELGIUM ECA CANADA 1 CANADA 2 CANADA 3 CANADA ECA DENMARK FINLAND FRANCE 1 FRANCE 2 FRANCE 3 FRANCE 4 FRANCE 5 FRANCE 6 FRANCE 7...
  • Page 45 STANDARD PRICING TABLE, continued NAME START CONTINUE UK ECA 1 UK ECA 2 UK ECA 3 UK 4 UK 5 UK ECA 6 UK ECA 7 UK ECA 8 USA1 USA2 USA3 USA4 USA5 USA6 USA7 USA8 USA9 USA10 USA11 USA12 USA13 USA ECA...
  • Page 46 SCREEN TERM Slot Units; Cyber-currency. This adjustment assigns a number of “units” to each coin mechanism or bill acceptor. For instance, if a quarter buys 1 unit, then $1 buys 4 units. (See Coins Bill Validator (DBV) per Bill.) You insert a coin into a 1-unit coin acceptor. The system, due to its Units programming, knows that your coin is worth one unit.
  • Page 47 Main Menu (continued) Adjustments Menu (continued) Pricing Menu (continued) Custom Pricing Menu (continued) Creating Pricing Scheme After you name your custom pricing scheme, you encounter the Creating Pricing Scheme Menu. This menu is where you program the pricing scheme. You can save several pricing schemes and chose between them as desired.
  • Page 48 BASIC CUSTOM PRICING. Custom pricing creates an imaginary currency exchange. In this currency exchange, the coins of the realm are “units.” Think of units as a type of cyber-currency, useful only within the game software. By inserting coins, you purchase units. Since units are only negotiable within game software, the system stores your units for you.
  • Page 49 Main Menu (continued) Adjustments Menu (continued) Pricing Menu (continued) Custom Pricing Menu (continued) Screen Message Towards the end of the Custom Pricing Menus, you encounter the Screen Message Menu. The Screen Message Menu allows you to enter a brief pricing or advertising message. The video game machine displays your message during the Attract Mode.
  • Page 50 Main Menu (continued) Adjustments Menu (continued) Free Play Menu Free Play Select FREE PLAY at the Adjustments Menu. Free play is a useful feature for promotions and long-term testing under play conditions. Enable free play to allow players to play the game without inserting currency.
  • Page 51: Additional Adjustments

    Main Menu (continued) Adjustments Menu (continued) Additional Adjustments Menu ADDITIONAL ADJUSTMENTS Select ADDITIONAL ADJUSTMENTS at the Adjustments Menu. Additional Adjustments menu items allow you to set the game to match player requirements. These adjustments affect speed, challenge, rewards, etc. that determine player enjoyment. Highlight an option with any player panel joystick.
  • Page 52 Attract Movie Sound, when enabled, allows Attract Mode movie sound with Attract Mode sound off. The Attract Mode movie is only one component of the Attract Mode graphics. Main Menu (continued) Adjustments Menu (continued) Full Factory Restore Menu FULL FACTORY RESTORE Select FULL FACTORY RESTORE at the Adjustments Menu.
  • Page 53: Volume Level

    Main Menu (continued) Volume Level Menu VOLUME LEVEL Select VOLUME LEVEL at the Main Menu. Music plays continuously with the Volume Level screen. Raise or lower the game’s sound level with any player panel joystick. (You can also use the volume up/down buttons on the diagnostic switch bracket.) Save your change and return to the Main Menu by pressing any player panel button.
  • Page 54: Utilities Screen

    Main Menu (continued) Utilities Menu UTILITIES Select UTILITIES at the Main Menu. Utilities Menu items allow you to clear bookkeeping totals. From the Utilities Menu, you can also restore game adjustments to factory settings. Highlight an option with any player panel joystick. Select the option with any player panel button. Dump Audits allows you to send data to the game computer’s serial port.
  • Page 55 FOR NBA SHOWTIME 2000 GAMES NOTICE: Information in this manual is subject to change without notice. Midway reserves the right to make improvements in equipment as progress in engineering warrants. NOTICE: GAME-SELECTION SWITCH. Select NBA Showtime or NFL Blitz by flipping switch 8 at DIP bank U13.
  • Page 56: Control Functions

    MENU SYSTEM WHAT IS THE MENU SYSTEM? The game’s Menu System is a series of auditing, game adjustment and diagnostic screens. You can easily access and apply these screens to optimize game performance. For instance… • Use game audits screens to assess game performance. •...
  • Page 57 DUAL GAME ADJUSTMENT MENU The Dual Game Adjustment Menu is another informational, read-only menu. It appears until you choose to exit. This menu reminds you that some NFL settings also affect NBA game play. Press any button to exit to the Main Menu. ANY CHANGES TO THE FOLLOWING ADJUSTMENTS THIS ALSO INCLUDES DEFAULT ADJUSTMENTS MAIN MENU...
  • Page 58 Main Menu (continued) Diagnostics Menu DIAGNOSTICS Select DIAGNOSTICS at the Main Menu. Diagnostic tests allow you to verify the condition of the electrical and electronic hardware in the game. Highlight a test with any player panel joystick. Select the option with any player panel button. DIAGNOSTICS MONITOR SETUP SYSTEM INFO...
  • Page 59 FRQWLQXHG FRQWLQXHG MONITOR SETUP Select MONITOR SETUP at the Diagnostics Menu. The Monitor Patterns routine provides test screens to verify monitor performance or make adjustments. Highlight an option with any player panel joystick. Select the option with any player panel button. Color Bars fills the screen with colored stripes.
  • Page 60 Use these numbers to describe the system during parts replacement, service calls, etc. Highlight an option with any player panel joystick. Select the option with any player panel button. SYSTEM INFORMATION MIDWAY GAMES, INC. XXXXXXX SYSTEM SERIAL NUMBER: XXXXXXXXX GAME: XXXXXXXXXX...
  • Page 61 Main Menu (continued) Diagnostics Menu (continued) Sound Subsystem Menu SOUND SUBSYSTEM TEST Select SOUND SUBSYSTEM at the Diagnostics Menu. Sound Subsystem Tests verify that audio components are connected and operate properly. Highlight an option with any player panel joystick. Select the option with any player panel button. Version, Status, Checksum and RAM Reports are diagnostic routines.
  • Page 62 Main Menu (continued) Diagnostics Menu (continued) Disk Tests Menu DISK TESTS Select DISK TESTS at the Diagnostics Menu. Disk Tests allow you to verify proper operation of the hard disk drive assembly. Highlight an option with any player panel joystick. Select the option with any player panel button. Disk Information.
  • Page 63 Main Menu (continued) Diagnostics Menu (continued) Switch Tests Menu SWITCH TESTS Select SWITCH TESTS at the Diagnostics Menu. Switch Tests verify proper operation of the game’s switches, including buttons and joystick switches. Activate each switch, and the indicator on the screen changes state. Release the switch and the indicator returns to its previous, normally open or closed condition.
  • Page 64 Main Menu (continued) Diagnostics Menu (continued) DIP Switch Tests Menu DIP-SWITCH TESTS Select DIP-SWITCH TESTS at the Diagnostics Menu. Two 8-position DIP switch banks reside on the SIO Board. DIP-Switch Tests allow you to check the position of the 16 switches in these banks. You can change the setting of any DIP switch without removing the circuit board cage.
  • Page 65 Main Menu (continued) Diagnostics Menu (continued) Speaker Test Menu SPEAKER TEST Select SPEAKER TEST at the Diagnostics Menu. The Speaker Test provides audio signals to test the loudspeakers. Use tests on the Speaker Test menu to verify operation of audio system components. Highlight an option with any player panel joystick.
  • Page 66 Main Menu (continued) Audits Menu AUDITS Select AUDITS at the Main Menu. The Audits menus permit you to review game play statistics. Additional menus give detailed reports for each player position on game starts, ends, cabinet abuse, fault conditions, etc. Highlight an option with any player panel joystick.
  • Page 67 Main Menu (continued) Audits Menu (continued) Coin Audits Menu COIN AUDITS Select COIN AUDITS at the Audits Menu. The Coin Audits menu permits you to assess the currency collection. This report screen presents revenue quantities and other important game statistics. Coin Audits is a read-only screen.
  • Page 68 Main Menu (continued) Audits Menu (continued) Credits Audits Menu CREDITS AUDITS Select CREDITS AUDITS at the Audits Menu. The Credits Audits menu permits you to assess the currency collection. This report screen presents revenue quantities and other important game statistics. Credits Audits is a read-only screen.
  • Page 69 Main Menu (continued) Audits Menu (continued) Game Audits Menu GAME AUDITS Select GAME AUDITS at the Audits Menu. The Game Audits menus permit you to review the game play statistics. Game Audits is a read-only screen. To exit, press any player panel button. MACHINE POWER-ON TOTAL UPTIME TOTAL PLAYTIME...
  • Page 70 Main Menu (continued) Audits Menu (continued) Team Stats Menu TEAM STATS Select TEAM STATS at the Audits Menu. The Team Stats Menu details the number of games played by each team in the league. Team Stats is a read-only screen. To exit, press any player panel button.
  • Page 71: Game Features

