HP 95LX Manual page 152

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Whenever you suspect a blank square contains Bones, you may mark this square
so that you can visually remind yourselfwhat you've learned and so that you don't
accidentally move there later.
To mark a square, the cursor must be in an adjancent square. Then press [ENTER),
which is the default "Mark" key. You'll be prompted to press a direction key to
indicate which square should be "marked." Once a square is marked, you cannot
move onto it, but you may "un-mark" a square by using the marking procedure on
it. Thus the "Mark" procedureis a toggling process.
You gather Hearts by moving to the squares containing them. In any particular
board, of course, some Hearts will be easier to get to than others.
Once you've
gathered all eight Hearts in a particular board, a new board (with one more Bones
square than the previous board)is created and play continues. However, you can
double your score if, before gathering the last Heart on a board, you reveal every
safe square. Soin addition to eight points for the eight Hearts you gathered, you
can be credited with a bonus of eight additional Hearts—for a maximum of 16
Hearts per board.
You can adjust the game to your tastes and ability:
* Pressing (F2) increases the number ofBones in the board by one; pressing (<<)
(F2) decreases the number of Bones by one.
*
Pressing (F3) allows you to change the movement and "marking" keys, if you
prefer to use others.
*
Pressing (F4)displays the electronic version of the rules.
A separate high score is saved for each number ofBones you start with (i.e. in your
first board). Also saved are your choice of movement keys and Mark keys—all
stored in the file C2: S\_DATNHEARRTS .CHF.
152
9. REFERENCE

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