Sequencer Operation - Dave Smith Instruments Evolver Operation Manual

Hide thumbs Also See for Evolver:
Table of Contents

Advertisement

Sequencer
For many musicians, the term sequencer has become synonymous with MIDI
sequencer; that is, a computer-based application or dedicated hardware device for
recording and playing back notes and performance gestures via MIDI. But sequencers
were around long before MIDI. Evolver's sequencer is much more like the original
analog sequencers typically associated with modular synthesizer systems. The
sequencer comprises four 16-step sequences that play in parallel. Each sequence
can be routed to a chosen destination, and each step in a sequence can be set to a
different value used to modulate that destination.
1 2 3 4
S
1
e
q
2
u
e
3
n
c
4
e
Strictly speaking, Evolver's sequencer does not play notes. (Not internally, anyway.
There are sequence-only destinations that can control external MIDI devices.) If none
of the sequence destinations are routed to oscillator frequency, the sequencer may
not even affect the pitch. In Evolver terms, a sequence is just a series of events at
timed intervals that changes the value of one of the synth's parameters in discrete
steps. Because the four sequences play in parallel, up to four parameters can be
affected by each step, one per sequence. For the most part, the sequence
destinations are the same as the modulation destinations, which is appropriate: a
sequence is just another modulation source.
For each sequence step, the envelopes are gated on for half the step's duration. The
duration varies according to the BPM and Clock Divide settings (or the MIDI clock, if
synced to an external source). The envelope settings of the current program
ultimately determine how long each step plays, though, and longer (more legato) or
shorter (more staccato) effects can be achieved by editing the envelope rates.
Reset and Rest
Sequences have a maximum of 16 steps, but they can have fewer—from 1 to 15—
using Reset. (Sequences of 16 steps reset automatically.) Reset appears immediately
after the highest value setting for a step. Setting a step to Reset causes the sequence
to jump back to the first step and continue playing.
Reset is set separately for each of the four sequences, so it must be set at the same
step in all four sequences to shorten all the sequences equally.
1 2 3 4
S
1
e
q
2
u
e
3
n
c
4
e
Steps
5 6 7 8 9
v = step value
Steps
5 6 7 8 9
v = step value; R = Reset
10 11 12 13 14 15 16
10 11 12 13 14 15 16
Dest. 1
Dest. 2
Dest. 3
Dest. 4
Dest. 1
Dest. 2
Dest. 3
Dest. 4
27

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents