Pinout And Sync Frequencies; Analog Color Display Pinouts (Db 15) - Nvidia 9600GSO - PV-T96O-SDFH-OC GeForce - SLI READY User Manual

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Software 3D is generally used to mean using non-specific (2D) hardware
in conjunction with the CPU to render for 3D applications. Some of these
techniques allow usable 3D applications when high-powered and/or
MMX™-equipped CPU's are employed along with special-case software
optimization techniques. As stated above, SW 3D can achieve credible
results with today's (software optimized) applications, but the rising
popularity of good 3D hardware at the consumer price level is inexorably
compelling the public to expect hardware level scene enhancements and
frame rates.
Q7 What is "SGRAM"?
Answer
Synchronous Graphics Random Access Memory (SGRAM) is a new and
improved type of memory, custom-designed for graphics use.
Q8 What is the advantage of as compared to ordinary DRAM?
Answer
is now capable of running at much higher speeds than Fast Page Mode
or EDO DRAM. Also, is able to execute a small number of frequently
executed operations, such as buffer clears, specific to graphics
applications, independently of the controller.
Pinout and Sync
Frequencies

Analog Color Display Pinouts (DB 15)

PIN
FUNCTION
1
Red Video 1
2
Green Video 1
3
Blue Video 1
4
Not Used
19

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