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SONICWARE will bear no responsibility for any errors depicted in this document. SONICWARE will bear no responsibility for any losses resulting from the use of this information, functions or due to product functions or performance, regardless of contracts, lack of caution or other conduct.
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Important safety precautions You must read the following precautions in order to use the product safely and prevent accidents. WARNING ! Failure to follow these precautions could result in serious harm to the user or even death. • Operation using an AC adapter Do not do anything that could exceed the ratings of outlets and other electrical wiring equipment.
Introduction Thank you very much for purchasing a SONICWARE CyDrums. The CyDrums is not analog or not analog modeling but A next-gen Digital Drum Synthesizer powered by dual wavetable oscillators. We hope you enjoy using it for many years. Key features of the CyDrums •...
Contents Key features of the CyDrums ……… sound patch ……………………………… Muting tracks …………………………… Names of parts …………………………… Setting Global mute …………………… Connection example …………………… Basic Operations - General ………… Using the D-pad Roll …………………… Preparing a power supply……………… Playing in PAD mode ……………………...
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Contents Managing sound patches …………… 131 Checking system version information 165 Loading the selected Sound Patch into the Firmware updates ……………………… 166 track ………………………………………… If an error message appears during Saving a sound patch ………………… startup ……………………………………… 167 Renaming the sound patch name … Appendix ……………………………………...
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E.Guitar.R Input MIDI signal. supply. audio output. can be connected to a Dynamic Microphone. 23:USB Connector 24:Storage Card 25:Headphone Out Connect to PC to manage CyDrums internal data Stereo headphones data and use Audio storage card. output. Interface function.
( → P.162) Starting up Press and hold the POWER switch until CyDrums appears on the display. Turning the unit off Press and hold the POWER switch until the display turns off.
Basic Operations Adjusting the overall volume The volume from the speaker, headphones and the LINE OUT can be adjusted. Master Level This can be adjusted from −∞ VALUE 0 - 1 27 to +3 dB with 0 dB as the middle value (100).
If a parameter has a control knob with a downward pointing arrow, that parameter can be turned on/off, or have its function switched, by pushing it. Function button Some CyDrums buttons have two functions. In the example above, the secondary functions of the COPY buttons are “save” and “song” .
Basic Operations 15 PADs PARAMETER PAD Pressing these 7 parameter pads will open parameter editing pages. Some pages have sub-pages that can be opened by pressing the Auxiliary buttons. These sub-pages can also be opened by pressing the same parameter pad again.
CyDrums Project Structure SYSTEM SoundPatches EFXPatches DrumKits Contents Sound Sound Effects for Import/Export x8 Tracks - SoundPatches - EFXPatches Effects x1 Patch - DrumKits Up to 1,024 Up to 256 Up to 128 PROJECT Pattern 1 Effects Sound Sound Sound...
Project overview Projects are collections of patterns and songs which will be explained later. All data used by the CyDrums is saved in projects except for the patches and the Drum Kits. The CyDrums can save up to 256 projects.
EFX settings. By loading a DrumKit, you can quickly set the sound and EFX settings of a pattern. Saving a pattern will not update the DrumKit parameters. These need to be saved separately. The CyDrums can save up to 128 kits.
Pattern Playback and Basic Functions Common display items on the screens The CyDrums displays different items on the screen depending on the selected function, but the following display items are common. Playback Page and Step Tempo Selected Page USB connection...
Pattern Playback and Basic Functions Selecting patterns Playing patterns Press to open Press PATTERN SELECT. Press again to stop. Press STEP. This selects a pattern. (STEP 1 for pattern 1… STEP 16 for pattern 16) Press the button to enter a pattern. •...
Pattern Playback and Basic Functions Reloading patterns Press Press Auxiliary right button RELOAD. Select the item to reload and press the button. RELOAD Reload STEP DATA stored in the SEQUENCE sequencer. PARAMETER Reload track settings. Reload all settings and sequences in the pattern.
Pattern Playback and Basic Functions Play a pattern from another project Press project to open the PROJECT MENU. func Select SELECT/NEW in the PROJECT MENU. Select one of the preset projects and press the button. Select YES to save the current project and press the button.
Pattern Playback and Basic Functions Tempo menu Press VALUE to open the TEMPO MENU. Turn A - D knobs to edit. TEMPO MENU 40 - 250: A knob Set the pattern tempo A (Push) Set Tempo by tapping 0% - 75%: B knob SWING Set the SWING amount...
Pattern Playback and Basic Functions • Select global BPM mode to maintain a consistent tempo during the jam session. Use pattern BPM mode when you want the tempo to change with each pattern. • Press the Auxiliary right button RELOAD to reload the pattern's TEMPO settings.
Pattern Playback and Basic Functions MIXER Press the button to open the MIXER page. Press a TRACK PAD to select that track for editing. Adjusting the mixer MIXER 0 - 127: A knob LEVEL Track level L63 - L1, CTR, R1 - R63: B knob Track panning 0 - 127:...
Pattern Playback and Basic Functions External input function CyDrums can use USB and external input audio. The USB and analog inputs can also be sent to Reverb effects individually. USB&EXT IN OFF, ON: A knob ENABLE Turn ON/OFF input audio monitoring 0 - 127:...
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Pattern Playback and Basic Functions • When using analog inputs, use the Input gain knob to adjust the input level. If the Input gain is turned all the way to the left, no audio will be input.
Track Operations On the CyDrums, select between 8 track pads and use 6 track parameter pads and 1 effect setting pad to change settings. Pressing a TRACK PAD will select the corresponding track and simultaneously play the loaded Patch sound.
Track Operations Muting tracks Press the button. MUTE Press the TRACK PAD(s) you want to mute. TRACK PAD(s) for muted tracks will be lit yellow. Press yellow TRACK PAD(s) to unmute that track(s). Press (lit yellow)to exit MUTE mode MUTE ●...
Track Operations Setting Global mute Press to activate MUTE mode. MUTE While pressing button, press the TRACK PAD(s) you want to mute. The muted TRACK PAD(s) light bright yellow. The globally muted tracks will remain muted after pattern switching. Press (lit yellow) to exit MUTE mode.
Track Operations Using the D-pad Roll The D-pad Roll can be played by pressing a TRACK PAD while pressing D-pad direction buttons. This operation can be also recorded in the sequencer. D-PAD Right 8th note Down + right Quarter note triplet Down 16th note Down + left...
Track Operations Playing in PAD mode Press to enter PAD mode and open the PAD page. By pressing the auxiliary left button on the PAD page, you can open the normal screen while remaining in PAD mode. While in PAD mode, you can play the currently selected sound in a scale with the 15 PADs.
Track Operations Setting how the track will sound Select the scale shown for the A knob Scale 15 PADs. C,Db,D,Eb,E,F,Gb,G,Ab,A,Bb,B : B knob Set the root note of the scale shown by the 15 PADs. -5 - 0 - +4: C knob Octave Select the range of the octave...
Track Operations GLIDE setting Turn D knob on the PAD page to adjust the glide. The higher the value, the more glide there will be. Legato setting Press the Auxiliary right button to turn on or turn off LEGATO. When LEGATO is on, playing additional notes will not re-trigger the sound.
