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User's Manual
Windows NT Workstation Graphics Accelerator
The Ultimate Windows NT Workstation Graphics Accelerator
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   Summary of Contents for ASUS AGP-V5200

  • Page 1

    User’s Manual AGP-V5200 Windows NT Workstation Graphics Accelerator • • The Ultimate Windows NT Workstation Graphics Accelerator • • •...

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    Product warranty or service will not be extended if: (1) the product is repaired, modified or altered, unless such repair, modification of alteration is authorized in writing by ASUS; or (2) the serial number of the product is defaced or missing.

  • Page 3: Table Of Contents

    Contents ASUS Contact Information ................5 Communications Regulation Information ............6 Chapter 1: Introduction ASUS AGP-V5200 Item Checklist ..............7 System Capabilities ..................8 System Requirements ..................8 ASUS AGP-V5200 Parts ................8 ASUS AGP-V5200 Layout ................9 Chapter 2: Hardware Installation Static Electricity Precautions ................

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    OpenGL Texturing and Extensions ............... 23 ® ........................ 3D Studio MAX GLINT Event Logging ................. 27 Known Anomalies and Restrictions ............. 28 Appendix A: Declaration of Conformity CE ........................30 FCC ........................31 • • ASUS AGP-V5200 • • •...

  • Page 5: Asus Contact Information

    ASUS Contact Information ASUSTeK COMPUTER INC. Marketing Technical Support +886-2-2895-9254 fax 150 Li-Te Road Peitou, Taipei, Taiwan 112 +886-2-2896-4667 BBS +886-2-2894-3447 telephone +886-2-2894-3449 fax ASUS COMPUTER INTERNATIONAL Marketing Technical Support 6737 Mowry Avenue +1-510-608-4555 fax Mowry Business Center, Building 2...

  • Page 6: Communications Regulation Information

    Canadian Department of Communications Statement This digital apparatus does not exceed the Class B limits for radio noise emissions from digital apparatus set out in the Radio Interference Regulations of the Cana- dian Department of Communications. • • ASUS AGP-V5200 • • •...

  • Page 7: Chapter 1: Introduction

    Introduction The ASUS AGP-V5200 board has been designed for high performance profes- sional 3D graphics acceleration. This device combines workstation class 3D graphics acceleration and state of the art 2D performance. All 3D rendering operations are accelerated by 3Dlabs’s Dual GlintMX chipset including Gouraud shading, texture mapping, depth buffering, antialiasing and alpha blending.

  • Page 8: System Capabilities

    16MB VRAM as frame buffer and 80MB EDO DRAM as local buffer System Requirements Suitable for use in Pentium II computers supporting the AGP bus VGA, XGA, SuperVGA or Extended VGA compatible monitor ASUS AGP-V5200 Parts 80MB EDO RAM Local Buffer (Front & Back)

  • Page 9: Asus Agp-v5200 Layout

    ASUS AGP-V5200 Layout Front Shaded Items: EDO RAM RAMDAC SGRAM GAMMA VGA Chip Glint MX Glint MX Glint Chipset Chipset Gamma Processor WITH FAN WITH FAN WITH FAN JP2 JP3 JP4 BASE CLASS VGA P2 FIX ADDR Jumper Settings OPEN: No Jumper Caps Jumpers are factory-set, as shown in this layout.

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    • • • ASUS AGP-V5200 • •...

  • Page 11: Chapter 2: Hardware Installation

    Hardware Installation The instructions in this chapter discuss important static electricity precautions and procedures for installing the ASUS AGP-V5200 graphics accelerator to your computer. The board will have been configured for the options installed at the factory. Before installing the board, check that the jumper settings (see board layout) are correct and that you have taken note of the static electricity precautions.

  • Page 12: Installing The Asus Agp-v5200

    Installing the ASUS AGP-V5200 Installing the ASUS AGP-V5200 in your system is simple. To install the board, follow these steps: 1 Switch off your system and all peripheral devices. 2 Follow the static precautions described on the preceding page. 3 Remove the cover from your system.

  • Page 13: Chapter 3: Software Installation

    Software Installation This chapter describes the Windows NT 4.0 Display Driver and OpenGL In- stallable Client Driver and Heidi for the ASUS AGP-V5200. It also explains how to install these drivers. This document should be read in conjunction with the file on README.TXT...

  • Page 14: Installing The Software

    V5200 as the display device. You can check this by double-clicking the Display program icon again on the Control Panel window and then clicking the Change Display Type... button. The Display Type window should report that it is running the AGP-V5200. To change the desired resolution, color depth, and refresh rate, double-click the Display program icon on the Control Panel window and select the desired resolution, color depth and vertical refresh rate.

