Reverbs - DigiTech STUDIO 400 Owner's Manual

4 in-4 out professional studio effects processor
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DIGITAL AND ANALOG EFFECT LIST
Within the Studio 400, lies a vast palette of Digital and Analog effects. All of which are Studio quality.
The following is a list of the Effects available: Reverbs, Choruses, Flangers, Phasers, Rotary Speaker
Simulator,Tremolo, Auto-Panner, Pitch Shifters, Detuners, Delays (Digital and Analog), Equalizers,
Noise Gate, and Compressor.

REVERBS

Reverberation is probably the most widely used effect because it allows you to simulate the sound reflec-
tion characteristics of almost any kind of room. In a real room, reverb is a result of sound reflecting off
room surfaces such as the walls, floor, ceiling, and objects in the room. The materials, size, and shape of
the room determine how long these reflections echo and decay before dying out completely. These fac-
tors also help determine the audio characteristics of the room, such as how long the high-frequency
reverberations ring when compared to the low frequencies, or how much initial "slapback" the room wall
produces when a sound hits.
Today's technology allows the Studio 400 to offer a complete palette of flexibile, easy to use reverbs.
There are five basic reverbs to choose from.
1) Reverb - Simple, straight ahead reverb with only the most basic parameters.
2) Dual Reverb - Multi-dimensional reverb with flexible frequency band-splitting capabilities. The reverb
can be divided into primary and secondary stages using selectable High or Low Pass crossovers.
3) Stereo Reverb - A true stereo version of the Reverb.
4) Stereo Dual Reverb - A true stereo version of the Dual Reverb
5) Gated Reverbs - A very linear, high energy reverb that can be set to decay, stay flat, or ramp up the
reverb decay, creating many unique ambient effects.
6) Room Echo - A true stereo, multi-tap delay for creating small ambient spaces. The delays are divided
into four sections of early reflections. These reflections can be placed anywhere in the stereo field and
can be as dense or sparse as necessary. The Room Delay also includes a feedback loop for delay
regeneration.
Section 3- Effects and Parameters
Studio 400 Owner's Manual

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