Track Operations Changing scale Operate A knob on the PAD page. The scales that can be selected are as follows. SCALE CHROMATIC Chromatic scale C,Db,D,Eb,E,F,Gb,G,Ab,A,Bb,B MAJOR Major scale C,D,E,F,G,A,B, MINOR Minor scale C,D,Eb,F,G,Ab,Bb HARM. Harmonic minor C,D,Eb,F,G,Ab,B scale MINOR MELO. Melodic minor scale C,D,Eb,F,G,A,B MINOR DORIAN...
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Track Operations SCALE Major pentatonic MAJ. PENTA C,D,E,G,A scale Minor pentatonic MIN. PENTA C,Eb,F,G,Bb scale RAGA1 RAGA1 C,Db,E,F,G,Ab,B RAGA2 RAGA2 C,Db,E,Gb,G,A,B RAGA3 RAGA3 C,Db,Eb,Gb,G,Ab,B ARABIC Arabic scale C,D,E,F,Gb,Ab,Bb SPANISH Spanish scale C,Db,Eb,E,F,G,Ab,Bb GYPSY Gypsy scale C,Db,E,F,G,Ab,B MINOR Minor Gypsy scale C,D,Eb,Gb,G,Ab,B GYPSY EGYPTIAN...
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Track Operations SCALE WHOLE Whole tone scale C,D,E,Gb,Ab,Bb TONE WHOLE Whole-half scale C,D,Eb,F,Gb,Ab,A,B HALF 5TH INT. 5th interval • For all of the scales except the chromatic scale, the 15 PADs are filled with only the notes in the note order of the selected scale...
Track Operations Playing held notes Press + one or more of the 15 PADs. This will hold the notes being played. Press the same pad again to release held notes. All held notes can be released by pressing ● ❶ ●...
DrumKit function You can switch the pattern sounds of the CyDrums quickly with the DrumKit function. It allows you to change all sounds and EFXs at once, while leaving the sequences of notes in the pattern unchanged. You use it to find new inspirations.
DrumKit function Loading the DrumKit Press kit button to open DRUM KIT page. func Press D-pad to select a DrumKit. Press button to confirm the DrumKit. Saving the edited pattern as a DrumKit Turn the knob to select the slot where you want to save the DrumKit.
Functions of Parameter Pads / CFG (Configuration) page On the CFG (Configuration) page, settings can be edited for track sounds and step sequencers as well as sequence effects. Press the pad to open the CFG page. Sequence settings CONFIG-SEQ 1 - 128:...
CFG (Configuration) page -24 - +24: Track transposition setting (semitone) C knob TRANSP If you don't want the transpose setting to be reflected in the 15 PADs, turn off TRANSP in PAD settings in the SYSTEM MENU. OFF: Choke group not set. 1 - 4:...
CFG (Configuration) page Setting sequencer effects The CyDrums has sequence effects including Random, which can randomize phrases; Stutter, which repeats playback of pressed steps; and Dice, which sets the probability of notes playing. CONFIG-GRV PTN: Follow the amount of swing set in TEMPO MENU.
OSC page The oscillator settings can be made on the OSC (Oscillator) page. Press the pad to open the OSC page. Edit the parameters with the knobs and the Auxiliary buttons. Editing a Wavetable oscillator OSC1& OSC 2 A knob Wave 1 - 64 Select a Wavetable.
OSC page Wavetable list Crush A waveform created by harmonic morphing of basic waveforms. It's suitable for Bass Drums and more. SinCrsh 1 SawCrush SinCrsh2 Fold A waveform created by applying random modulation to basic waveforms. With its intense changes, it's ideal for Strong Noise and as a modulation source for FM sound structures.
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OSC page Wavetable list Spectrum A waveform created by applying spectrum changes to basic waveforms. With subtle transformations, it's ideal for Bass Drums, Toms, and basic synthesis. SinSpec 1 SawSpec2 SinSpec2 SqrSpec 1 SinSpec3 SqrSpec2 SinSpec4 TriSpec SawSpec 1 Fomula A waveform created by applying random modulation to basic waveforms.
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OSC page Wavetable list Random A waveform created by applying random modulation to basic waveforms. With its intense changes, it's ideal for Strong Noise and as a modulation source for FM sound structures. SawRand1 SinRand1 SawRand2 SinRand2 SawRand3 SinRand3 TriRand1 SqrRand1 TriRand2 SqrRand2...
OSC page Direction to scan the wavetable By setting the direction parameter, you can change the way that the Wavetable is scanned. DIRECTION Scan from Start point to End Forward point. Scan from End point to Start Backward point. Scan from Start point to End Forward&...
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OSC page DIRECTION Scan from End point to Start Backward& point. Then scan back to End Forward point. Then repeat the same back (Loop) and forth pattern in a loop. Scan in a round trip between Start point and End point. Sine The scanning speed will slow down (Loop)
OSC page Editing the Noise oscillator This adds a transient, snappy or cymbal-like sizzling noise to the sound. Press the Auxiliary left button and select the「N」tab. Noise White, Pink, Type Brown, Select the Noise type. Purple, Resonance Adjust the peak frequency of RESO Frequency 0 - 127 Noise.
OSC page Editing the Tick oscillator This adds a transient tick pulse to the sound. Press the Auxiliary left button and select the 「T」tab. Tick Pulse, H-Saw, Rectangle, F-saw, Select the type of Pulse Cheb, Sine, Gaus, Pulse. Rapid, Hi-F, Noise Adjust the length of Time 0 - 127...
SND (Sound) page The oscillator settings can be changed on the SND (Sound) page. Press the pad to open the SND page. Press the Auxiliary left button to open the Structure edit page. SOUND A knob Select a sound patch. A (Push) Open the Sound patch search ( →...
Editing structure The Structure Edit page allows you to edit 22 different synth structures. The Structures that form the core of the CyDrums' sound each have their own unique parameters, which you can edit to create your own synthesis. All parameters in Structure Edit can be assigned modulation or controlled by MIDI CC, allowing you to create a wide range of sounds.
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SND (Sound) page - Structure edit - Adjust the time of the pitch sweep Sweep A knob 0 - 127 modulation. Time The lower the value, the faster the sweep speed. Adjust the amount of pitch sweep. DOWN makes the pitch Sweep Down63 - B knob...
SND (Sound) page - Structure edit - Change the structure Press Auxiliary right button on the Structure edit page. Press D-pad to select the structure and the button to confirm it. • When you change the structure, any edits on the OSC page, SND page, and AMP-ENV page will be lost.
SND (Sound) page - Sound patch search - Sound patch search allows you to quickly find the sound patch in the sound category you want from the large library of patches. Enter to SOUND PATCH SEARCH On the SND page, push the A knob.
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SND (Sound) page - Sound patch search - SOUND PATCH SEARCH Select a sound patch Exit SOUND PATCH SEARCH D-pad Move cursor Switch to TAG EDIT SND PATCH mode B (Push) SAVE TAG TAG EDIT MODE Finish TAG EDIT mode C (Push) Show only the (none) slots D (Push) Show sound patches that do not have set tags...
