Franklin SCRABBLE MASTER SCM-106 User Manual

Franklin SCRABBLE MASTER SCM-106 User Manual

Franklin scm-106: users guide

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SCM-106
®
SCRABBLE
MASTER
USER'S GUIDE
20

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Summary of Contents for Franklin SCRABBLE MASTER SCM-106

  • Page 1 SCM-106 ® SCRABBLE MASTER USER’S GUIDE...
  • Page 2: License Agreement

    This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
  • Page 3 Congratulations! You now have a powerful and portable way to improve your SCRABBLE and scores. With the SCRABBLE can: check if your word is a valid SCRABBLE® word according to the Chambers Official SCRABBLE® Words. check word spellings; build words from your letter and blank tiles;...
  • Page 4: Key Guide

    Goes back or erases a typed letter. BACK Clears to the Ready screen or stops CLEAR the Quick Demo. Builds words from entered letters. BUILD Goes to the Pattern entry screen. PTRN Sets the skill level for the games. SKILL Enters a word.
  • Page 5: Getting Started

    Getting Started 1. Press ON/OFF. The Quick Demo appears. You can stop the demo at any time by pressing 2. Press Ready screen. You can only adjust the contrast here. 3. If the screen is still blank, you may need to change the battery.
  • Page 6: Correcting Misspellings

    Correcting Misspellings When you enter a misspelled word at the Ready screen, a list of corrections appears. When you enter a correctly spelled word, the message Cor- rect Word appears with a list of similar words. When you enter a word not in SCRABBLE ter, the message Sorry Can’t Help appears.
  • Page 7: Finding Spellings

    Finding Spellings You can find spellings even when you don’t know all the letters in a word. Just type a ques- tion mark (?) for each unknown letter, or type an asterisk ( ) for any number of letters. Here is an example.
  • Page 8 Building Words To build words from your letter tiles, type the tiles you have at the Ready Screen and then press BUILD. You’ll see a list of words ranked by their SCRABBLE 1. Type the tiles in your tray. To erase a letter, press 2.
  • Page 9 Building Words With Blank Tiles To build words with blank tiles, type a question mark (?) for each blank tile and then press BUILD. For example: 1. Type AD ? ES . 2. Press BUILD. In this word, the blank tile became a Z. 3.
  • Page 10 Filling Patterns Using PTRN you can type patterns of letters ap- pearing on the SCRABBLE your tiles around them. 1. Press PTRN to see the Pattern entry screen. You can enter a combination of 15 letters and the following designated squares. One Empty square A series of empty squares Double letter square...
  • Page 11 For example, say you have the tiles ahpquuz and your board looks like this: TRIPLE WORD To make a word using ART, your pattern will look like this: 3. Press ENTER. 4. Type your tiles and press ENTER. 5. Press to view more words.
  • Page 12 Filling Patterns Adding Letters to the Beginning or End of Words At the Pattern entry screen, you can use the as- terisk ( ) to find words either ending or begin- ning with the tiles on the board. For example, say you have the tiles ahjnsuy and your board looks like this: To find words ending with ah, do the following.
  • Page 13: Playing The Games

    Playing the Games ® SCRABBLE Master has four challenging word games: SCRABBLE man and Word Deduction . Setting the Skill Level There are three skill levels to choose from: Beginner , Intermediate and Advanced . 1. Press SKILL. 2. Press you want.
  • Page 14 Choosing a Game 1. Press Games. 2. Press want. 3. Press ENTER to select it. ® SCRABBLE ® SCRABBLE Wizard gives you seven letters and challenges you to place them on the board to make the word with the best score. Depending on the skill level you choose, you start with ei- ther three, two or one letter already in place.
  • Page 15 To change a letter you inserted, use to reach the letter and overwrite it with an- other of the given letters. To erase a letter press BACK. You cannot move or erase the letters that were originally in the word. Press to shuffle your letters.
  • Page 16 Hangman Hangman selects a game and challenges you to guess it letter by letter. The letters of the mystery word are hidden by question marks. The number of guesses remaining is indicated by #’s. 1. Select Hangman . 2. Type letters and press ENTER. Press to reveal a letter.
  • Page 17 Word Deduction Word Deduction challenges you to guess a three, four or five letter mystery word depend- ing on the skill level you choose. You have twelve tries in which to win. 1. Select Word Deduction . 2. Type a word. For example type play .
  • Page 18 Keep one or two letters from your previous guess if you have any numbers next to the P or M. For example, type tray . 5. Continue typing words, evaluating what the correct letters are and where they are placed. to see your previous guesses.
  • Page 19: Product Information

    United Kingdom, contact the place of purchase to obtain warranty or repair information. Copyrights, Patents, and Trademarks © 2000 Franklin Electronic Publishers, Inc. Burlington, N.J. 08016-4907 USA. All rights reserved. Scrabble and associated trademarks are owned by and used under license from Mattel, Inc.
  • Page 20: Fcc Notice

    Product Information Warranty (outside U.S.) This product, excluding batteries, is guaranteed by Franklin for a period of one year from the date of purchase. It will be repaired or replaced with an equivalent product (at Franklin’s option) free of charge for any defect due to faulty workmanship or materials.

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