Atari SIO2USB User Manual page 27

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LOCK <\file>
Locks the stated file (set write protection). <file> can be used with the wild-
cards * and ?, but when using wildcards no path can be stated.
Examples
LOCK GAME.ATR
LOC ATR\SPIELE.ATR
LOC *.*
UNLOCK <\file>
Unlocks the stated file (remove write protection). <file> can be used with the
wildcards * and ?, but when using wildcards no path can be stated.
Examples
UNLOCK GAME.ATR
UNL ATR\SPIELE.ATR
UNLOC *.*
DELETE <file>
Deletes the stated file. Attention: only possible, when the file is not mounted
and activated. <file> can be used with the wildcards * and ?.
Examples
DELETE GAME.ATR
DEL ATR\SPIELE.ATR
RENAME <file1> <file2>
Changes the name of the given file or directory.
If the file is mounted it will be renamed and then unmounted.
If you have renamed a file with a long filename (PC-filename with more than
8.3 characters) the link between the long filename and the short filename will
be lost. You can repair this by using SCANDISK on the PC or "Harddisk Utility"
on the Mac.
Renaming a directory containing a mounted file is possible but is not recom-
mended. The image will not be found according to the configuration file
SIO2USB.CFG after a reset or coldstart.
SIO2USB User Manual
locks the file GAME.ATR
locks the file SPIELE.ATR in the
subdirectory ATR
locks all files in the current directory
unlocks the file GAME.ATR
unlocks the file SPIELE.ATR in the
subdirectory ATR
unlocks all files in the current directory
deletes the file GAME. ATR
deletes the file SPIELE. ATR in the
subdirectory ATR
Chapter 6 The Shell 27

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