Custom Direct3D Settings; Mipmapping - Asus AGP-V6600 User Manual

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III. Windows 95/98
Enable fog table emulation
Some old games do not correctly query the D3D hardware capabilities and expect
table fog support. Choosing this option will ensure that such games will run properly.
Adjust Z-buffer depth to rendering depth if unequal
This option forces the hardware to automatically adjust the depth of its Z-buffer to
the depth that the application requests. Normally, you will want to keep this option
enabled, unless your work absolutely requires a specific Z-buffer depth.
Enable alternate depth buffering technique
This option lets the hardware use a different mechanism for depth buffering in 16-bit
applications. Enabling this setting can produce higher quality rendering of 3D images.
Display logo when running Direct3D applications
This option lets you display the NVidia logo in the lower corner of the screen while
running Direct3D applications.

Mipmapping

Mipmapping lets you set options that
affect the performance and compatibil-
ity of your D3D games.
Automatically generate x mipmap levels
This option lets the hardware automatically generate mipmaps to increase the effi-
ciency of texture transfers across the bus and provide higher application performance.
Auto-mipmap method
This option lets you choose the auto-mipmap method. Choose bilinear method for a gen-
erally improved performance or anisotropic method for a generally higher quality image.
Mipmap detail level
This option lets you adjust the level of detail bias for mipmaps. A lower bias will
increase the application performance.

Custom Direct3D settings

Custom Direct3D settings lists
schemes or settings that you can use to
change Direct3D settings simulta-
neously. You can use existing schemes,
or create and save your own scheme by
saving your current settings, or delete
unwanted schemes. You may want to
save a scheme that you created for a
D3D game.
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ASUS AGP-V6600 Series User's Manual

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