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Learning Flash
Choosing the right help books
Because Flash Help contains many books, it is useful to know what each
book is about before deciding which ones to use. The following list
describes each book's purpose and contents in detail:
Getting Started with Flash provides an introduction to what Flash is and
what you can do with it. This book also contains an overview of the
Flash user interface and a thorough tutorial that guides you through
the process of making a real-world Flash project.
Using Flash contains detailed information about using all the tools
and features in the Flash authoring tool, including the following
important tasks:
Setting up projects and documents
Drawing
Importing media
Working with various media types
Using text
Using the Timeline
Creating animation
Creating graphic effects
Integrating external data sources into projects
Creating simple scripts with Script Assist mode
Publishing your files
Using Flash also covers a variety of more specialized topics, such as
creating accessible content for users with disabilities and creating e-
learning content.
Learning ActionScript 2.0 in Flash provides a detailed description of the
ActionScript language, intended for both new and more experienced
scripters. By reading Learning ActionScript, you will learn the following:
The basic concepts of writing code
The types of scripts that can be used in Flash, and when it is
appropriate to use each type
How to use logic to write code that makes decisions
How to make your Flash projects respond to user actions
How to write specific code to perform the most common tasks
in Flash
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