Lexicon STUDIO - ADDENDUM Manual page 12

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30 Class Room
Algorithm: Room
A fairly large room, with a room full of kids and lots of stuff other to deaden the reverb tail.
31 Large Ambience
Algorithm: Ambience
The perfect tool to add lots of ambience without drowning the source material. Turn the
Decay Level up to emphasize the ambience even more.
32 Medium Ambience
Algorithm: Ambience
An ambience that's a bit more subtle than Large Ambience. The Decay and Decay Level
are backed off a bit.
33 Small Ambience
Algorithm: Ambience
Very subtle ambience. Very little Decay leaks through.
34 Tight Ambience
Algorithm: Ambience
An ambience with a very short Decay, but relatively high Decay Level to keep the density
up. Useful to fatten up sources without adding true reverb.
35 Sloppy Place
Algorithm: Ambience
An unnatural room that will enhance percussive sources.
36 Hardwood Room
Algorithm: Ambience
Designed to sound like a room with a hardwood floor. A fairly reflective sound.
37 Meeting Room
Algorithm: Ambience
A hotel-like meeting room. The PreDelay is set for 46 ms, so the wet mix sounds like the
microphone at the back of the room.
38 Locker Room
Algorithm: Ambience
The reflective and bright ambience of a locker room.
39 Lecture Hall
Algorithm: Ambience
A large, ambient space. Very spacious and breathy on dialog.
40 Phone Booth
Algorithm: Ambience
A tight environment that is similar to the Iso Booth preset, but a bit more reflective since it's
made out of glass.
12.
Lexicon Studio User Guide Addendum

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