    Main Menu (continued) Audits Menu (continued) Game Features Menu GAME FEATURES Select GAME FEATURES at the Audits Menu. Game Features tracks play statistics that relate characters in the game and game play. Game Features is a read-only screen. To exit, press any player panel button. NUMBER OF PLAYER RECORDS NUMBER OF LRU RECORDS RECORDS FROM CREATE PLAYER...
  • Page 72 Creatp Female Heads. Number of player-created characters with female heads. Creatp UM Heads. Number of player-created characters with Universal Studios Creatp Mid Heads. Number of player-created characters with Midway Games Creatp Other Heads. Number of player-created characters with custom heads.
  • Page 73 GAME FEATURES – PAGE: 2 PRIV4 PRIV5 PRIV6 PRIV7 PRIV8 GAME WITH CREATP WIN V CPU WITH CREATP WIN V HUMAN WITH CREATP TOURNAMENT GAMES TIMER LEVEL TLF’S SBLF’S DOWN – PREV / BUTTON - EXIT GAME FEATURES MENU, PAGE 2 4-19...
  • Page 74 Main Menu (continued) Audits Menu (continued) Exception Dump Menu EXCEPTION DUMP Select EXCEPTION DUMP at the Audits Menu. Game programmers use the Exception Dump Menu to view register contents during program development. This menu has no field purpose. Exception Dump is a read-only menu.
  • Page 75: Adjustments Menu

    Main Menu (continued) Adjustments Menu ADJUSTMENTS Select ADJUSTMENTS at the Main Menu. The Adjustments menus permit you to change game characteristics. Use these screens to optimize game performance and earnings. Highlight an option with any player panel joystick. Select the option with any player panel button. Main Menu (continued) Adjustments Menu (continued) Pricing Menu...
  • Page 76 STANDARD PRICING TABLE NAME START CONTINUE ANTILLIES AUSTRALIA 1 AUSTRALIA 2 AUSTRIA 1 AUSTRIA 2 BELGIUM 1 BELGIUM 2 BELGIUM 3 BELGIUM ECA CANADA 1 CANADA 2 CANADA 3 CANADA ECA DENMARK FINLAND FRANCE 1 FRANCE 2 FRANCE 3 FRANCE 4 FRANCE 5 FRANCE 6 FRANCE 7...
  • Page 77 STANDARD PRICING TABLE, continued NAME START CONTINUE UK ECA 1 UK ECA 2 UK ECA 3 UK 4 UK 5 UK ECA 6 UK ECA 7 UK ECA 8 USA1 USA2 USA3 USA4 USA5 USA6 USA7 USA8 USA9 USA10 USA11 USA12 USA13 USA ECA...
  • Page 78 Main Menu (continued) Adjustments Menu (continued) Pricing Menu (continued) Current Pricing Menu Current Pricing Select SHOW CURRENT at the Pricing Menu. The Current Pricing Menu is a read-only screen. Use it to check pricing parameters for the pricing table your game is using. To select a new pricing table, return to the Pricing Menu.
  • Page 79 Main Menu (continued) Adjustments Menu (continued) Pricing Menu (continued) Custom Pricing Menu Custom Pricing Select CUSTOM PRICING at the Pricing Menu. The Custom Pricing Menu permits you to program and use your own pricing table. The menu heading CREATING XXXX allows you to input a descriptive name for your new pricing table.
  • Page 80 BASIC CUSTOM PRICING. Custom pricing creates an imaginary currency exchange. In this currency exchange, the coins of the realm are “units.” Think of units as a type of cyber-currency, useful only within the game software. By inserting coins, you purchase units. Since units are only negotiable within game software, the system stores your units for you.
  • Page 81 Main Menu (continued) Adjustments Menu (continued) Free Play Menu Free Play Select FREE PLAY at the Adjustments Menu. Free Play is a useful feature for promotions and long-term testing under play conditions. Enable Free Play to allow players to play the game without inserting currency.
  • Page 82 Main Menu (continued) Adjustments Menu (continued) Additional Adjustments Menu ADDITIONAL ADJUSTMENTS Select ADDITIONAL ADJUSTMENTS at the Adjustments Menu. Additional Adjustments menu items allow you to set the game to match player requirements. These adjustments affect speed, challenge, rewards, etc. that determine player enjoyment. Highlight an option with any player panel joystick.
  • Page 83 Main Menu (continued) Volume Level Menu VOLUME LEVEL Select VOLUME LEVEL at the Main Menu. When you display the Volume Level Menu, music plays continuously. Raise or lower the game’s sound level with any player panel joystick. (You can also use the volume up/down buttons on the diagnostic switch bracket.) Save your change and return to the Main Menu by pressing any player panel button.
  • Page 84 Main Menu (continued) Adjustments Menu (continued) Full Factory Restore Menu FULL FACTORY RESTORE Select FULL FACTORY RESTORE at the Adjustments Menu. The Full Factory Restore menu allows you to clear all memory counters at once. Highlight an option with any player panel joystick. Select the option with any player panel button. NOTICE: Examine and record audit information before you make changes.
  • Page 85 Main Menu (continued) Attract Mode Volume Level Menu VOLUME LEVEL Select ATTRACT VOLUME LEVEL at the Main Menu. When you display the Attract Mode Volume Level Menu, music plays continuously. Raise or lower the game’s Attract Mode sound level with any player panel joystick. (You can also use the volume up/down buttons on the diagnostic switch bracket.) Save your change and return to the Main Menu by pressing any player panel button.
  • Page 86 Main Menu (continued) Utilities Menu UTILITIES Select UTILITIES at the Main Menu. Utilities Menu items allow you to clear bookkeeping totals. From the Utilities Menu, you can also restore game adjustments to factory settings. Highlight an option with any player panel joystick. Select the option with any player panel button. Dump Audits allows you to send data to the game computer’s serial port.
  • Page 87: C H A P T E R F I V E

