24.2 Stop Proof of Play
This command is used in order to stop Proof of Play log data.
1) The controller requests the monitor to stop Proof of Play.
Header
SOH-'0'-Monitor ID-
'0'-'A'-'0'-'8'
Header
SOH (01h) : Start of Header
'0' (30h) : Reserved
Monitor ID : Specify the Monitor ID from which you want to get status.
'0' (30h) : Message sender is the controller.
'A' (41h) : Message Type is "Command".
'0'-'8' (30h, 38h) : Message length is 8 bytes.
Message
STX (02h): Start of Message
'C'-'A'-'0'-'6': Proof of Play command
'0'-'1' (30h,31h): Stop Proof of Play command
ETX (03h): End of Message
Check code
BCC: Block Check Code
Refer to the section 4.5 "Check code" for a BCC calculation.
Delimiter
CR (0Dh): End of packet
2) The monitor replies the result of Stop to the controller.
Header
SOH-'0'-Monitor ID-
'0'-'B'-'2'-'2'
Header
SOH (01h) : Start of Header
'0' (30h) : Reserved
Monitor ID : Specify the Monitor ID from which you want to get status.
'0' (30h) : Message sender is the controller.
'A' (41h) : Message Type is "Command".
'2'-'2' (32h, 32h) : Message length is 34 bytes.
Message
STX (02h): Start of Message
'C'-'B'-'0'-'6': Proof of Play reply command
'0'-'1' (30h,31h): Stop Proof of Play command
Data(0)-Data(12): Log Data of Proof of Play of STOP (26byte) : Same as "Get Proof of Play
Current"
Refer to "Get Proof of Play Current"
ETX (03h): End of Message
Check code
BCC: Block Check Code
Refer to the section 4.5 "Check code" for a BCC calculation.
STX-'C'-'A'-'0'-'6'-'0'-'1'-ETX
Ex.) If Monitor ID is '1', specify 'A'.
STX-'C'-'B'-'0'-'6'-'0'-'1'-Data(0)-
Data(1)-Data(2) --- Data(12) -ETX
Ex.) If Monitor ID is '1', specify 'A'.
Message
Message
(129/137)
Check code
Delimiter
BCC
CR
Check code
Delimiter
BCC
CR