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SND (Sound) page - Sound patch search - Bass Drum TRK1 SD Snare Drum TRK2 TomTom TRK3 Clap TRK4 TRK5 Closed Hi Hats TRK6 Open Hi Hats TRK7 Cymbal TRK8 Rim Shot Percussion Bass Synth Synth Noise Traditional Page Fwd Switch ☆...
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SND (Sound) page - Sound patch search - SOUND PATCH SEARCH operation SND PATCH MENU LOAD Load the selected sound patch to the track. Save the current track sound setting to the selected SAVE slot. If a sound patch already exists there, it will be overwritten.
SND (Sound) page - Sound patch search - Tagging sound patches CyDrums can set 15 tags to sound patches. By setting tags, you can quickly access the sound patches you want to use. Push the C knob to enter TAG EDIT mode.
FLT (Filter) page The FLT (Filter) page is used to set a filter on the track. Press the pad to open the FLT page. Press the Auxiliary buttons as necessary to open the desired parameter page for editing. Editing the filter FILTER 0 - 127:...
MOD (Modulation) page Each track has 2 Velocity sens (sensitive) modulators, 2 Aftertouch modulators, and 1 MOD ENV (modulation envelope) that can be assigned to different targets. Press the pad to open the MOD page. Press the Auxiliary buttons as necessary to open the desired parameter page for editing.
MOD (Modulation) page Editing the Aftertouch modulation AFTER TOUCH -63 - 0 - +64: A knob A1-SENS The depth of the modulation. 0 - 127: B knob A2-SENS The depth of the modulation. 0 - 127: C knob A1-SPD The speed of the fluctuation that follows the pressure value.
MOD (Modulation) page Adjusting modulation envelope MOD ENVELOPE 0 - 127: A knob EG Attack Envelope attack setting 0 - 127: B knob EG Decay Envelope decay setting ON, OFF: Enable the loop function of the Loop ON/OFF modulation envelope. (Push) When set to ON, the modulation envelope will be looped.
AMP page The AMP page is used to set amp envelope on the track. Press the Pad to open the AMP page. Press the Auxiliary left button to open the desired parameter page for editing. Editing envelope, panning and volume 0 - 127 :...
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AMP page -10 - 10: Curve of the Amp envelope. A negative value will create a Curve downwards curve, a positive value will (Push) create an upwards curve. A value of 0 will create a linear curve. 0 - 127: Amp distortion Distortion This adds an overtone to the sound...
AMP page Editing the output BUS routing, reverb send and side chain send setting DIRECT, MFX, EFX1, EFX2: A knob Switch the output bus of the track. 0 - 127: Adjust the amount of sound B knob → RVB signal sent to the reverb. It is only enabled when MFX is selected on the BUS.
AMP page Selecting track output BUS Press the pad to open the AMP page. Press the Auxiliary left button ENV/BUS to open the BUS page. Turn A knob to select the output BUS. The signal does not go through any effect Direct and outputs directly from the mixer.
AMP page Setting the send signal amount to the Reverb Press the pad to open the AMP page. Press the Auxiliary left buttons ENV/BUS to open the BUS page. Turn A knob to select the output MFX. Turn B knob to adjust the amount of send signal to the reverb. •...
EFX (Effect) page The EFX page is used to configure the effect settings. Press the pad to open the EFX page. Press the Auxiliary buttons as necessary to open the desired parameter page for editing. The signal path can be flexibly changed by selecting between the different EFX BUS routings.
EFX (Effect) page Effect routing Master Effect 1 Effect 2 Reverb Effect Reverb Send Track SC Comp Direct Send BUS Routing Routing Type1 All effect are connected in a series. The Master FX is also applied to the wet sound of the Reverb. Master Effect 1 Effect 2...
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EFX (Effect) page Effect routing Master Effect 1 Reverb Effect Effect 2 Track SC Comp Direct Send BUS Routing Routing Type4 EFX1 and EFX2 are connected in a parallel manner. The Master FX is not applied to the wet sound of the Reverb. Master Effect 2 Effect...
EFX (Effect) page The CyDums can have up to 2 insert effect buses, and each bus can be set to a different type of effect. Setting the effect Press PAD to open the EFX page. Turn the A knob or B knob to activate the EFX1/EFX2. Press the A knob or B knob to open the EFX1/EFX2 edit page.
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EFX (Effect) page EFX TYPE EFX TYPE A KNOB B KNOB C KNOB D KNOB CHORUS RATE DEPTH FLANGER RATE DEPTH FEEDBACK PHASER RATE STAGE INVERT INDELAY TIME FEEDBACK BPM SYNC BALANCE VIBRATO RATE DEPTH BPM SYNC AUTO WAH TYPE SENS DEPTH TREMOLO...
EFX (Effect) page Editing the reverb The CyDrums is equipped with a stereo reverb effect. When the EFX routing is set to 1, 3, or 5 and the BUS setting is set to MFX, the reverb send amount for each track can be adjusted on the AMP page.
Editing the Master FX CyDrums has one Master FX. You can use the filter or compressors to shape the overall sound of the CyDrums, or use Remix and Snip Loop for performance effects. Press PAD to open the EFX page.
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EFX (Effect) page FILTER LPF, HPF, BPF: A knob TYPE Filter type selection 0 - 127: C knob FREQ Filter cutoff frequency 0 - 127: D knob RESONANCE Filter resonance COMP & SC COMP 0 - 127: A knob RATIO Compressor ratio value 0 - 127:...
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EFX (Effect) page SNIP LOOP 1/1, 1/2, 1/4, 1/8, 1/12, 1/16, 1/24, 1/32, 1/48, 1/64, 1/128: Snip the loop audio by the A knob LENGTH selected length. The LENGTH can also be changed to multiples of 1/4 - 1/32 by pressing the D-Pad. OFF, ON:...
Select the EFX patch By selecting an EFX patch, you can quickly apply the effect settings you want to use in a pattern. Patterns that have the same EFX patch selected will share the same parameter settings. This means that if you change between patterns with the same EFX patch, the parameters will switch smoothly without being reset.
Managing EFX patch Basic operation in EFX PATCH SELECT EFX patch Cursor Back to Opening MENU EFX page Press Auxiliary right button EFX PATCH. EFX PATCH SELECT MENU SELECT Select the EFX patch to current pattern. Save the status of the current EFX settings SAVE to the selected slot as an EFX patch.
Managing EFX patch Storing edited EFX setting as EFX patch Press STEP. This selects a slot to store. (STEP 1 for EFX patch 1… STEP 16 for EFX patch 16) Press Auxiliary right button MENU to open MENU. Turn the knob to select SAVE and press button.
EFX (Effect) page Import a EFX patch Press STEP. This selects a slot to import. (STEP 1 for EFX patch 1… STEP 16 for EFX patch 16) Press Auxiliary right button MENU to open MENU. Turn knob to select IMPORT and Press button.
Creating Patterns Step Sequencer Overview Overview The CyDrums step sequencer can play multiple steps in order (a sequence) with performance and parameter data. Steps contain note data and STEP parameter data. Sequences contain multiple steps. 10 11 12 13 14 15 16 Sequences play in order from the first step.