    Use of non-Midway parts or circuit modifications may cause serious injury or equipment damage! Use only Midway authorized parts. For safety and reliability, don’t substitute parts or modify MIDWAY products. Substitute parts or modifications may void the game’s EMC directive or FCC type acceptance.
  • Page 88 CABINET FRONT VIEW...
  • Page 89 MONITOR AND LAMP FIXTURE MOUNTING...
  • Page 90 CABINET REAR VIEW...
  • Page 91: Control Panel Installation

    CONTROL PANEL INSTALLATION...
  • Page 92 CONTROL PANEL & HOUSING ASSEMBLY A-23467 A-21939-1 A-23469 20-9841.1 4408-01120-00 4106-01115-12 04-11089 03-8338-1 4320-01164-20B 5731-06569-00 16-10272-1 01-11955 03-9796.1 04-12403.1 31-1768 31-3478.1 31-3479-1 31-3479-2 31-3479-3 01-11996 RM-42-01 4108-01219-11 03-7655-8 03-7655-12 4308-01123-20B 20-9347 4408-01128-00 04-12850 4420-01141-00 4106-01001-10 5733-15299-00...
  • Page 93 PLAYER PANEL ASSEMBLY A-23469...
  • Page 94 PLAYER PANEL EXPLODED VIEW A-21939-1 4108-01193-10B 03-9796.1 31-3478.1 04-12403.1 04-12402.1 RM-41-02...
  • Page 95 COIN DOOR ASSEMBLY CASH DOOR ASSEMBLY 03-8863 5580-13476-00...
  • Page 96 49-WAY JOYSTICK ASSEMBLY A-21939-1 AND BUTTON ASSEMBLY 20-10209-X 5-10...
  • Page 97 ELECTRONICS ASSEMBLY A-23483 5-11...
  • Page 98 POWER SUPPLY 20-10167 *Note: 5-12...
  • Page 99 SOUND I/O CARD A-23431 Field Replaceable Parts Description Amplifier, 20W, TDA 7204A Capacitor, 2200 µF, 16V Capacitor, 2200 µF, 25V Crystal, 4 MHz, Type HC49U Crystal, 16 MHz, Type HC49U Crystal, 20 MHz, 3-Lead Type Heatsink, TO-220, Type 5298b IC, TDA7240V, 20W Amplifier Oscillator, 33 MHZ, TTL, Tri-State ROM, Sound Boot Shunt, 0.025”...
  • Page 100 Field Replaceable Parts Description Capacitor, 2200 µF, 16V, Radial Heatsink, TO-220, Small Heatsink, TO-220, Type 5298b PLD, CPU Configuration Regulator, CS5203a ROM, Boot ROM, Expansion Location Part Number C24, C115, C209, 5040-15904-00 C229, C294 5705-14562-00 5705-12638-00 A-22912 5250-16015-00 A-5343-45994-1 For Future Use 5-14...
  • Page 101 BANSHEE VIDEO CARD 20-10516 No Field-Replaceable Parts 5-15...
  • Page 102 AUXILIARY ADAPTER CARD ASSEMBLY 04-12652 No Field-Replaceable Parts I-40 BOARD ASSEMBLY 04-11089 No Field-Replaceable Parts 5-16...
  • Page 103: Other Parts

    Bulbs, Filters and Fuses Ballast, 15W...20-10481.1 Bulb, #555 6.3V, 0.25A, Wedge-Based Light ...24-8768 Fuse, 1ASB, 250V ... 5731-06569-00 Fuse, 3ASB, 250V, 3AG ... 5731-10356-00 Holder, 1 x 3AG, ¼” Terminal Fuse... 5733-15299-00 Tube, Fluorescent, 15W, 18” ...24-8809 Cables Braid, Ground with ¼” Terminal...H-22327-86 Cable, Coin Meter Extension ...
  • Page 104 LINE CORD APPLICATION TABLE Part Number Country Italy Japan New Zealand Germany Spain Denmark Finland Holland Norway Switzerland Hungary Canada Austria France Australia Belgium TYPICAL I.E.C. LINE CORD WITH INLINE FEMALE PLUG 5-18...
  • Page 105 COIN DOOR APPLICATION TABLE Part Number Country Australia Austria Belgium Canada Denmark Finland France Germany Holland Hungary Italy Japan New Zealand Norway Spain Switzerland 5-19...
  • Page 106 NOTES 5-20...
  • Page 107 PORT TATION C H A P T E R S I X WIRING WARNING: Failure to reconnect ground wires or replace metal shields and covers with mounting hardware installed and properly tightened may result in radio frequency interference.
  • Page 108: Jamma Chart

    Function Wire Color Ground Black Ground Black +5VDC +5VDC -5VDC Yellow +12VDC Orange Coin Counter 2 Brown-Red Not Used Speaker -, Left Brown-Gray Speaker -, Right Brown-White Video Green Yellow-Green Video Sync Yellow-White Service Credits White-Gray Slam Tilt Black-Green Coin 2 Black-Red 2 Start Violet-White...
  • Page 110 Power Wiring Chart...
  • Page 111 CABINET WIRING DIAGRAM...
  • Page 112: Control Panel Wiring Diagram

    CONTROL PANEL WIRING DIAGRAM...
  • Page 113: Control Wiring Diagram

    DIRECTION FULLY MODERATELY LEFT FULLY 01110111 01110011 (00) MODERATELY 00110111 00110011 (07) SLIGHTLY 00010111 00010011 (14) DEAD 00000111 00000011 CENTER (21) SLIGHTLY 11000111 11000011 DOWN (28) MODERATELY 11100111 11100011 DOWN (35) FULLY 11110111 11110011 DOWN (42) NOTE: 1. Connector pin sequence for the above data is as follows: 9 8 7 6 5 4 3 2 referred to ground at pin 12. 2.
  • Page 114 SOUND I/O BOARD ASSEMBLY A-23431...
  • Page 115 SOUND I/O BOARD JUMPER POSITION TABLE * Jumper Location Near U9 & Crystal Y3 (Note 1) Between U35 & U10 Near U15 (Note 2) None Between U15 & (Note 2) Connector P2 None None Between U9 & (Note 1) Connector P4 Notes 1.
  • Page 116 SOUND I/O BOARD LED INDICATOR STATUS TABLE Location LED1 Near U11 (Note 1) LED2 Near U34 & Crystal (Note 2) LED3 Near the JAMMA (Note 2) Connector LED4 Near U35 & (Note 2) Connector P14 LED5 Near Connector (Note 2) Near U34 &...
  • Page 117: Cpu Board Indicator And Switch Locations

    CPU BOARD INDICATOR AND SWITCH LOCATIONS Switch Location Edge Near U10 and U12 *Notes This switch resets the CPU Board without shutting off power at the power supply. CPU BOARD SWITCH Function Positions Resets and Restarts Game 6-11 State Meaning Normal Operation Forced Reset...
  • Page 118 CPU BOARD JUMPER LOCATION TABLE Jumper Located Near… CPU BOARD JUMPER POSITION TABLE ROM Type Default Boot 27C080, 1M X 8, EPROM (U27) 27C040, 512K x 8, EPROM 27C010, 128K x 8, EPROM 29F040, 512K x 8, Flash 29F020, 256K x 8, Flash 29F010, 128K x 8, Flash Expansion 27C080, 1M x 8, EPROM...
  • Page 119 Device Location LED1 Near U6, U7 & LED2 Near U28 & Connector P5 RP63 Near U22 & Notes 1. LED1 monitors CPU power (+3.3 volts). If his LED is off or blinking, investigate processor circuits. If other LEDs are off or blinking at the same time, check +5-volt circuits or the game power supply. 2.
  • Page 120 VIDEO BOARD INDICATOR AND SWITCH LOCATIONS Note This video board has no jumpers or LEDs. 6-14...
  • Page 121 NOTES 6-15...
  • Page 122: Troubleshooting

