Swing (Swi)
This adds a swing effect to the notes being played, so within a given clock
the odd step numbers (notes) are lengthened while the even ones are
shortened or vice versa; this is much more easy to explore than to explain,
just use a pattern of 4 1/8th notes and play with the swing parameter to
hear the obvious effect.
Step (Stp)
Step allows you to define how many of the up to 32 steps are actually used
for a particular arpeggio. It could be a very short two step arpeggio or
anything up to 32 steps.
Velocity (Vel)
While we said that we can define the velocity at which a particular step
plays a note this was only half the story. You can also simply play a chord
with a different velocity for each note. So it could be also interesting to
arpeggiate the notes with the velocity at which they are actually played.
This is achieved by setting the Velocity parameter to its full right position (k
stands for keyboard), in which case the velocity of each step in the
arpeggiator has no meaning or is overridden(but Off and Tie keep their
meaning). On the other hand, the full left setting means that the velocity at
which the chord is played is meaningless and the velocity of the notes is
determined only by the arpeggiator. The good thing, as is often the case,
lies in the middle; adjusting this parameter somewhere between these
extremes gives you the rhythmic variations of the steps combined with the
expression of the actually played chord.
Octave (Oct)
This extends the note range being played regardless of the octave in which
you played them originally. For example, you can choose notes of the
chord and not only will they be played in the octave at which the chord is
played, but also in the octave above. This can be extended up to 4
octaves, again we recommend you just try it to hear the obvious effect.
Rob Papen Albino 3.0
42
Need help?
Do you have a question about the Albino 3 and is the answer not in the manual?