Sega Sonic Adventure 2: Battle User Manual page 18

Sega sonic adventure 2: user guide
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THE RULES IN THE ACTION STAGE
Learn about the basic rules in the Action Stage. Utilize them and proceed
through the game with an advantage.
LEVEL-UP ITEMS
Y
Level-Up Items hidden somewhere in the Action Stages pro-
vide an enhanced attacking ability or action. The stage may
not be cleared without obtaining these items. Once you
obtain them, you have them to use for the rest of the game.
OMOCHAO
Y
Omochao will act as your guide to clear stages throughout
the game, and can be found at various locations. If you need
some help during the game, go and find them!
RINGS
Y
If the characters are skilled enough to collect 100 rings, they
will receive an extra life. Excluding Tails and Dr. Eggman, all
other characters can survive damage inflicted by enemies as
long as they are carrying at least one ring. When attacked,
these characters will lose all the rings they were carrying.
CHAO CONTAINER
Y
During the game, there are 3 light blue containers called
Chao Containers in each stage. The first Chao Container
contains a Chao key, which is a key to Chao World. The
second contains small animals. What is inside the third one?
32
You'll just have to find out for yourself.
POINT MARKERS
Y
There are several point markers placed throughout the stage that you can use to
save your character's time and position within the stage. If your character loses a life,
the next life will start from the location of the last point marker touched with the
time that was logged when the marker was originally touched. If you have a certain
amount of rings when touching the point marker, you will receive a bonus item.
More than 90
More than 80
More than 60
More than 40
More than 20
PAUSE SCREEN
Y
Press START/PAUSE while the game is being played
to pause the game and bring up the Pause Menu. On
the Hunting stages (Knuckles and Rouge), the hints
you have obtained will be displayed as well. Use the
L/R Buttons to cycle through hints or press and hold
either the L or R Button to stop cycling the hints.
Shield
Speed up
20 rings
10 rings
5 rings
Continue
Start over from the beginning of the stage.
Restart
Exit
TECHNIQUE POINTS
Y
Technique points are awarded in different ways for each
type of stage.
For Sonic & Shadow, you can earn them by performing
technical actions or continuous actions (action link). For
Tails and Dr. Eggman, defeating more enemies with a sin-
gle Lock-on will earn technique points. For Knuckles and
Rouge, the amount depends on the number of hints you received and the time you
had in order to find the Emeralds (less hints and shorter time equals more points).
SMALL ANIMALS IN THE ACTION STAGE
Y
In each stage, you can rescue small animals hidden in
many places. Small animals are useful in raising
Chao. If you rescue all small animals in each stage,
you are awarded an extra life.
The number of small animals hidden in each stage
Sonic & Shadow
Tails & Dr. Eggman
Knuckles & Rouge
CHAOS DRIVES
Y
If you defeat enemies, you can collect "Chaos
Drives." Chaos Drives are useful in raising Chao.
For Tails and Dr. Eggman, Chaos Drives will also
recover lost HP.
T You can carry up to 10 small animals and Chaos
Drives at a time.
BATTLING THE BOSSES
Y
You will encounter a "Boss" while you are pro-
ceeding through the game in the Story Mode.
Find its weakness and attack the boss to deplete
its life gauge. If you deplete its life gauge dis-
played at the top right of the screen completely,
you will win the battle.
EMBLEMS
Y
You are awarded an emblem for satisfying certain
conditions, such as clearing a stage, Chao race, etc.
You can verify emblems and number of stages
cleared in the Emblem Results Screen (See P.48).
Resume gameplay
Note that this will cost you one life.
Quit the Game
20
T The small animals hid-
den in Chao containers
15
or in the enemies are
10
not included.
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