Visual Support For Other Graphics Devices - HP Workstation zx2000 Implementation Manual

Hp opengl implementation guide for hp-ux 11.x (ipf version) (5969-3152)
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overview of OpenGL
stereo visual support for ATI Fire GL4
When a monitor is configured in a stereo capable mode, ATI Fire GL4 will have the following
additional stereo visuals available. For more information on OpenGL stereo, read the section
"running hp's implementation of the OpenGL stereo application" on page
X Visual InformationOpenGL GLX Information
Class
Depth Color
Buffer
Map
Size
Size
TrueColor 24
256
24
TrueColor 24
256
32
stereo visual support for ATI Fire GL4
Stereo is not supported in the initial release of the FireGL X1/Z1 driver. It will be supported in a
future release.

visual support for other graphics devices

The OpenGL product can also be used with the Virtual Memory Driver (VMD) in Virtual GLX
mode (VGL). VMD allows you to use many X11 drawables (local or remote) as "virtual devices"
for three-dimensional graphics with OpenGL. This includes rendering to X terminals and other
non-GLX extended X Servers.
X Visual Information
Class
Depth Color
Map
Size
PseudoColor
8
256
PseudoColor
8
256
TrueColor
8
256
TrueColor
24
256
*Double buffering is set to True (1) if the X visual supports the X double-buffering extension (DBE).
**Alpha will only work correctly on 12- and 24-bit TrueColor and DirectColor visuals when the X Server does not use the
high-order nybble/byte in the X visual. Also, note that when alpha is present, Buffer Size will be 16 for the 12-bit visuals
and 32 for the 24-bit visuals.
1–4
Stereo Visual Support for ATI Fire GL4
Overlay=1
RGBA=1
Double
or
or
Buffer
Index=0
Image=0
0
1
1
0
1
1
Visual Table for VMD/VGL
OpenGL GLX Information
Buffer
Overlay=1
RGBA=1
Size
or Image=0
or
Index=0
8
0
0
8
0
0
8
1
1
24
0
1
Stereo # Aux.
Color Buffer
Buffers
R G B A Z
1
0
8 8 8 0 24
1
0
8 8 8 8 24
Double
# Aux.
Color Buffer
Buffer
Buffers
R GB A
*
0
0 0 0 0
*
0
0 0 0 0
*
0
3 3 2 0
*
0
8 8 8 **
3-2.
Stencil Accumulation
Buffer
R
G B
A
4
16 16 16 0
4
16 16 16 16
Stencil Accumulation
Buffer
Z
R G B A
24
4
0
0
0
0
0
0
0
0
0
0
24
4
16 16 16 0
24
4
16 16 16 16
OpenGL implementation guide

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