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Step Sequencer Overview Flexible sequencing Sequences with up to 128 steps The number of steps can be set from 1 - 128 as desired for each track Support for various note lengths The length of each step can be set from 1/64th note to 1 (lit orange) Note (lit yellow-green)
Creating Sequences - Step recording Using step recording, sequences can be created carefully while playback is stopped. Basic operations When playback is stopped press (lights red). Press the STEP for the position where you want to input a note for the currently selected TRACK. The input STEP will light orange.
Creating Sequences - Step recording Selecting steps 17 and higher After procedure 1, press the page switch to select steps 17 and higher. While pressing the page switch, pressing a TRACK PAD that is lit blue will also select the corresponding page. •...
Creating Sequences - Step recording Inputting tied-notes (long sounds) Press while playback is stopped to start step recording (button lit red). Press and hold a TRACK PAD. Press and hold the STEP at the position where you want to start inputting notes. Press the STEP where you want the note to end.
Creating Sequences - Real-time recording Sequences can be created in real time while playing the 15 PADs. Basic operations After pressing , press The pattern will start playing. Press the TRACK PAD when you want to input them. ● ❶ ●...
Creating Sequences - Direct recording With direct recording, notes can be input on steps directly when both stopped and playing back. This is particularly useful for building up sequences while performing by directly inputting notes during playback. Basic operations While pressing a TRACK PAD, press the STEP at the desired position to input a note.
Creating Sequences - Clear note - Clearing a note While holding down , press the STEP you want to clear. Clearing tied notes Press (lit red) Hold and press the STEP at the position you want to clear. This clears all consecutive tied notes from the step you pressed to the end of the tied notes.
Parameter Locking The CyDrums has a parameter locking function that can record knob operations to steps. This allows sound to be changed over time and is useful for creating patterns with great expressiveness. Parameter locking data can be input in the following three ways.
Parameter Locking - Direct input Using direct input Press a PARAMETER PAD to open the page where you want to record parameter locking. While pressing a STEP, turn the A - D knobs. ● ❷ ● ❷ ● ❶...
Parameter Locking - Direct input Clearing parameter lock information Press + STEP (lit green) for which parameter lock has been input. • STEPs to which both NOTE and parameter lock information are input are lit yellow. If you only want to delete the parameter lock data, you can press STEP and delete it from the STEP DATA menu.
Parameter Locking - Real-time input Inputting in real time (parameter recording) Press (lights red). Press to play the pattern. Press the pad for the parameters you want to record. And use the A - D knobs to record them. Press to end real-time input.
Editing Sequences Steps that have notes, parameter locks and other data already input can be selected and edited. Editing step data Press the button at the same time as a button for a STEP func that already has data input to open the STEP DATA MENU. Use the A knob to select the parameter to edit and turn B to adjust the parameter.
Editing Sequences MICRO TIMING The CyDrums sequencer can record/edit MICRO TIMING information (note-on timing and note-off timing). Real-time recording data is not quantized (resolution = ♩ / 72), so your performance timing is saved, and can be quantized for each track or edited by each step.
Editing Sequences Editing Step Data STEP DATA NOTE NOTE Note (C-1 to G9) VELOCITY Velocity MOD VELO Modulation velocity ROLL Roll information OFF TIM Note-off timing...
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Editing Sequences PARAMETER NOTE PRESSURE CONFIG DICE SWING See Structure List ( → P.169) SOUND See Structure List ( → P.169) FILTER TYPE FREQ RESO EG DPTH EG DLY EG ATK EG DCY F.GAIN V1-SENS V1-THRS V2-SENS V2-THRS A1-SENS A1-SPD A2-SENS A2-SPD DECAY...
Editing Sequences Clearing steps Press the button and the STEP you want to clear. The note and parameter lock data saved to that step will be cleared. Clearing track data Press the button and the TRACK PAD of the track with sequence data you want to clear.
Copy Functions Copying track settings to another Holding the button (lit orange), press the PARAMETER PAD COPY to copy the track settings from the PAD's paramater page. will blink orange. COPY Holding the button (lit red), press a TRACK PAD that is COPY blinking orange to paste the track settings.
Copy Functions Copying the sequence page settings to another Holding the button (lit orange) and a page switch, press a COPY TRACK PAD (lit blue) to copy the page. will blink orange. COPY Holding the button (lit red) and a page switch, press a COPY TRACK PAD (lit blue) to paste the sequence page.
Saving and Managing Patterns Saving patterns Press func to open PATTERN SAVE menu. Press STEP to select the save destination pattern. ( STEP1= Pattern 1 … STEP16 = Pattern 16) See "Selecting patterns" on. ( → P.19) Press the button to save pattern. •...
Saving and Managing Patterns Saving patterns with EFX patch By pressing the Auxiliary Right button on the PATTERN SAVE menu, you can set whether or not to save the EFX patch parameters when you execute the pattern save. PATTERN SAVE Only the pattern is saved.
Saving and Managing Patterns Clearing (initializing) patterns Press + Select the item to clear, and press the button. CLEAR PATTERN DATA Clear all parameters in the pattern. Clear track settings. NOTE Clear the note information. Clear all pressure(aftertoutch) data in the pattern.
Saving and Managing Patterns Renaming patterns Press Press STEP to select the pattern for renaming. ( STEP1= Pattern1 … STEP16 = Pattern16) Press Auxiliary left button MENU to open the PATTERN MENU. Select RENAME and press the button. After finishing, press the Auxiliary left button OK to save the pattern name.
Saving and Managing Patterns Editing tracks within a pattern The TRACK EDIT menu allows you to swap, copy, move, and clear tracks within a pattern. Press Press STEP and select a pattern. ( STEP1= Pattern1 … STEP16 = Pattern16) Press Auxiliary left button MENU to open the PATTERN MENU.
Saving and Managing Patterns Swapping tracks Select SWAP and press the button. Turn A knob to select the track to swap. Turn C knob to select the track swap destination. Press Auxiliary right button SWAP, select YES and press the button.
Saving and Managing Patterns Copying tracks Select COPY and press the button. Turn A knob to select the track to copy. Turn C knob to select the track to paste to. Press Auxiliary right button COPY, select YES and press the button.
Saving and Managing Patterns Moving tracks Select MOVE and press the button. Turn A knob to select the track to move. Turn C knob to select the track move destination. Press Auxiliary right button MOVE, select YES and press the button.
Saving and Managing Patterns Clearing tracks Select CLEAR and press the button. Press TRACK PAD to select a track to clear. Press Auxiliary right button OK, select YES and press the button.
PERFORMANCE mode Performance mode enables you to randomize multiple tracks at the same time, or change the release time and VariSpeed of all the tracks, to improvise with your patterns. This creates dynamic changes in the performance of your patterns without affecting the underlying patterns themselves.
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PERFORMANCE mode PERFORMANCE -50.0% - + 100% (Limitation up to BPM250): This effect recreates the VARI SPEED function of a tape recorder by linking tempo and pitch changes within a A knob range of ±1 octave. Set in a positive direction, the pitch will VARI increase and the tempo will get faster.
