Franklin BOOKMAN SSA-840 User Manual

Franklin BOOKMAN SSA-840 User Manual

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License Agreement
READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN ELEC-
TRONIC BOOK.
YOUR USE OF THE BOOKMAN ELECTRONIC BOOK DEEMS THAT YOU AC-
CEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE
TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO
THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN ELECTRONIC
BOOK AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN ELEC-
TRONIC BOOK means the software product, hardware, and documentation found
in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the BOOKMAN ELECTRONIC BOOK remain the property of FRANK-
LIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive
license to use the BOOKMAN ELECTRONIC BOOK on a single FRANKLIN BOOK-
MAN at a time. You may not make any copies of the BOOKMAN ELECTRONIC
BOOK or of the preprogrammed data stored therein, whether in electronic or print
format. Such copying would be in violation of applicable copyright laws. Further, you
may not modify, adapt, disassemble, decompile, translate, create derivative works
of, or in any way reverse engineer the BOOKMAN ELECTRONIC BOOK. You may
not export or reexport, directly or indirectly, the BOOKMAN ELECTRONIC BOOK
without compliance with appropriate governmental regulations. The BOOKMAN
ELECTRONIC BOOK contains Franklin's confidential and propriety information which
you agree to take adequate steps to protect from unauthorized disclosure or use.
This license is effective until terminated. This license terminates immediately with-
out notice from FRANKLIN if you fail to comply with any provision of this license.
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Summary of Contents for Franklin BOOKMAN SSA-840

  • Page 1 ELECTRONIC BOOK contains Franklin’s confidential and propriety information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately with- out notice from FRANKLIN if you fail to comply with any provision of this license.
  • Page 2: Table Of Contents

    Welcome to the world of BOOKMAN! BOOKMAN is a powerful, portable elec- tronic reference with a built-in book, plus a slot in the back for more book cards. With this Speaking Spelling Ace , you can Installing Batteries and Installing a Book Card ... 4 Selecting a Book and Using the Color Keys ...
  • Page 3: Key Guide

    Color Keys Pronounces a letter, (red) SPELL number, or punctuation mark. Pronounces a word. (green) Shows the games list. (yellow) GAMES Shows a list of rhyming (blue) RHYME words. Direction Keys Moves through text or menus, or moves the cursor or highlight. Pages down or up.
  • Page 4: Installing Batteries And Installing A Book Card

    Installing Batteries Your BOOKMAN model 840 is powered by four AAA batteries. Here is how to install or replace them. Warning: When the batteries lose power or are removed from your BOOK- MAN, information that you have entered in its built-in book, as well as in any in- stalled book card, will be erased.
  • Page 5: Selecting A Book And Using The Color Keys

    Selecting a Book Once you have installed a book card in your BOOKMAN, you can select which book you want to use. Here’s an ex- ample. 1. Turn your BOOKMAN on. 2. Press CARD 3. Press to highlight the book you want to use. 4.
  • Page 6: Changing The Settings

    Changing the Settings You can adjust the keyboard echo, shut- off time, and screen contrast of this book. You can also change all the let- ters to capitals. Turning the keyboard echo off stops the pronunciation after each symbol is typed and lets you type letters faster.
  • Page 7: Hearing Letters And Words

    Hearing Letters and Words You can hear letters, numbers, and punc- tuation marks pronounced as you type them and words after you enter them. Here’s how. 1. Press CLEAR 2. Type a word. For example, type wren. If the keyboard echo has not been turned off, you will hear each letter, number, or punctuation mark as you type.
  • Page 8: Finding A Letter In A Word

    Checking Spellings 5. Press ENTER 6. Press (green) to hear the word pronounced. 7. Press (red) repeatedly to SPELL hear the word spelled aloud. You can see rhyming words by pressing . To learn more, read RHYME “It’s Time to Rhyme.” 8.
  • Page 9: Finding A Series Of Letters

    Finding a Series of Letters You can also find the endings, begin- nings, and other parts of words by typ- ing an asterisk ( ). An asterisk stands for a series of letters. 1. Press CLEAR 2. Type a word with an . For example, type de cks.
  • Page 10: Saving Words For Study

    Learning to Write Letters and Words 6. Press again to see the ENTER letter or number written on the screen. 7. To see the letter or number writ- ten again, press 8. Press SPELL letter or number pronounced. 9. Hold and press see the next or previous letter or number.
  • Page 11: It's Time To Rhyme

    Saving Words for Study Deleting One Word 1. Press and select User List. MENU 2. Select Delete Word. 3. Highlight a word on the list. 4. Press to delete it. ENTER Or press to cancel. BACK Erasing Your User List 1.
  • Page 12: Learning Confusable Words

    Learning Confusable Words ® Confusables are words that sound alike but are spelled differently. When a ques- tion mark appears at the top right corner of the screen, that word has Confusables. 1. Press CLEAR 2. Type a word and press For example, enter air.
  • Page 13: Playing The Games

    Playing the Games Now that you have the game set, let’s play. 1. Press (yellow), if not GAMES already at the Games list. 2. Use to highlight a game. 3. Press to select it. ENTER 4. Press when finished. CLEAR Seeing Your Score Your score appears after each round of most games until you change...
  • Page 14 Playing the Games gram must be a specified minimum length, which will flash on the screen before each game. The number of possible anagrams is shown on the right side of the screen. Type an anagram and then press Use the arrow keys to view the anagrams that you have already entered.
  • Page 15 Playing the Games Word Blaster Word Blaster is a speed spelling game. Let- ters of a mystery word appear one by one. You must enter the answer before the last letter is shown and time runs out. When you think you know what word is being spelled, press , type your guess and press ENTER...
  • Page 16: Sending A Word Between Books

    Sending a Word Between Books You can look up words from this book in certain other BOOKMAN books, and vice versa. To send or receive a word to or from another book, you must have an installed book card in your BOOKMAN that is able to send or receive words, too.
  • Page 17: Special Features And Specifications

    Specifications Model: SSA-840 • batteries: 4 AAA, 1.5-volt • size: 14.6 x 10.2 x 2.5 cm • weight: 7 oz (without batteries) © 1996 Franklin Electronic Publishers, Inc., Burlington, NJ 08016-4907 U.S. Headphone jack All rights reserved. © 1996 First Byte Inc. All rights reserved.
  • Page 18: Limited Warranty

    In the case of such a defect in your BOOKMAN PRODUCT, FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your purchase or Franklin Electronic Publishers, Inc., One Franklin Plaza, Burlington, NJ 08016- 4907, within one year of purchase.
  • Page 19 *'s, searching with 9 ?* key 12 ?'s, searching with 8 Anagrams 13 Arrow keys 8 Batteries, installing 4 Blue (RHYME) key 3, 11 Book Cards, installing 4 Books, selecting 5 Capitals 6 CARD key 5, 16 Color keys, understanding 3 Color keys, using 5 Confusables 12 Contrast, adjusting 6...
  • Page 20 Index RHYME (blue) key 3, 11 SAY (green) key 3, 7, 8, 10 Set Shutoff 6 Setup menu 6 Shutoff time, adjusting 6 Size and weight 17 SPELL (red) key 3, 7, 8, 10 STAR key, with CARD 16 User List 10, 11 Viewing, help messages 6 Word Blaster 15 Word Builder 15...

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