Franklin BOOKMAN SSA-2045 User Manual

Electronic book card speaking spelling ace

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BOOKMAN
E L E C T R O N I C B O O K C A R D
Speaking
Spelling Ace
®
USER'S GUIDE
SSA-2045

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Summary of Contents for Franklin BOOKMAN SSA-2045

  • Page 1 BOOKMAN E L E C T R O N I C B O O K C A R D Speaking Spelling Ace ® USER’S GUIDE SSA-2045...
  • Page 2 ELECTRONIC BOOK contains Franklin’s confidential and propriety information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately with- out notice from FRANKLIN if you fail to comply with any provision of this license.
  • Page 3: Table Of Contents

    Welcome to the world of BOOKMAN! With this Speaking Spelling Ace card, you can check spellings, learn how to write letters, and play 11 fun word games. In addition, if you have a BOOK- Installing a Book Card and Selecting a Book ... 3 Using the Color Keys and Changing the Settings ...
  • Page 4: Key Guide

    Color Keys Pronounces a letter, (red) SPELL number, or punctuation mark. Pronounces a word. (green) Shows the games list. (yellow) GAMES Shows a list of rhyming (blue) RHYME words. Direction Keys Moves through text or menus, or moves the cursor or highlight. Pages down or up.
  • Page 5: Installing A Book Card And Selecting A Book

    Installing a Book Card Warning: Never install or remove a book card while your BOOKMAN is turned on. If you do, information that you entered in its built-in book, as well as in any other installed book cards, will be erased.
  • Page 6: Using The Color Keys And Changing The Settings

    Using the Color Keys The red, green, yellow, and blue keys on the top row of your BOOKMAN change their functions according to which book you have selected. If you have selected the built-in book, the color keys function as labeled on the BOOKMAN keyboard.
  • Page 7: Viewing A Demonstration

    Viewing a Demonstration Before you start using your new book card, you may want to see a brief dem- onstration of what it can do. Here’s how. 1. Press MENU 2. Use the arrow keys to high- light Setup and press 3.
  • Page 8: Checking Spellings

    Checking Spellings If you misspell a word, your Speaking Spelling Ace automatically provides a list of corrections. If you enter a correctly spelled word, Correct appears on the screen. Try this example. 1. Press CLEAR 2. Type a word. For example, type jiraph.
  • Page 9: Finding A Letter In A Word

    Finding a Letter in a Word If you are unsure how to spell a word, type a question mark in place of each unknown letter. You can type more than one ques- tion mark in a word. 1. Press CLEAR 2.
  • Page 10: Learning To Write Letters And Words

    Learning to Write Letters and Words Your Speaking Spelling Ace can help you learn how to write manuscript (block print- ing) and cursive letters, and cursive words. 1. Press MENU 2. Press to select Handwriting. ENTER 3. Use to highlight a category and then press ample, select Cursive Letters.
  • Page 11: Saving Words For Study

    Saving Words for Study You can create a User List of up to 20 words for study and review. Words are listed in the order they are entered. You can only add words to the User List that are in Speaking Spelling Ace’s word list. Adding and Viewing Words 1.
  • Page 12: It's Time To Rhyme

    It’s Time to Rhyme It’s easy to find rhyming words. Rhymes are words that end with the same sound. 1. Press CLEAR 2. Type a word. For example, type sweet. 3. Press (blue) to see rhym- RHYME ing words. 4. Press to see and hear more rhyming words.
  • Page 13: Changing Game Settings

    Changing Game Settings Speaking Spelling Ace has 11 fun and edu- cational word games you can play. You can select the skill level and choose a word list you will play with. You can also turn off the game graphics. Here’s how. 1.
  • Page 14 Playing the Games Hangman Hangman challenges you to guess a mys- tery word, indicated by ?’s, one letter at a time. The number of guesses you have left appears to the right of the #’s. For a hint, hold and press to end the round.
  • Page 15 Playing the Games Jumble Jumble scrambles the letters of a mystery word. You must unscramble all the letters to form the word(s). The number of words that can be formed appears to the right of the letters. Type your guess and then press .
  • Page 16: Sending A Word Between Books

    Playing the Games Memory Challenge In Memory Challenge, you start with one word and can go as far as your memory allows. A word will appear briefly on the screen and then you will be asked to type it. Each word must be spelled correctly and entered in the order in which it appeared.
  • Page 17: Resetting Your Bookman

    Resetting Your BOOKMAN If the BOOKMAN keyboard fails to re- spond, or if its screen performs erratically, first press and then press CLEAR twice. If nothing happens, follow the steps below to reset it. Warning: Pressing the reset button with more than very light pressure may perma- nently disable your BOOKMAN.
  • Page 18: Specifications

    Your Notes Model: SSA-2045 • size: 5.9 x 4.2 x 0.6 cm • weight: 0.4 oz © 1996 Franklin Electronic Publishers, Inc., Burlington, NJ 08016-4907 U.S. All rights reserved. © 1995 First Byte Inc. All rights reserved. © 1996 Zaner-Bloser.
  • Page 19: Limited Warranty (U.s. Only)

    In the case of such a defect in your BOOKMAN PRODUCT, FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your purchase or Franklin Electronic Publishers, Inc., One Franklin Plaza, Burlington, NJ 08016-4907, within one year of purchase.
  • Page 20 *'s, searching with 7 ?'s, searching with 7 Anagrams 12 Arrow keys 6 Blue (RHYME) key 2, 10 Book Cards, installing 3 Books, selecting 3 Capitals 4 CARD key 3, 14 Color keys, understanding 2 Confusables 10 Contrast, adjusting 4 Copyrights and trademarks 16 Crossword helper 7 Cursive letters, writing 8...
  • Page 21 Index Shutoff time, adjusting 4 Size and weight 16 SPELL (red) key 2, 5, 7, 8 STAR key, with CARD 14 User List 9 Viewing, help messages 5 Word Blaster 13 Word Builder 13 Word Capture 14 Word Train 12 Yellow (GAMES) key 2, 11 FRB-28062-00 P/N 7201137...
  • Page 23 Electronic Publishers...

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