Nintendo Sodoku Gridmaster Instruction Booklet page 7

Nintendo sodoku gridmaster video game: user guide
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OPTIONS AND SAVE & EXIT
Touch [Options] on the play screen, or press
START on the console, to display the options
menu. The functions and controls for this window
are explained here.
ERASE DATA
This will erase all data, including all accumulated
solution data (which is used to meet conditions
for rank tests). Touch [Yes] to delete this data, or
[No] to return to the previous screen.
GO TO PUZZLE SELECTION
Return to the puzzle-selection screen without
saving your progress. If you want to save your
progress, use [Save & Exit] ('P13) on the play
screen.
Option menu
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CHANGE MUSIC
Change the background music. Tap one of the numbers to change the
music. When you find a track you like, touch [Resume].
BACKGROUND
Change the background color of the game. When you touch one of the
colors, the current background will change. When you find one you like,
touch [Resume].
ENTRY METHOD
The default setting is [Touch]. Tap [Write] to switch the number panel into a
handwriting area where you write numbers with the stylus.
RETRY
the puzzle from its original state. If you want to undo only
a single step, use the undo button.
RESUME
SAVE & EXIT
touch [Save & Exit], then touch [Yes] to save your
progress on the current puzzle and return to the title
screen. Touch [No] to return to the game.
Touch [Yes] to restart
Close the options menu and return to the
play screen.
On the play screen,
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