Gamevisual Function - Asus ROG SWIFT PG32UQXR User Manual

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1.3.4
The GameVisual function helps you select among different picture modes in a
convenient way.
To activate GameVisual:
1.
Press the GameVisual shortcut button
2.
Turn the OSD dial left/right to highlight a desired setting.
3.
Press the OK button to activate it
4.
Press the
exit.
• Scenery Mode: This is the best choice for scenery photo displaying with
GameVisual
• Racing Mode: This is the best choice for racing game playing with
GameVisual
• Cinema Mode: This is the best choice for movie watching with
GameVisual
• RTS/RPG Mode: This is the best choice for Real-Time Strategy (RTS)/
Role-Playing Game (RPG) playing with GameVisual
Technology.
• FPS Mode: This is the best choice for First Person Shooter game playing
with GameVisual
• sRGB Mode: This is the best choice for viewing photos and graphics
from PCs.
• MOBA Mode: This is the best choice for multiplayer online battle arena
game playing with GameVisual™ Video intelligence Technology.
• User Mode: More items are adjustable in the Color menu.
1-6

GameVisual function

Back button to go back, or press the
Video intelligence Technology.
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Video intelligence Technology.
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Video intelligence Technology.
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Video intelligence Technology.
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In the Racing mode, the following function(s) are not user-configurable:
ASCR, Saturation, VividPixel.
In the sRGB mode, the following function(s) are not user-configurable:
Shadow Boost, Color Temp., Contrast, ASCR, Saturation, Six-axis
Saturation, Gamma, Display Color Space.
In the Scenery mode, the following function(s) are not user-configurable:
Shadow Boost, Six-axis Saturation, Gamma.
In the Cinema mode, the following function(s) are not user-configuration:
Shadow Boost, Six-axis Saturation, Gamma.
In the MOBA mode, the following function(s) are not user-configuration:
ASCR, Six-axis Saturation, Saturation, VividPixel, Shadow Boost.
In the RTS/RPG mode and FPS mode, the following function(s) are not
user-configuration: Six-axis saturation
Exit button to
Video intelligence
TM
Chapter 1: Product introduction

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