Frequently Asked Questions (Faq) - Nvidia 9600GSO - PV-T96O-SDFH-OC GeForce - SLI READY User Manual

User manual
Table of Contents

Advertisement

being used. Try re-configuring your application software to use a
compatible video mode. If problem persist in windows, load the standard
generic VGA driver. The generic VGA driver should function properly with
virtually every video board and VGA (or SVGA) monitor available.
If that is an unsatisfactory solution, you may have to upgrade to a monitor
that supports the desired video mode.
Some new monitors are also synchronizing this problem because built-in
DDC (Data-Digital-Channel) feature. Sometime that DDC automatically
setup the display frequency without loading video driver. Try to turn it off,
or change settings of monitor type in your system.
Q: Selection of color, resolution and refresh rate combination that always
backs to default after restart the system.
Explain and Suggestion:
Accordingly, there must be a bug (defected source-code) in video driver,
or in the system. Debug the source-code or fix the error in video driver
that should be done by the driver developer. Likewise, upgrade the video
driver from the manufacturer or from the original software developer is
necessary.

Frequently Asked Questions (FAQ)

Q1 Why do we need 3D graphics capability in our PC?
Answer
3D technology is becoming increasingly important (and common) not only
in games, but also in other applications such as VRML, which allows 3D
scene descriptions in Web applications. 3D technology is used for image
editing, modeling, and an increasing number of in home and business
applications. In games, as well as other applications, 3D acceleration not
only allows better visual qualities and more realistic scenery attributes
than software alone, but it also allows a higher frame rate, which
translates into a more interactive experience for the end user.
Q2 What does "Rendering Engine" mean?
Answer
"Rendering Engine" generically applies to the part of the graphics engine
that draws 3D primitives, usually triangles. In most implementations, the
rendering engine is responsible for interpolation of edges and "filling in"
the triangle.
17

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents