Importing to a layer
In an earlier exercise,
image directly into the document's library. Then you dragged the image
onto a selected layer on the Stage. You can also import assets directly to the
Stage instead of into the library. First you need to select the frame into
which you want to import the image on the Timeline. Then you can
import the image onto that frame, which displays on the Stage. You use
this technique to import an image in the following exercise.
1.
Select frame 1 of the animation layer.
You need to import star.png image to the animation layer.
2.
Select File > Import > Import to Stage.
The Open dialog box appears where you can select an image from your
hard disk. Find the folder of this tutorial's source files on your
hard disk.
3.
Select star.png in the tutorial's source files, and click Open (Windows)
or Import (Macintosh).
The image imports to the animation layer (see the following figure),
and then it appears on the Stage.
The image imports to the frame on the layer that you select on the Timeline.
You will learn more about the Timeline and layers in Part 2 of this
tutorial,
"Basic Tasks: Creating a banner, Part 2" on page
4.
Open the Library panel (Window > Library).
The image you just imported to the Stage also appears as an asset in the
library. Even if you import an asset directly to the Stage, Flash always
stores the assets you import in the library as well.
5.
Click the Selection tool in the Tools panel.
"Importing
graphics", you imported the gnome.png
43.
Introducing layers and the timeline
39
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