Effects In Single 1 Mode; Hall (Large Hall); Hall (Small Hall); Room - Fostex DE-10 Owner's Manual

24bit dual multi effect processor
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DE-10 Owner's Manual

Effects in SINGLE 1 MODE

• L. HALL (Large Hall)
L. HALL 1 (Natural Large Hall)
L. HALL 2 (Lo-Freq Large Hall)
L. HALL 3 (Vivid Large Hall)
L. HALL 4 (Hard-Wall Large Hall)
L. HALL 5 (Soft-Wall Large Hall)
L. HALL 6 (Long Pre-Delay Large Hall)
L. HALL 7 (Cave)
L. HALL 8 (Stadium)
L. HALL 9 (Vivid Stadium)
L. HALL 10 (Auditorium)
L. HALL 11 (Big Cave)
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level.
* [EFFECT 2_MIX] knob (PARAM.3):
• S. HALL (Small Hall)
S. HALL 1 (Natural Small Hall)
S. HALL 2 (Lo-Freq Small Hall)
S. HALL 3 (Vivid Small Hall)
S. HALL 4 (Hard-Wall Small Hall)
S. HALL 5 (Soft-Wall Small Hall)
S. HALL 6 (Long Pre-Delay Small Hall)
S. HALL 7 (Narrow Small Hall)
S. HALL 8 (Dead Hall)
S. HALL 9 (Small Stadium)
S. HALL 10 (Out Door Stage)
S. HALL 11 (Flat Reverb)
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level.
* [EFFECT 2_MIX] knob (PARAM.3):

• ROOM

ROOM 1 (Natural Room)
ROOM 2 (Garage)
ROOM 3 (Dead Room)
ROOM 4 (Live Room)
ROOM 5 (Vivid Room)
ROOM 6 (Off Mic)
ROOM 7 (Hard Wall Drum Booth)
ROOM 8 (Wood Wall Drum Booth)
ROOM 9 (Live House)
ROOM 10 (Back Stage)
ROOM 11 (Hi-Freq Room)
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level.
* [EFFECT 1_MIX] knob (PARAM.3):

• PLATE

PLATE 1 (Normal Plate)
PLATE 2 (Old Plate)
PLATE 3 (Vivid Plate)
PLATE 4 (Lo-Freq Plate)
PLATE 5 (Sharp Plate)
PLATE 6 (Mono Plate)
: Same as DUAL mode L. HALL 1, but higher density reverberation.
: Same as DUAL mode L. HALL 2, but higher density reverberation.
: Same as DUAL mode L. HALL 3, but higher density reverberation.
: Same as DUAL mode L. HALL 4, but higher density reverberation.
: Same as DUAL mode L. HALL 5, but higher density reverberation.
: Same as DUAL mode L. HALL 6, but higher density reverberation.
: Same as DUAL mode L. HALL 7, but higher density reverberation.
: Same as DUAL mode L. HALL 8, but higher density reverberation.
: Same as DUAL mode L. HALL 9, but higher density reverberation.
: Reverb simulating a space with little reverberation, such as a large auditorium.
: Simulates a more spacious volume than the cave of L. HALL 7. Reverb time is longer.
Adjust the Character.
: Same as DUAL mode S. HALL 1, but higher density reverberation.
: Same as DUAL mode S. HALL 2, but higher density reverberation.
: Same as DUAL mode S. HALL 3, but higher density reverberation.
: Same as DUAL mode S. HALL 4, but higher density reverberation.
: Same as DUAL mode S. HALL 5, but higher density reverberation.
: Same as DUAL mode S. HALL 6, but higher density reverberation.
: Same as DUAL mode S. HALL 7, but higher density reverberation.
: Same as DUAL mode S. HALL 8, but higher density reverberation.
: Same as DUAL mode S. HALL 9, but higher density reverberation.
: Simulation of an outdoor stage. Extremely small amount of reverberation.
: Small hall with no early reflections, and the entire frequency range decays in the same way.
Adjust the Character.
: Same as DUAL mode ROOM 1, but higher density reverberation.
: Same as DUAL mode ROOM 2, but higher density reverberation.
: Same as DUAL mode ROOM 3, but higher density reverberation.
: Same as DUAL mode ROOM 4, but higher density reverberation.
: Same as DUAL mode ROOM 5, but higher density reverberation.
: Same as DUAL mode ROOM 6, but higher density reverberation.
: Same as DUAL mode ROOM 7, but higher density reverberation.
: Same as DUAL mode ROOM 8, but higher density reverberation.
: Same as DUAL mode ROOM 9, but higher density reverberation.
: Amazing room reverb with a light flanging effect
: Special reverb with flanging applied to the early reflections of the room.
Adjust the Character.
: Same as DUAL mode PLATE 1, but higher density reverberation.
: Same as DUAL mode PLATE 2, but higher density reverberation.
: Same as DUAL mode PLATE 3, but higher density reverberation.
: Same as DUAL mode PLATE 4, but higher density reverberation.
: Same as DUAL mode PLATE 5, but higher density reverberation.
: Same as DUAL mode PLATE 6, but higher density reverberation.
8
INPUT 1
L. HALL
INPUT 2
INPUT 1
S. HALL
INPUT 2
INPUT 1
ROOM
INPUT 2
OUTPUT 1 (L)
OUTPUT 1 (R)
OUTPUT 1 (L)
OUTPUT 1 (R)
OUTPUT 1 (L)
OUTPUT 1 (R)

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