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PERFORMANCE mode PERFORMANCE Press a TRACK PAD while holding down the knob to turn RND STEP on or STEP (Push) off for the selected track. (Tracks with SELECT RND STEP on will light up orange.) Revert all parameter value changes Auxiliary REVERT left button...
PERFORMANCE mode Stutter playback across all tracks Press and hold the step(s) you want to stutter. Press button to enable the all track stutter. func Press the D-pad to swtich the stutter note division. ● ❷ ● ❸ ● ❶...
SONG The CyDrums has a song function that allows patterns that have been created to be specified and played back consecutively. The number of repetitions, the number of bars in each pattern and the tempo can be specified as desired to create a musical composition.
SONG Editing songs Press song to open the SONG SELECT menu. func COPY Move the cursor over the song you want to edit, and press the Auxiliary right button MENU. Select EDIT and press the button to open SONG EDIT.
SONG SONG EDIT operations Repeat times Playback steps Pattern No. Tempo Playback order No. Cursor END mode setting Back to SONG Open MENU SELECT Editing pattern settings Move cursor position Press D-pad to move the cursor up/down/ left/right.
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SONG SONG EDIT operations Use A - D to edit patterns. Press the Auxiliary right button Menu to open the SONG EDIT MENU, which allows you to insert, delete, and enable/disable patterns. SONG EDIT MENU INSERT Insert a new Pattern after the selected Pattern. DELETE Delete the selected Pattern ENABLE...
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SONG SONG EDIT Select pattern (the pattern name will pop up). (When END mode selected) ONCE: After the last song pattern is played, song A knob playback will stop without looping. LOOP: After the last song pattern is played, song playback will loop from the first.
SONG Renaming songs Press song to open the SONG SELECT menu. func COPY Move the cursor over the song you want to rename, and press Auxiliary right button MENU. Select RENAME and press the button. Edit the name and press the Auxiliary right button to complete renaming.
SONG Clearing songs Press song to open the SONG SELECT menu. func COPY Move the cursor over the song you want to clear, and press the Auxiliary right button MENU. Select CLEAR and press the button. Select YES and press the button.
SONG Copying a song Press song to open the SONG SELECT menu. func COPY Move the cursor over the song you want to copy, and press the Auxiliary right button MENU. Select COPY and press the button. Select the song you want to paste to and press the button.
Managing Projects The PROJECT MENU allows you to open, save, delete, rename, and create new projects. Select from the menu to execute these actions as needed. Press + project to open PROJECT MENU. func Creating new projects In the PROJECT MENU, select SELECT/NEW. Select EMPTY and press the button.
Managing Projects Saving projects In the PROJECT MENU, select SAVE and press the button. Select YES and press the button. • Only saving the project will not save the patterns. Be aware that they need to be saved individually. See "Saving patterns" ( → P.105)
Managing Projects Saving as a different project In the PROJECT MENU, select SAVE AS and press the button. Select the save destination and press the button. Use the direction and buttons to change the name. Then press Auxiliary right button OK. If you want to cancel saving, press the Auxiliary left button Back.
Managing Projects Renaming projects In the PROJECT MENU, select RENAME and press the button. Use the direction and buttons to change the name. Then press Auxiliary right button OK.
Managing Projects Deleting projects In the PROJECT MENU, select DELETE and press the button. Select YES and press the button. • Use this operation with caution because deleting a project cannot be undone.
Managing sound patches In Sound Patch Search you can also save, delete, import, and export sound patches. Select from the menu as needed to execute these actions. Press the A knob on the SND page to display Sound Patch Search. Loading the selected Sound Patch into the track Select a sound patch Press...
Managing sound patches Saving a sound patch Turn the knob to select a slot to store. Press Auxiliary right button MENU to open MENU. Select SAVE and press the button. Select YES and press the button. • If you overwrite a slot that already contains a sound patch, you will not be able to revert to the state of the sound patch before executing SAVE, so please be careful when performing this operation.
Managing sound patches Renaming the sound patch name Turn the knob to select a slot to rename. Press Auxiliary right button MENU to open MENU. Select RENAME and press the button. Edit the name and press the Auxiliary right button to complete renaming.
Managing sound patches Import a EFX patch from external memory Card Turn the knob to select the slot to which you want to import a sound patch. Press Auxiliary right button MENU to open MENU. Select IMPORT and press the button.
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Managing sound patches Select YES and press the button to delete the original file from the External storage card. If you want to keep the original files on the External storage card, select NO. • If you overwrite an existing sound patch, you will not be able to restore the sound patch to its previous state, so please be careful when doing this.
Managing sound patches Export a sound patch Turn the knob to select the sound patch you want to export. Press Auxiliary right button MENU to open MENU. Select EXPORT and press the button. • The sound patch will be exported to the Contents folder on the external storage card.
Managing DrumKits Import a DrumKit from external storage Card Turn the knob to select the slot to which you want to import a DrumKit. Press Auxiliary right button MENU to open MENU. Select IMPORT and press the button. Turn the knob to select a DrumKit to import. Press the button or the Auxiliary right button IMPORT to...
Importing various data at once You can import all the backed up patch data and drum kit data at once. Importing Sound Patches at once Press system to open the SYSTEM MENU. func Select import and press the button to open the IMPORT menu. Select SND PATCH and press the button.
Importing various data at once Importing DrumKits at once Press system to open the SYSTEM MENU. func Select import and press the button to Open the IMPORT menu. Select DRUM KIT and press the button. Press Auxiliary right button IMPORT. They will be imported into the earliest slot number available first.
Importing various data at once Importing EFX Patches at once Press system to open the SYSTEM MENU. func Select IMPORT and press the button to open the IMPORT menu. Select EFX PATCH and press the button. Press Auxiliary right button IMPORT.
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Importing various data at once Select the BANK which you want to import and press the button. Select YES and press the button. The EFX patches will be imported to the earliest available slot numbers.
Clock Synchronization with External Devices Multiple devices, including external synthesizers and drum machines, can be connected to the MIDI and SYNC connectors, allowing them to be synchronized and used together. Connecting with other devices Connect other devices to the MIDI and SYNC connectors.
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Clock Synchronization with External Devices Press system to open the SYSTEM MENU. func Select CLOCK and press the button. Set each item in the CLOCK settings.
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Clock Synchronization with External Devices CLOCK INTERNAL: Use the built in clock. The CyDrums will operate as the master when used by itself or synchronizing other devices. MIDI: SOURCE The CyDrums will synchronize with MIDI clock received through MIDI IN.
MIDI Setting track MIDI channels MIDI channel numbers can be set for every CyDrums tracks. Press system to open the SYSTEM MENU. func Select MIDI and press the button to open the MIDI SETTING. Select TRACK and press the button.
MIDI Setting MIDI channels for the unit Press system to open the SYSTEM MENU. func Select MIDI and press the button to open the MIDI SETTING. Select CHANNEL and press the button. Use A - D knobs to change settings.
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MIDI MIDI CHANNEL This channel is for receiving PROJECT A knob MIDI data related to project-level CHANNEL parameters. MIDI received on this channel will play the currently selected track. AUTO B knob This is also the channel number used CHANNEL when the OUTPUT CHANNEL is set to AUTO.
