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Ness Security Products D-8 Owner's Manual page 10

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Upon entering the protected premises thro u g h
a delay zone, the keypad responds with re g u l a r
beeps as a reminder to disarm. You then have
your programmed entry delay time to disarm
the panel by Entering one of your access
codes. If the panel is not disarmed by the end
of the entry delay time, an alarm will occur.
You may enter your code to silence the alarm .
By using the optional radio keys you may
d i s a rm your system from within your pre m i s e s
or from outside your entrance door. There is
also the option to pop the outside siren three
times and to flash the strobe light for two
seconds as an indication that you have
1.
E N T E R the protected premises via a delay zone.
2.
L I S T E N for the beeps coming from the keypad.
3.
P R E S S . . .
4.
The armed light should now be extinguished..
Disarming with Radio Keys
Press the 'OFF' button on any programmed Radio key. The outside
siren will pop three times and the strobe light flash for two seconds
if selected. The Armed light on the keypad will also go out.
When disarming with the optional radio keys, the system may be
disarmed from outside the premises or after you have entered the premises.
The entry beeps can be disabled as a function of the installation options.
If the external strobe light (if fitted) is flashing before you disarm then this means that an alarm
occurred since you last armed the panel. Flashing indicators on the keypad also indicate the
location of the alarm before you disarm. Once you have disarmed, you may view the alarm
memory to check the location of the alarm. (See alarm memory page 16)
D I S A R M I N G Y O U R A L A RM S Y S T E M
code
disarmed your system. Note: There are
advantages using radio keys to disarm your
system. They allow you to have an instant
alarm or a very s h o rt entry delay before the
a l a rm. An intru d e r is more likely to flee if the
s i rens are triggere d as soon as a door or
window is opened.
If one of your codes is, say, 7676 then to
disarm press...
7 6 7 6 e n t e r
If you make a mistake in entering your code,
then you must press enter and start again.
Five incorrect entries will cause an alarm.
..Enter..
10

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