MACROMEDIA FLASH 8-GETTING STARTED WITH FLASH Getting Started page 30

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30
Learning Flash
If you have previous experience with coding in a language
other than ActionScript and want to learn the Flash
development environment:
1.
Browse the Learning ActionScript 2.0 in Flash guide.
This guide introduces you to the conventions of ActionScript and the
Flash Actions panel.
2.
You can then use the ActionScript 2.0 Language Reference to get detailed
information about each element in the ActionScript language.
Each entry in the reference guide contains information on the syntax
and ways to use the term, as well as code examples that you can copy
and paste into the Flash Actions panel and then execute.
The Samples and Tutorials sections of the documentation provide
additional examples of specific ways to use ActionScript.
If you have experience with ActionScript but want to master
the Flash graphic design and animation tools:
1.
Browse Chapters 3 and 4 of this Getting Started with Flash guide.
"Flash Basics"
introduces you to the Flash user interface, including the
drawing tools.
"Tutorial: Building Your First Flash Application"
consists of a tutorial that takes you through the entire process of
creating a real-world Flash application.
2.
Browse Using Flash.
This guide contains chapters on each of the common workflows you
will perform in Flash, as well as each of the primary media types that
you will use in Flash.
Chapter 4, "Working with Color, Strokes, and Fills"
details of using color in Flash.
Chapter 5, "Drawing"
tools in Flash.
Chapter 9, "Using Filters and Blends (Flash Professional only)"
describes how to apply various special effects to the graphic objects
in your Flash documents.
Chapter 10, "Creating Motion"
control animation in Flash.
The Samples and Tutorials sections of the documentation provide
additional examples of specific Flash features and workflows.
describes how to use the various drawing
teaches you how to create and
describes the

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