MIDI Making other MIDI settings Press system to open the SYSTEM MENU. func Select MIDI and press the button to open the MIDI SETTING. Select CONFIG and press the button.
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MIDI MIDI CHANNEL 1/3 INPUT FROM Set connectors used to receive MIDI OUTPUT TO Set connectors used to send MIDI TX NOTE Turn note transmission on/off TX CONTROL Turn control change transmission on/off CHANGE MIDI CHANNEL 2/3 CLOCK OUT Turn clock output on/off OUT / THRU Switch between MIDI OUT and THRU Set command data transmitting (TX) and re-...
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MIDI MIDI CHANNEL 3/3 Set active sensing transmitting (TX) and ACTIVE SENSING receiving (RX)
MIDI Editing MIDI NOTE MAP By editing the MIDI NOTE MAP, you can control CyDrums as a drum sound module from an external controller such as a MIDI drum pad. Press system to open the SYSTEM MENU. func Select MIDI and press the button to open the MIDI SETTING.
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MIDI MIDI NOTE MAP Sets the MIDI CH to receive with MIDI NOTE MAP. If the same MIDI CH is set in another MIDI setting, knob MIDI NOTE MAP takes priority. Set the MIDI NOTE for each track. NOTE When the same MIDI NOTE is received on the knob PAD CH, the track will sound.
Changing mute mode The mute behavior can be changed. Press system to open the SYSTEM MENU. func Select TRACK MUTE and press the button. Turn A knob to change it. TRACK MUTE This mutes sound of the track. The track will not sound until mute is turned off. This mutes sequences of the track.
Pad sensitivity setting Pad Velocity Sensitivity Press system to open the SYSTEM MENU. func Select PAD and press the button. Turn A knob to adjust a fixed velocity. Turn B knob to adjust a velocity curve. PAD VELOCITY 1 - 127 Velocity is always at this fixed value.
Pad sensitivity setting Changing the Pad Aftertouch Curve Press system to open the SYSTEM MENU. func Select PAD and press the button. Turn A knob to adjust an Aftertouch threshold. Turn B knob to adjust an Aftertouch curve.
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Pad sensitivity setting PAD AFTERTOUCH SETTINGS 1 - 5 : After Sets the threshold at which aftertouch touch modulation begins. The higher the value, the knob threshold harder you need to press. This is best for people who play SP SOFT with a light touch.
Deactivating PAD transpose setting You can deactivate the pad transpose setting. ( → P.41) Press system to open the SYSTEM MENU. func Select PAD and press the button. Turn B knob to adjust it. TRANSPOSE This activates transpose set in CFG page. This deactivates transpose setting.
Mute the internal speaker The internal speaker can be always muted. Press system to open the SYSTEM MENU. func Select SPEAKER MUTE and press the button. Turn A knob to change. SPEAKER MUTE Mute on Mute off...
Disabling to switch the page in page select menu Press system to open the SYSTEM MENU. func Select PATTERN SELECT and press the button. Use A knob to change settings. AUTO RTN When you press in the PTN SELECT menu, you will return to the parameter editing page that you last opened.
Card functions Card reader mode You can access backups of various exported patch data, project data, and user data, for example, from your PC/Mac. This mode is also used when updating firmware. Connect to a PC/Mac with a USB cable. Press system to open the SYSTEM MENU.
Select CARD and press the button. Select PERFORMANCE TEST and press the button. Press the button to start the test. RESULT : OK The card can be used with the CyDrums. RESULT : NG The card cannot be used with the CyDrums.
Changing POWER Settings Battery setting By setting the type of batteries used in the CyDrums, the battery icon on the screen can be displayed correctly. Press system to open the SYSTEM MENU. func Select BATTERY and press the button. Turn A knob to adjust it.
Changing POWER Settings Automatic power off function The time until automatic shutdown can be set. Press system to open the SYSTEM MENU. func Select AUTO POWER OFF and press the button. Turn A knob to select a time between 30 minutes and 6 hours (or Off to disable the AUTO POWER OFF function).
Resetting the unit to the factory default state The CyDrums can be restored to its factory default settings. Press system to open the SYSTEM MENU. func Select RESET and press the button. Select YES and press the button.
Firmware updates The CyDrums firmware can be updated by connecting the CyDrums to a PC or Mac by USB and transferring an update file. Copy the downloaded firmware (.bin) to the root folder on the card. While pressing , press and hold the power button.
If an error message appears during startup If the following error message appears when starting CyDrums, the necessary file data on the external storage card may be corrupted or missing. Please follow the steps below to resolve this issue. Connect the CyDrums to a PC or Mac by USB.
Structure List BD STANDARD This is a basic Bass Drum structure with one OSC (oscillator). Synthesis is performed by applying a pitch sweep to the OSC. Noise and Tick modules are combined to create a transient sound with a sense of attack.
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Structure List BD STANDARD Noise White, Pink, A knob Type Brown, Purple, Select the Noise type. RESO Adjust the peak B knob Frequency 0 - 127 frequency of RESO Noise. Adjust the level of C knob Level 0 - 127 Noise.
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Structure List BD STANDARD Adjust the time of the pitch sweep Sweep A knob 0 - 127 modulation. Time The lower the value, the faster the sweep speed. Adjust the amount of pitch sweep. DOWN makes the pitch Sweep Down63 - B knob sweep down.
Structure List BD FM This is a Bass Drum structure that uses two OSCs and FM synthesis. FM synthesis is performed with OSC2 as a modulator and OSC1 as a carrier. Noise and Tick modules are combined to create a transient sound with a sense of attack.
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Structure List BD FM Noise White, Pink, A knob Type Brown, Purple, Select the Noise type. RESO Adjust the peak B knob Frequency 0 - 127 frequency of RESO Noise. Adjust the level of C knob Level 0 - 127 Noise.
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Structure List BD FM Adjust the decay time of the A knob Decay 0 - 127 level parameter. Adjust the amount of modulation B knob Level 0 - 127 of OSC2. -1200 - C knob Tune Adjust the OSC tuning. 1200 Adjust the pitch ratio of D knob Ratio...
Structure List BD METALIC This is a Bass Drum structure that has two oscillators and uses both Ring modulation and FM synthesis. FM synthesis is performed with OSC2 as a modulator and OSC1 as a carrier. The ring ...
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Structure List BD METALIC Noise White, Pink, A knob Type Brown, Purple, Select the Noise type. RESO Adjust the peak B knob Frequency 0 - 127 frequency of RESO Noise. Adjust the level of C knob Level 0 - 127 Noise.
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Structure List BD METALIC Adjust the decay time of the A knob Decay 0 - 127 level parameter. Adjust the amount of modulation B knob Level 0 - 127 of OSC2. -1200 - C knob Tune Adjust the OSC tuning. 1200 Adjust the pitch ratio of D knob...
Structure List SD STANDARD This is a basic snare drum structure that uses two OSCs. Synthesis is performed with pitch sweep modulation and a dedicated filter module. Noise and Tick modules are combined to create a transient sound with a sense of attack.
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Structure List SD STANDARD Noise White, Pink, A knob Type Brown, Purple, Select the Noise type. RESO Adjust the peak B knob Frequency 0 - 127 frequency of RESO Noise. Adjust the level of C knob Level 0 - 127 Noise.
