Saitek GM2400 User Manual
Saitek GM2400 User Manual

Saitek GM2400 User Manual

Saitek gaming extensions (sge)

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GUIDE TO USING SAITEK GAMING EXTENSIONS (SGE)
Introduction
What is SGE
How We Make Game Profiles Here at Saitek
Programming Commands
Method A
Method B
Advanced Programming
Cyborg 3D USB Stick & Cyborg 3D Digital II
Shift Function
Hat Switch
Stick Axis Configuration
P750, P1500 and P2000 Pads
Shift Function
Hat Switch
Stick Axis Configuration
GM2
Hat Switch
Thumb Wheel
Shift Function
X36 Flight Controller/X45 Flight Controller
Hat Switch
Rotaries
Pinkie Switch
Mode Switch
P8000/PC Dash 2
Button Properties
More SGE Features...
Printing
Importing and Exporting a Profile
Importing
Exporting a Profile

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Summary of Contents for Saitek GM2400

  • Page 1 GUIDE TO USING SAITEK GAMING EXTENSIONS (SGE) Introduction What is SGE How We Make Game Profiles Here at Saitek Programming Commands Method A Method B Advanced Programming Cyborg 3D USB Stick & Cyborg 3D Digital II Shift Function Hat Switch...
  • Page 2 Troubleshooting Your Profiles IMPORTANT!! – PLEASE READ The first thing to say about Saitek Gaming Extensions (SGE) is that with the exception of a few products (GM2, GM3, P8000/PCDash 2) IT IS NOT REQUIRED TO MAKE THE CONTROLLER WORK IN THE GAME. Most of the controllers just need to be set up and calibrated within Game Controllers >...
  • Page 3 Firstly, you need to first create a Profile within Saitek Gaming Extensions, so open up the Saitek Gaming Extensions Window and you will see a view like this.
  • Page 4 When you first open this screen, the wizard immediately starts searching your computer for all the .exe files on your computer. The .exe files are the files that actually run all of your programs - so you will probably notice that the list of programs in here includes many programs that aren’t necessarily games, such as WordPad or Internet Explorer.
  • Page 5: Programming Commands

    Saitek. Method A Double-clicking on the controller icon (in this case the Saitek Cyborg 3D Stick USB) brings up the 3D model of the controller. From here it is very easy to program the buttons to do what you want. Using the mouse, just click on the button you want to program and you will see it turn light blue in colour.
  • Page 6 Leave these alone and point to a blank area of the window and right-click (click the right mouse button). You will get a drop-down menu appear with options in it; point to New and then click the...
  • Page 7 You will then get a new icon underneath the DirectX Buttons called New Command – double- click on it to open it and you will see a Properties window pop-up. There is a box that says Name next to it and that will currently have the words New Command in it – simply type the name that you want this command to be.
  • Page 8 Simply click in the white bar at the top and then press the key on the keyboard that activates the command that you are trying to create. You should see it appear in that bar, much like it did in the example in Method A. Now click Apply and then OK and you will be back at the Command List.
  • Page 9 In the column on the left, click on the icon for your controller and this will bring up the 3D model again. Using the mouse, click on the button you want to assign and then, instead of clicking in the bar at the bottom, click the drop-down list on the right of the screen, underneath...
  • Page 10 You can see that in that drop-down list all the commands that you created are present, so simply scroll through the list until you find the command that you want to assign to this button. As soon as you do so you will see that in the bar at the bottom of the screen the key press you assigned to that command appears.
  • Page 11: Advanced Programming

    You can now go and program all your buttons in the same way. Initially this may seem like a more laborious method compared to Method A but the benefits will really become clear when we move onto Advanced Programming features like the hat switch or axes of a controller. Also, it helps if you create all of your commands first as you can then make sure that they are all present.
  • Page 12 Simply change the Attribute of the button at the bottom from Action to Shift, as illustrated. You will see that the Action tab at the top of the window changes to Left Shift. Clicking on this brings up the following screen; This enables you to change the way the shift button operates.
  • Page 13 As you can see, the drop-down commands menu next to Left Shift is now no longer greyed out like the Right Shift is and we can select a command from our drop-down list, just like we did for the normal commands earlier on in this guide. Also, we can assign a different command from the one that operates when the button is in its unshifted state.
  • Page 14 If you unpick this then you can set the hat switch to use different actions than that in the unshifted mode, make it emulate a mouse or a D-pad or just operate as a normal POV (point- of-view) switch – just like you could in Unshifted mode.
  • Page 15 If we choose Mouse we get the option of what mouse axis we want to assign the currently selected axis to. In our example, we are adjusting the x-axis of the stick (left/right movement), so we would logically assign it to emulate the left/right motion of the mouse. If we configured the y-axis to emulate the up/down mouse motion then we would have a stick that operated like a mouse so you could effectively use it in games that don’t actually include joystick...
  • Page 16 Split At Axis Position button. The other way is to use your mouse and point to the position where you want the command to start and then click the right mouse button. You will get a drop-down menu from which you...
  • Page 17 Obviously, the split will appear at whatever position you chose. We now want to create a second split so that we end up with three sections that say No Command in them. Once that is done, we can click the Space Evenly button to get them to a nice equal size. The reason for creating three sections is that we need to have a section that covers the middle of the axis’...
  • Page 18 In the example above, the Bank Left Ailerons command will be activated as soon as you move the stick past the point where that "band" starts. Obviously you can assign any command you want to these banded areas. You might find it useful for games that only include keyboard support so you can assign the movement keys from the keyboard to these positions and the stick will then work in the game because it is "pretending"...
  • Page 19 The hat switch can be programmed just like it can on the Cyborg stick (choice of Actions, D-Pad (default in Digital mode), POV (default in Analogue mode) and mouse). Again, just like the buttons (explained just above) you should generally keep shifted commands the same as each other and do the same for unshifted commands (with the obvious exception that the hat switch’s attribute should be set to D-pad for any digital modes...
  • Page 20 You have exactly the same options as you do on the Cyborg stick, except you have the same complications caused by the multiple modes of the pads, like with the buttons and hat switch above. Otherwise the axes can be programmed in exactly the same way, which of course also includes the Throttle Wheel on the pads.
  • Page 21: Thumb Wheel

