Polyend Tracker Manual page 8

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1
Overview
1.7 Page Layout.
Each page will display the information and control options for the selected
function. While this may be unique to the context there are some common
features and navigation principles that apply across all (or most) of the
generic pages of Tracker.
Function / Page currently
selected and represented on the
Transport status
page. Where multiple pages exist
this will also be shown i.e. 2/3
Time position in Minutes &
Seconds of the current
playhead. This is total play time
not time in a pattern or song
Pattern 1
0m:00s
P1.008
Track 1
Track 2
Track 3
1
C5 40 ---- P-25 C5 40 ---- H-25 C5 40 ---- P-20 C5 40 ---- P-25
Pattern 1
0m:00s
P1.008
1
C5 40 ---- P-25
Track 1
Track 2
C5 40 ---- H-25
C5 40 ---- P-20
Track 3
2
C5 40 ---- P-25
C5 02 ---- P-20
C4 12 ---- A 4
3
-- --- ---- ---- -- --- ---- ---- -- --- ---- ---- -- --- ---- ----
4
-- --- ---- ---- -- --- ---- ---- -- --- ---- ---- -- --- ---- ----
5
P 25 -- --- ---- ---- -- --- ---- ---- -- --- ---- ----
C5
40 ----
6
-- --- ---- ---- -- --- ---- ---- -- --- ---- ---- -- --- ---- ----
Central area contains specific
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-- --- ---- ---- -- --- ---- ---- -- --- ---- ---- -- --- ---- ----
information to the selected function
8
-- --- ---- ---- -- --- ---- ---- -- --- ---- ---- -- --- ---- ----
9
-- --- ---- ---- -- --- ---- ---- -- --- ---- ---- -- --- ---- ----
and settings.
10
-- --- ---- ---- -- --- ---- ---- -- --- ---- ---- -- --- ---- ----
-- --- ---- ---- -- --- ---- ---- -- --- ---- ---- -- --- ---- ----
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12
-- --- ---- ---- -- --- ---- ---- -- --- ---- ---- -- --- ---- ----
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-- --- ---- ---- -- --- ---- ---- -- --- ---- ---- -- --- ---- ----
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-- --- ---- ---- -- --- ---- ---- -- --- ---- ---- -- --- ---- ----
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-- --- ---- ---- -- --- ---- ---- -- --- ---- ---- -- --- ---- ----
Pattern
Length
Step Jump
Fill
Preview
1
32
0
15
-- --- ---- ---- -- --- ---- ---- -- --- ---- ---- -- --- ---- ----
Pattern
Length
Step Jump
Fill
Preview
1
32
0
Up to 8 selectable context based
options. These can be menu options,
navigation commands or blank.
Physical Screen Buttons
Options are dimmed when not currently
represent the command displayed
available. For example, these may need
on the screen directly above.
an item to be selected first.
14
Selected instrument displayed,
although not shown on all pages.
This shows current project when in
the 'File' menu page.
Current Pattern and
Step position
1.Analog 3 18p
Track 4
1
1.Analog 3 18p
Track 4
C5 40 ---- P-25
1
C5 40 ---- P-25
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Undo
Redo
More
15
Undo
Redo
More
Polyend Tracker Manual
1.8 Example Workflow.
NOTES
The workflow adopted with Tracker will of course develop to fit your personal approach. To get
started a typical journey is described below.
PROCESS
Project
Global settings usually setup or
performed once before or at the
start of a new project.
Instruments
Instruments are created by
configuring samples with
additional settings and features.
Pattern
Steps are assembled to create
beats and melodies in a
number of patterns.
Song
Patterns arranged into a song.
Master & Mix
Master effects can be adjusted
as can a mix of all 8 tracks to
finalise the complete song
production.
Perform
Performance settings can be
applied, ideal for a live set.
Output
The project can be saved (is in
fact auto saved) and audio
rendered if required by bouncing
to audio stems.
Polyend Tracker Manual
S
ACTION
COMMENTS
1
Create & Save New Project
The SD Card must be installed to start a new
project and use Tracker. Projects are stored on
the SD Card. Create a new project
2
Set Project Tempo
Project Tempo 40-800BPM. FX can apply
variations as the patterns develop.
Option to manually load uncompressed 44.1KHz,
3
Load Samples to SD Card
16bit WAV samples to the SD card from PC or
Mac and accessible to Tracker projects.
4
Sample Audio into Tracker
Also audio can be recorded as monophonic files
and stored in the audio pool.
5
Select Audio Sample for Project
Samples can be stored on the SD Card and then
loaded into the project audio pool. Up to 48
instruments can be created in a project.
6
Create Instruments
Instruments are created using a sample as the
source. Editing of parameters are applied.
Example instruments include a wavetable or
granular synth or a sample of sliced beats.
7
Create Pattern
An empty pattern can be created by setting the
tracks, length etc. A project can holds up to 255
patterns. Multiple patterns can be created.
8
Add Steps and Develop Pattern
An empty pattern is populated with steps. A step
contains a Note, Instrument and has 2 FX slots.
Assemble steps by track into beats, bass-lines,
leads, pads etc.
9
Arrange Patterns into a Song
A song is the arrangement of patterns into a
single track. This is the arrangement of a
complete song where patterns are played in a
defined order.
10
Add Master Effects
While effects can be added to instruments, a
master effect section handles the combined
audio at the output stage. Effects include a
limiter, space, bass boost and EQ
11
Mix the Tracks
Mix and balance the 8 tracks.
12
Configure Performance Options
Perform mode allows configuration and live
performances with defined control over specific
elements. Adds variety and improvised creativity.
13
Render Audio Out
Render out audio stems to mix and master further
in DAWs or to share with others maybe to create
remixes.
14
Save Project
Although projects are auto-saved, it is always
good practice to manually save a finished
production. Maybe rename with 'Save As'.
Housekeeping
Yeah yeah.... The boring bit. But it will help as
15
projects develop to keep things tidy. Maybe delete
old projects or backup the SD Card.
E
1
Overview
15

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