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Structure List SD STANDARD Adjust the amount of time A knob Tail 0 - 127 OSC1 and 2 make sound. Adjust the volume balance B knob Balance 63 - 63 between OSC1 and 2. -1200 - C knob Tune Adjust the OSC tuning. 1200 Adjust the pitch ratio of D knob Ratio...
Structure List SD FM This is a basic Snare Drum structure that uses two OSCs and FM synthesis. FM synthesis is performed using OSC2 as the modulator and OSC1 as the carrier. Noise and Tick modules are combined to ...
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Structure List SD FM Noise White, Pink, A knob Type Brown, Purple, Select the Noise type. RESO Adjust the peak B knob Frequency 0 - 127 frequency of RESO Noise. Adjust the level of C knob Level 0 - 127 Noise.
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Structure List SD FM Adjust the decay time A knob Decay 0 - 127 of the level parameter. Adjust the amount of B knob Level 0 - 127 modulation of OSC2. C knob Tune -1200 - 1200 Adjust the OSC tuning. Adjust the pitch ratio of OSC2 to OSC1 D knob Ratio...
Structure List SD TONE This is a snare drum structure inspired by classic 80s drum machines. OSC2 is a dedicated circuit that uses noise as its source of pitch modulation, recreating a snappy sound that cannot be produced by the Noise module.
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Structure List SD TONE Noise White, Pink, A knob Type Brown, Purple, Select the Noise type. RESO Adjust the peak B knob Frequency 0 - 127 frequency of RESO Noise. Adjust the level of C knob Level 0 - 127 Noise.
Structure List SD TONE Adjust the decay time A knob Decay 0 - 127 of OSC1. Adjust the volume B knob Balance 63 - 63 balance between OSC1 and 2. C knob Tune -1200 - 1200 Adjust the OSC tuning. When ON, the Wavetable is re-scanned D knob Retriger...
Structure List RS STANDARD This is a Rim Shot structure that features a sub-oscillator. The Ratio circuit adjusts the pitch of the sub- oscillator, and Balance adjusts the volume level balance between the sub-oscillator and the OSC. The Sweep module has a dedicated high- speed sweep time.
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Structure List RS STANDARD Noise White, Pink, A knob Type Brown, Purple, Select the Noise type. RESO Adjust the peak B knob Frequency 0 - 127 frequency of RESO Noise. Adjust the level of C knob Level 0 - 127 Noise.
Structure List RS STANDARD Adjust the time of the pitch sweep Sweep Down63 - A knob modulation of OSC1. Time1 OFF - Up63 The lower the value, the faster the sweep speed. Adjust the amount of pitch sweep of OSC1. DOWN makes the pitch Sweep sweep down.
Structure List CP STANDARD This is a Clap structure inspired by classic 80s drum machines. Synthesis is performed with an OSC that uses noise as a pitch modulation source and a multi-triggered amp envelope that can recreate clap sounds.
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Structure List CP STANDARD Noise White, Pink, A knob Type Brown, Purple, Select the Noise type. RESO Adjust the peak B knob Frequency 0 - 127 frequency of RESO Noise. Adjust the level of C knob Level 0 - 127 Noise.
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Structure List CP STANDARD Adjust the clap release time. A knob Tail 0 - 127 The higher the value, the longer the tail of the sound will decay. Adjust the overall attack of the clap. B knob Attack -63 - 63 The higher the value, the softer the attack.
Structure List TT STANDARD This is a basic Tom-Tom drum structure. Synthesis is performed by applying pitch sweep modulation to the OSC. Noise and Tick modules are combined to create a transient sound with a sense of attack.
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Structure List TT STANDARD Noise White, Pink, A knob Type Brown, Purple, Select the Noise type. RESO Adjust the peak B knob Frequency 0 - 127 frequency of RESO Noise. Adjust the level of C knob Level 0 - 127 Noise.
Structure List TT STANDARD Adjust the time of the pitch sweep Sweep A knob 0 - 127 modulation. Time The lower the value, the faster the sweep speed. Adjust the amount of pitch sweep. DOWN makes the pitch Sweep Down63 - B knob sweep down.
Structure List PC STANDARD This is a Percussion structure that combines ring modulation and FM synthesis. Applying ring modulation to two FM OSC groups, it recreates the textures of percussive sounds, such as metallic and leather drumhead- ...
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Structure List PC STANDARD Noise White, Pink, A knob Type Brown, Purple, Select the Noise type. RESO Adjust the peak B knob Frequency 0 - 127 frequency of RESO Noise. Adjust the level of C knob Level 0 - 127 Noise.
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Structure List PC STANDARD Adjust the decay time of the level A knob Decay 0 - 127 parameter. Adjust the amount of modulation B knob Level 0 - 127 of OSC2. -1200 - C knob Tune Adjust the OSC tuning. 1200 Adjust the pitch ratio of OSC2 D knob Ratio...
Structure List PC COWBEL This is a Cowbell structure that is inspired by classic 80s drum machines. OSC2's Ratio is a pitch ratio circuit dedicated to recreating iconic electronic cowbell sounds. Ring modulation is performed by the Noise module, and a High-Pass Filter is then applied to the modulated signal.
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Structure List PC COWBEL Noise White, Pink, A knob Type Brown, Purple, Select the Noise type. RESO Adjust the peak B knob Frequency 0 - 127 frequency of RESO Noise. Adjust the level of C knob Level 0 - 127 Noise.
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Structure List PC COWBEL Adjust the volume A knob Balance -63 - 63 balance between OSC1 and 2. Adjust the pitch ratio of OSC2 to OSC1. B knob Ratio 0 - 127 When set to 0, the ratio is 1:1. C knob Tune -1200 - 1200 Adjust the OSC tuning.
Structure List SY STANDARD This is a Synthesizer structure that performs standard subtractive synthesis with two OSCs. The Ratio and Decay circuits set the pitch and decay time of OSC2 relative to OSC1. The modulation module can mix the two OSCs, or it can perform FM or ring modulation.
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Structure List SY STANDARD Adjust the balance between A knob Balance 0 - 127 OSC1 and 2 Adjust the pitch ratio of OSC2 B knob Ratio 0 - 127 to OSC1 When set to 10, the ratio is 1: 1 . -1200 - C knob Tune Adjust the OSC tuning.
Structure List SY BASS This is a Bass Synthesizer structure with two OSCs. The Ratio and Decay circuits set the pitch and decay time of OSC2 relative to OSC1. The modulation module can mix the two OSCs, or it can perform FM or ring modulation.
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Structure List SY BASS Adjust the balance between A knob Balance 0 - 127 OSC1 and 2 Adjust the pitch ratio of B knob Ratio 0 - 127 OSC2 to OSC1 When set to 10, the ratio is 1: 1 . -1200 - C knob Tune Adjust the OSC tuning.
Structure List AC STANDARD This is a special structure for creating Acoustic percussion sounds, featuring two OSCs. The OSCs are implemented with a slow scanning time suitable for playing acoustic Wavetables. The harmonics and sound duration of OSC2 can be adjusted relative to OSC1 with the Ratio and Decay parameters, respectively.