    Of course it is entirely up to you what you assign but basically, anything goes. The hat switch on the mouse can be programmed in the same way but it is limited to 4-way movement.
  • Page 22 To set this up we first need to have created our commands in the Command List as described in the basic section of the manual. You will need to bring the properties of the Thumb Wheel up on screen so go into the 3D view of the GM2 in your profile and double-click on the Thumb Wheel.
  • Page 23 Split At Axis Position button. The other way is to use your mouse and point to the position where you want the command to start and then click the right mouse button. You will get a drop-down menu from which you can choose the option Split Band.
  • Page 24 The answer is quite simply that they don’t need to be. In all the games that the GM2 was designed to be used with, a left and right mouse button are needed to operate commands in those games. It makes sense therefore to leave the mouse clicks on the buttons that everyone uses every day whilst using their computer.
  • Page 25: Mode Switch

    Pinkie Switch This is programmed in exactly the same way as the shift button on the Cyborg stick. Mode Switch The three modes are exactly the same as the "two modes" provided by the Cyborg’s two shift buttons – except that you obviously have an extra mode to play with. You will find that the properties of every axis (rotaries, throttle, rudder and x-axes) and hat switch has three tabs at the top for each of the modes –...
  • Page 26: Button Properties

    The P8000 is programmable in exactly the same way as any other controller supported by SGE. It has a total of 37 buttons and a hat switch, all of which are programmable as described in the basic and advanced section of the manual. One of those buttons can become a shift mode button to double up the number of commands to 72 plus the hat switch so it can be a very versatile device.
  • Page 27 Here you can change how the text appears on the button for your overlay sheet. The drop- down menu next to allows you to adjust the font for the text. The drop-down menu next to allows you to adjust the size, allows you to add Bold, Italicise or Underline settings and whether you want the text to be centred or aligned to the left or right of the box it is in.
  • Page 28: Importing And Exporting A Profile

    Clicking on Overlay will print out a command overlay sheet as described in the section of this manual relating to P8000. Clicking on Configuration will print out a similar sheet to the one you get with all the other controllers. Either way you can then use the printed sheet for reference to which command you have assigned to a button on your controller.
  • Page 29 The first thing we need to do is to locate the file we want to import. To do this we click Browse and then we point the Browse window to the location of the profile either on your hard disk or on the CD that came with your controller. Once we’ve selected the profile we want to import in the Browse window, we click open and it then takes us back to the Import Game screen.
  • Page 30: Exporting A Profile

    SGE window and then point to a blank area of the window and right-click the mouse. Point to New in the drop-down menu and then choose the controller you want to add from the pop-out list.
  • Page 31: Extended Commands

    The mouse buttons allow us to make the button pretend to be a mouse button of our choice and the Repeat Cycle sets how often the keystrokes placed in the Repeat column will repeat whilst the button on the controller is held down.
  • Page 32 ‘drag’ the time to your chosen setting. Simply point to the time you want to adjust and click and hold down the left mouse button. Now drag the mouse right or left to increase or decrease, respectively, the timing.
  • Page 33 A Cycle of Actions is basically a series of commands that you can assign to a single button. These commands are then activated in the order you assigned them each time you press the button that this Cycle of Actions has been assigned to. Looking at the picture above we are looking at the list of commands created for the game Oni (the same one used in the basic section of the manual).
  • Page 34: Application Commands

    Application Commands Clicking the Application option in the General tab of a command properties page changes the Action tab at the top to an Application tab. Clicking on this tab brings up the following screen. This is a function that will mainly only be used with the P8000 but it can be done for any controller supported by SGE.
  • Page 35 Simply click on the button you want to assign and then from the drop-down menu at the bottom of the screen, choose Application. You can then click the Set-up button and then Browse for the .exe file for your application or game just as described above. Website Commands Finally, it is possible to assign a button to open specific Website addresses.
  • Page 36 Simply type in the address of the website you wish to assign to this command (e.g. www.saitek.com). Clicking Browse will take you to the Favourites folder in Windows where any websites that you have bookmarked will be saved, so you can also select any websites from there.
  • Page 37 Clicking the Browse button that then appears takes you to the Favourites folder again or you can type the web address into the bar at the bottom of the screen. Troubleshooting Your Profiles Sometimes you might find that your profile simply isn’t doing what you programmed it to do. There are several things to check if this is the case.
  • Page 38 Select Configure Game Now and you will get the following warning. Basically, what it is saying is that we are going to load a profile into the controller, but in order to do this we need to temporarily disable the Auto-Configure. Click Yes, and you will notice that the black joystick icon next to your clock now has a red ‘Stop’...
  • Page 39 You will see the following window. The Target window is where we need to be looking. It needs to list the correct location of the game’s .exe file on your hard drive. In the example above you can see that the game we used when creating our profile in the basic section of the manual, Oni, is installed in the C:\Program Files\Oni directory.
  • Page 40 The profile whose icon is still bold is currently set as the ‘default profile’, which means that it overrides the other profile and is currently the only one that will load into the controller when you run the game. To make the greyed-out profile your controller’s default, just right-click on it and choose the Set As Default option from the drop-down list That should cover any possible problems you might have with your profiles under SGE.

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