Effects In Single 2 Mode; Hall (Large Hall); Hall (Small Hall); Room - Fostex DE-10 Owner's Manual

24bit dual multi effect processor
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DE-10 Owner's Manual

Effects in SINGLE 2 MODE

• L. HALL (Large Hall)
L. HALL-1 (Special Large Hall 1)
L. HALL-2 (Special Large Hall 2)
L. HALL-3 (Large Stage Reverb)
L. HALL-4 (Large Stadium)
L. HALL-5 (Large Theater)
L. HALL-6 (Warm Large Hall)
L. HALL-7 (Chorus Large Hall)
L. HALL-8 (Sizzle Large Hall)
L. HALL-9 (Flanging Large Hall)
L. HALL-10 (Large Cave)
L. HALL-11 (Large Tunnel)
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level.
* [EFFECT 2_MIX] knob (PARAM.3):
• S. HALL (Small Hall)
S. HALL-1 (Special Small Hall 1)
S. HALL-2 (Special Small Hall 2)
S. HALL-3 (Small Stage Reverb)
S. HALL-4 (Small Stadium)
S. HALL-5 (Small Theater)
S. HALL-6 (Warm Small Hall)
S. HALL-7 (Chorus Small Hall)
S. HALL-8 (Sizzle Small Hall)
S. HALL-9 (Flanging Small Hall)
S. HALL-10 (Small Cave)
S. HALL-11 (Small Tunnel)
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level.
* [EFFECT 2_MIX] knob (PARAM.3):

• ROOM

ROOM-1 (Long E/R Room)
ROOM-2 (Short E/R Room)
ROOM-3 (Room E/R)
ROOM-4 (Announce Booth)
ROOM-5 (Pf Booth)
ROOM-6 (Warm Room)
ROOM-7 (Chorus Room)
ROOM-8 (Sizzle Room)
ROOM-9 (Flanging Room)
ROOM-10 (Lo-F Flanging Room)
ROOM-11 (Hi-F Flanging Room)
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level.
* [EFFECT 2_MIX] knob (PARAM.3):

• PLATE

PLATE-1 (High-Density Plate)
PLATE-2 (High-Density Old Plate)
PLATE-3 (High-Density Vivid Plate)
PLATE-4 (Phase Shift Plate)
PLATE-5 (No E/R Plate)
PLATE-6 (Warm Plate)
PLATE-7 (Chorus Plate)
PLATE-8 (Sizzle Plate)
PLATE-9 (Flange Plate)
PLATE-10 (Lo-F Flange Plate)
PLATE-11 (Hi-F Flange Plate)
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level.
* [EFFECT 2_MIX] knob (PARAM.3):
: Hall reverb simulating a large hall with ideal acoustic characteristics which applies soft early
reflection sound.
: Hall reverb simulating a large hall which applies different early reflection sound from L. HALL-1.
: Hall reverb sounding on the stage in a large hall.
: Large stadium reverb.
: Large theater reverb.
: Large hall reverb with thickness by applying chorus effect.
: Clean large hall reverb with chorus effect.
: Large hall reverb with sizzle sound.
: Clean large hall reverb with deep flanging effect.
: Like a sound of wind blowing in a large cave.
: Reverb in a large tunnel with flanging effect.
Adjust the Character.
: Hall reverb simulating a small hall with ideal acoustic characteristics which applies soft early
reflection sound.
: Hall reverb simulating a small hall which applies different early reflection sound from L. HALL-1.
: Hall reverb sounding on the stage in a small hall.
: Small stadium reverb.
: Small theater reverb.
: Small hall reverb with thickness by applying chorus effect.
: Clean small hall reverb with chorus effect.
: Small hall reverb with sizzle sound.
: Clean small hall reverb with deep flanging effect.
: Like a sound of wind blowing in a small cave.
: Reverb in a small tunnel with flanging effect.
Adjust the Character.
: Room reverb with long early reflection.
: Room reverb with short early reflection.
: Room reverb with common early reflection. The amount of reverberation is small.
: Room reverb with short early reflection and the small amount of reverb sound.
: Reverb for adding the brightness to a piano sound.
: Room reverb which emphasizes the thickness of sound by applying chorus effect.
: Room reverb with thin chorus effect.
: Room reverb with the characteristic high frequency range.
: Room reverb with flanging effect.
: Room reverb with flanging effect applied only to the low frequency range.
: Room reverb with flanging effect applied only to the high frequency range.
Adjust the Character.
: High density plate reverb.
: High density plate reverb with deep and fat sound.
: High density plate reverb with the vivid high frequency range.
: Plate reverb with phase-shifted sound.
: Neutral plate reverb sound, with no early reflection.
: Rich plate reverb sound with chorus effect.
: Plate reverb with thin chorus effect.
: Plate reverb with the characteristic high frequency range.
: Plate reverb with flanging effect.
: Plate reverb with flanging effect applied only to the low frequency range.
: Plate reverb with flanging effect applied only to the high frequency range.
Adjust the Character.
12
INPUT 1
L. HALL
INPUT 2
INPUT 1
S. HALL
INPUT 2
INPUT 1
ROOM
INPUT 2
INPUT 1
PLATE
INPUT 2
OUTPUT 1 (L)
OUTPUT 1 (R)
OUTPUT 1 (L)
OUTPUT 1 (R)
OUTPUT 1 (L)
OUTPUT 1 (R)
OUTPUT 1 (L)
OUTPUT 1 (R)

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