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Structure List AC STANDARD Adjust the volume A knob Balance 0 - 127 balance between OSC1 and 2. Adjust the pitch ratio of OSC2 to OSC1 B knob Ratio 0 - 127 When set to 10, the ratio is 1: 1 . C knob Tune -1200 - 1200 Adjust the OSC tuning.
Structure List CH STANDARD This is a standard Closed Hi-Hat structure with two OSCs. OSC1 has two sub-oscillators and OSC2 has one. Synthesis can be adjusted through a dedicated High-Pass Filter and Low-Pass Filter that are connected in parallel to the oscillator bank.
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Structure List CH STANDARD Noise White, Pink, A knob Type Brown, Purple, Select the Noise type. RESO Adjust the peak B knob Frequency 0 - 127 frequency of RESO Noise. Adjust the level of C knob Level 0 - 127 Noise.
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Structure List CH STANDARD GOLD, SILVER, BRONZE, Change the tone type. TIN, Switching between tone A knob Tone Type COPPER, types will vary the pitch STEEL, IRON, ratio of the OSC bank. NICKEL, ZINC, BRASS Adjust the cutoff frequency B knob HP-F 0 - 127 of the dedicated High-Pass Filter applied to OSC1 and 2.
Structure List CH METALLIC This is a Closed Hi-Hat structure that uses ring modulation to create metallic sonic textures. A noise module applies ring modulation to an OSC bank, which consists of OSC1 and two sub-oscillators. A dedicated High-Pass and Low- Pass Filter are connected in parallel and applied to the modulated signal.
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Structure List CH METALLIC Noise White, Pink, A knob Type Brown, Purple, Select the Noise type. RESO Adjust the peak B knob Frequency 0 - 127 frequency of RESO Noise. Adjust the level of C knob Level 0 - 127 Noise.
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Structure List CH METALLIC GOLD, SILVER, BRONZE, Chang the tone type TIN, COPPER, Changing the tone type A knob Tone Type STEEL, IRON, will make the pitch ratio NICKEL, ZINC, in the osc bank vary. BRASS Adjust the dedicated High-Pass filter B knob HP-F 0 - 127 frequency connected to...
Structure List CH CLASSIC This is a Closed High-Hat structure inspired by classic 80s drum machines. Synthesis is performed by adjusting the dedicated High-Pass and Low-Pass Filter that are connected in parallel to an oscillator bank that has two sub-oscillators in each OSC.
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Structure List CH CLASSIC Noise White, Pink, A knob Type Brown, Purple, Select the Noise type. RESO Adjust the peak B knob Frequency 0 - 127 frequency of RESO Noise. Adjust the level of C knob Level 0 - 127 Noise.
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Structure List CH CLASSIC GOLD, SILVER, BRONZE, Chang the tone type Tone TIN, COPPER, Switching between tone A knob Type STEEL, IRON, types will vary the pitch NICKEL, ZINC, ratio of the OSC bank. BRASS Adjust the frequency of the dedicated Band Pass Filter B knob Tone 0 - 127...
Structure List OH STANDARD This is a standard Open Hi-hat structure. Synthesis is performed by adjusting a dedicated High-Pass Filter that is connected in parallel to an oscillator bank with two sub- oscillators in each OSC. By changing the Tone Type, you can change the metallic texture of the sound.
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Structure List OH STANDARD Noise White, Pink, A knob Type Brown, Purple, Select the Noise type. RESO Adjust the peak B knob Frequency 0 - 127 frequency of RESO Noise. Adjust the level of C knob Level 0 - 127 Noise.
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Structure List OH STANDARD GOLD, SILVER, BRONZE, Chang the tone type TIN, Switching between tone types will Tone COPPER, knob Type STEEL, vary the pitch ratio of the OSC IRON, bank. NICKEL, ZINC, BRASS Adjust the amount of metallic overtones Metallic 0 - 127 knob The higher the value, the more...
Structure List OH METALLIC This is an Open Hi-Hat structure that uses ring modulation to create a metallic sound. The oscillator bank has two sub-oscillators. Ring modulation is provided by the Noise module. Dedicated High-Pass and Low-Pass ...
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Structure List OH METALLIC Noise White, Pink, A knob Type Brown, Purple, Select the Noise type. RESO Adjust the peak B knob Frequency 0 - 127 frequency of RESO Noise. Adjust the level of C knob Level 0 - 127 Noise.
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Structure List OH METALLIC GOLD, SILVER, BRONZE, Change the tone type. TIN, Switching between tone types will Tone COPPER, knob Type STEEL, vary the pitch ratio of the OSC IRON, bank. NICKEL, ZINC, BRASS Adjust the amount of metallic overtones Metallic 0 - 127 knob...
Structure List CY STANDARD This is a standard Cymbal structure. Synthesis is performed by adjusting a dedicated High-Pass and Low-Pass Filter that are connected in parallel to an Oscillator bank that has one sub-oscillator in OSC1. By adjusting the envelope with Tail, the Low- Pass Filter recreates a sizzle-like sound.
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Structure List CY STANDARD Noise White, Pink, A knob Type Brown, Purple, Select the Noise type. RESO Adjust the peak B knob Frequency 0 - 127 frequency of RESO Noise. Adjust the level of C knob Level 0 - 127 Noise.
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Structure List CY STANDARD GOLD, SILVER, BRONZE, TIN, Change the tone type. Tone COPPER, Switching between tone types will A knob Type STEEL, vary the pitch ratio of the OSC IRON, bank. NICKEL, ZINC, BRASS Adjust the cutoff frequency of B knob HP-F 0 - 127 the dedicated High-Pass Filter...
Structure List CY CLASSIC This is a Cymbal structure inspired by classic 80s drum machines. Synthesis is performed by adjusting a dedicated Band-Pass and High-Pass Filter that are connected in parallel to an oscillator bank with two sub-oscillators for each OSC. By adjusting the Tone Type, you can switch between different metallic sound textures.
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Structure List CY CLASSIC Adjust the frequency of the dedicated Band A knob Tone 0 - 127 Pass Filter that is built in to the OSC bank. GOLD, SILVER, BRONZE, Change the tone type. TIN, COPPER, Switching between tone B knob Tone Type STEEL, IRON, types will vary the pitch NICKEL, ZINC,...
Structure List CY RIDE This is a Ride Cymbal structure that uses FM and ring modulation to recreate metallic sound textures. Synthesis is performed by OSC1 and OSC2, which are frequency modulated and ring modulated in parallel, and then a high-pass filter is applied to the modulated signal.
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Structure List CY RIDE Noise White, Pink, A knob Type Brown, Purple, Select the Noise type. RESO Adjust the peak B knob Frequency 0 - 127 frequency of RESO Noise. Adjust the level of C knob Level 0 - 127 Noise.
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Structure List CY RIDE GOLD, SILVER, BRONZE, Change the tone type. TIN, COPPER, Switching between tone A knob Tone Type STEEL, IRON, types will vary the pitch NICKEL, ZINC, ratio of the OSC bank. BRASS Adjust the amount of metallic overtones B knob Metallic 0 - 127 The higher the value,...
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