    PORT TROUBLESHOOTING NOTICE: The term VGM refers to the video game machine. CAUTION: This VGM uses complex electronic components that are very sensitive to static electricity. Observe the following precautions before handling VGM electronics. Failure to do so may void your warranty and could damage electronic assemblies. •...
  • Page 123 Coin Mechanism and Pricing Troubleshooting Table SYMPTOM • VGM (video game machine) accepts currency or tokens, but number of credits per coin or bill is incorrect. • VGM won’t accept currency or tokens. • VGM won’t start. • Audio and video are present. •...
  • Page 124 VGM Startup Troubleshooting Table SYMPTOM • VGM (video game machine) doesn’t start. • VGM appears completely non-functional. • No audio • No illumination • No video display Typical Location of Power Supply and Line Cord CAUSE Check that VGM power switch is on. Power problem Inspect electronics to see if fans are turning.
  • Page 125 VGM Startup Troubleshooting Table, continued SYMPTOM • VGM (video game machine) appears non-functional. • Currency acceptor price indicator is illuminated. CAUTION: Don’t remove or install any connector while power is turned on. Doing so will damage circuit boards or hard disk drive, and void warranty. Front View Of Coin Door CAUSE Inspect circuit boards under low-light conditions.
  • Page 126 VGM Startup Troubleshooting Table, continued SYMPTOM • VGM (video game machine) doesn’t start. • VGM accepts currency or tokens. • Audio and video are present. Interior View of Coin Door and Cash Door CAUSE Unlock and open coin door. Check each Faulty coin currency acceptor to assure proper mounting.
  • Page 127 Audio Troubleshooting Table SYMPTOM • No audio • Video is present • VGM (video game machine) appears to operate normally • Constant low hum from all speakers. • Audio is distorted, muffled or has missing frequencies. • Dead sound channel CAUSE From Main Menu, choose VOLUME LEVEL.
  • Page 128 Joystick Troubleshooting Table SYMPTOM • Players complain that joystick operates erratically or unreliably • Game starts normally CAUSE Enter game Menu System by pressing and Faulty switch holding TEST MODE switch inside coin door. From Diagnostics Menu, choose SWITCH TEST. Operate joystick in question.
  • Page 129 Video Troubleshooting Table SYMPTOM • Monitor appears non- functional • Audio is present • VGM (video game machine) controls operate normally WARNING: HIGH VOLTAGE. VGM monitors generate and store potentially lethal high voltages. Avoid touching any part of the monitor until power has been off for some time.
  • Page 130 Video Troubleshooting Table, continued SYMPTOM • Game screens don’t appear • No audio • Power-up self-test runs • Blotches of color appear on screen • White areas in center of screen appear tinged with color • Object edges have fringe of one or more colors •...
  • Page 131 Video Troubleshooting Table, continued SYMPTOM • White areas at screen edges appear tinged with color • Dots at screen edges appear oval or cylindrical • Video tears or rolls, or has black bar down middle of screen • Missing colors •...
  • Page 132 Software Update Troubleshooting Table SYMPTOM • Update didn’t work • After update procedure, screen reports lower than latest version • No Attract Mode screens • Board indicators illuminate, but screen is completely blank NOTICE: Someday, software updates for your VGM (video game machine) might become available.
  • Page 133 Miscellaneous Problem Troubleshooting Table SYMPTOM • Marquee lamp is intermittent or non-functional • VGM (video game machine) starts and plays normally • VGM operates normally • Cabinet becomes warm after several hours of use • Error messages appear on screen CAUSE Remove fluorescent tube from its sockets.
  • Page 135: Warnings And Notices

    Use of non-Midway parts or circuit modifications may cause serious injury or equipment damage! • Use only Midway authorized components and parts. Failure to do so will void your warranty and may result in incorrect or unsafe operation. Substitute parts or modifications may void the EMC directive or FCC type acceptance.

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