You can create other Stream properties of any legal ActionScript type, including references to
other ActionScript objects, for a particular instance of the Stream object. The properties are
available until the stream is removed from the application.
For more information about streams, see the NetStream (object) entry in the Client-Side
Communication ActionScript Dictionary.
Property summary for the Stream object
Property (read-only)
Stream.bufferTime
Stream.name
Method summary for the Stream object
Method
Stream.clear
Stream.get
Stream.length
Stream.play
Stream.record
Stream.send
Stream.setBufferTime
Event handler summary for the Stream object
Event handler
Stream.onStatus
Stream.bufferTime
Availability
Flash Communication Server MX.
Usage
Stream.bufferTime
Description
Property (read-only); indicates how long to buffer messages before a stream is played. This
property applies only when playing a stream from a remote server or when playing a recorded
stream locally.
A message is data that is sent back and forth between the Flash Communication Server and the
Flash Player. The data is divided into small packets (messages), and each message has a type
(audio, video, or data).
Description
Indicates how long to buffer messages before a stream is played.
The unique name of a live stream.
Description
Deletes a stream previously recorded by the server.
Returns a reference to a Stream object. This is a static method.
Returns the length of a recorded stream in seconds. This is a static method.
Controls the data source of the Stream object.
Records all the data going into the stream.
Sends a call with parameters to all subscribers on a stream.
Sets the length of the buffer time in seconds.
Description
Called when there is a change in status.
Server-Side Communication ActionScript
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