  • Page 15: Resolutions And Color Depths

    Resolutions and Color Depths A full list of all modes is available through the Display Properties dialog box once the ASUS driver has been installed and the system restarted. Click the List all Modes option to get this list. By default, only resolutions capable of supporting double buffered OpenGL applications are selectable using the Display applet, unless a control panel setting is set to override this (see procedure later in this chapter).

  • Page 16: 3d Graphics And Double Buffering

    To provide double buffered accelerated capability, there must be enough memory to contain two frame buffers. This may not be the case at high resolutions. On the AGP-V5200, the video memory is separate from the depth buffer/texture memory.

  • Page 17: Display Properties

    V5200 tab in the Display Properties dialog box. The V5200 tab allows both boot-time and run-time control over the configuration of OpenGL and other applications using the ASUS AGP-V5200 display driver. The control panel is split into a number of pages as listed later. The pages are selected by clicking one of the three configuration buttons at the top right of the V5200 dialog box.

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    OpenGL application at run-time. Applications will do this to determine what functionality they can expect to be provided by the implementation. Full OpenGL version 1.1 is supported by ASUS’s ICD. This release reports 1.1.23, where the last two digits identify the ICD internal release number (increases with every release).

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    Hardware Chip Name For information only. This reports the name of the chipset on the board, such as 3Dlabs GMX2000. Clock Speed For information only. This reports the speed, in MHz, at which the graphics chip is running. Depth/Stencil For information only. This reports the total amount of memory used by auxillary buffers for use in hardware hidden surface removal (z-buffering) and masking/clipping (stencil and GID planes).

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    Higher 2D graphics performance can be achieved by using PCI Disconnect. However, this feature can sometimes adversely affect the performance of other devices, such as modems and sound cards. Select this option if you are experiencing problems with the performance of other devices. • • ASUS AGP-V5200 • • •...

  • Page 21: Advanced Options

    OpenGL Page Advanced Options Number of DMA Sub Buffers Each DMA buffer is subdivided into sub-buffers, which are used in conjunction with an Interrupt DMA mechanism to reduce latency in the system. The number of sub-buffers can be set here. Setting it to 2 will disable the interrupt mechanism. Wait For VBlank Smooth animation of 3D applications can be achieved by rendering to an off- screen window/desktop sized color buffer and copying or swapping the contents...

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    SoftImage Version 3.51/3.7 Version 3.51/3.7 of SoftImage requires this to be set to ensure the correct operation on the ASUS AGP-V5200. Changing this option requires a restart of the system. • • ASUS AGP-V5200 •...

  • Page 23: Opengl Texturing And Extensions

    OpenGL 1.1 specification. The performance gain using this approach will benefit performance for the ASUS AGP-V5200 board. The second option is to define each texture (or array of mip map resolutions) within a display list — with the limitation that only one texture is allowed per display list.

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    (while preserving aspect ratio). On the ASUS AGP-V5200 board the size of the texture cache allows extra room for all lower mipmap level textures including border texels.

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    Palette Texture Extension The AGP-V5200 provides direct support for palette textures, where each texel represents an index into an on-chip RGBA (8-bits per component) lookup-table. An OpenGL palette texture extension has been defined by Microsoft, which is supported by 3Dlabs OpenGL ICD from release 1.0.11. The supported texel depths are 1, 2, 4, and 8 bit texel depths.

  • Page 26: Studio Max

    File/Preferences dialog box. Click the Viewports tab and then click Choose Driver. Ensure that the GLINT Hardware option is selected. Restart MAX. On the ASUS AGP-V5200, best performance will be provided when running in TrueColor display modes. The ASUS AGP-V5200 should be used with OpenGL acceleration under 3D Studio ®...

  • Page 27: Glint Event Logging

    GLINT Event Logging The ASUS Display Driver registers a number of event log errors and warnings when problems are encountered. The events that can be logged include: •...

  • Page 28: Known Anomalies And Restrictions

    Known Anomalies and Restrictions OpenGL • On some machines, the use of AGP DMA with the ASUS AGP-V5200 may cause a crash when trying to run OpenGL applications. This problem is under investigation. AGP DMA can be disabled by setting the registry variable HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\glint\Device0\ GlintDMA.UseAGP to 0.

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    • In some cases, there is confusion over the meaning of the PFD_SUPPORT_GDI bit in the dwFlags field of the PIXELFORMAT descrip- tor. For instance, 3Dlabs has seen applications, such as Open Inventor , that incorrectly assume that if this flag is set, rendering to bitmaps is sup- ported by the visual.

  • Page 30: Appendix A: Declaration Of Conformity

    Appendix A: Declaration of Conformity • • ASUS AGP-V5200 • • •...

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    • • The Ultimate Windows NT Workstation Graphics Accelerator • • •...

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    • • • ASUS AGP-V5200 • •...

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