Application (Object) - MACROMEDIA FLASH COMMUNICATION SERVER MX-SERVER-SIDE COMMUNICATION ACTIONSCRIPT DICTIONARY Manual

Server-side communication actionscript dictionary
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__resolve
resyncDepth
send
setBandwidthLimit
setBufferTime
setInterval
setProperty
SharedObject
size
server
Stream
trace
unlock
uri
version
writeAccess

Application (object)

The Application object contains information about a Flash Communication Server application
instance that lasts until the application instance is unloaded. A Flash Communication Server
application is a collection of stream objects, shared objects, and clients (connected users). Each
application has a unique name, and you can use the naming scheme described in "Using naming
conventions" on page 6 to create multiple instances of an application.
The Application object lets you accept and reject client connection attempts, register and
unregister classes and proxies, and create functions that are invoked when an application starts or
stops or when a client connects or disconnects.
Besides the built-in properties of the Application object, you can create other properties of any
legal ActionScript type, including references to other ActionScript objects. For example, the
following lines of code create a new property of type
application.myarray = new Array();
application.num_requests = 1;
Client.__resolve
SharedObject.resyncDepth
SharedObject.send, Stream.send
Client.setBandwidthLimit
Stream.setBufferTime
setInterval
SharedObject.setProperty
SharedObject (object)
SharedObject.size
Application.server
Stream (object)
trace
SharedObject.unlock
NetConnection.uri
SharedObject.version
Client.writeAccess
array
and a new property of type
Server-Side Communication ActionScript
:
number
9

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