Refer to the following table for a description of the keypad functions for each Play Mode.
PLAY MODE
BASEBALL/KICKBALL
(Mode 7 & 8)
SOCCER/HOCKEY/BASKETBALL
With Foul/Penalty Display
(Mode 9)
BASKETBALL / LACROSSE
(Modes 10, 11, and 12)
For Lacrosse these modes act the
same when using the penalty clock.
FOOTBALL
(Mode 13)
GAMES PLAYED WITH WINS
(Mode 14)
4. If the game clock is being used, set the desired length of each period with the
buttons. The period length can be preset in 5 second intervals up to 1 minute, then 1 minute 30
seconds, and then in 1-minute increments from 2 to 99 minutes. All periods (except overtime and
halftime) will start with this time and will be stored in the scoreboard even after power is turned off.
The ability to set the length of the current period is disabled once the period has started.
5. The possession arrows can be enabled or disabled at any time before or during a game. Hold the
button for approximately 3 seconds to disable the possession arrows. Press this button any
time to re-enable them. With the arrows enabled, each press of this button will toggle the possession
arrows.
6. The scoreboard horn can be configured to automatically sound for different conditions (aside from
manually sounding it with the 'HORN' button). The game clock must be enabled for the automatic
horn sounding to be enabled:
Press and hold the
below.
HORN MODE
1
2
3
TABLE 1: MULTISPORT BUTTON FUNCTIONS
Increment Balls
Increment Home Team
Fouls by 1
Reset/Enable
Shot Clock
or Penalty Clock
Enable Shot/Penalty
Clock (if disabled), or
Reset Shot/Penalty
Clock and keep it reset
until button is released
Increment Downs
Increment Home Wins
button for 3 seconds to cycle through each of the three modes described
DESCRIPTION OF HORN MODE
Automatic horn sound disabled – no horn when
period expires or when clock started/stopped
Horn sounds when period ends or penalty clock
expires (default)
Horn sounds when clock starts/stops, and when
period ends
Increment Strikes
Clear Fouls
Before Start of Game:
Used to set length of
shot/penalty clock
during game.
Decrement 1 second if
clock is less than 40
seconds, or by 5
seconds if set to more
than 40 seconds
Game Clock Stopped:
Decrement shot/penalty
clock by 1 Second
Game Clock Running:
Disable shot clock
Decrement Yards to
First Down by 1
12
Increment Outs
Increment Guest Team
Fouls by 1
Before Start of Game:
Used to set length of
shot/penalty clock
during game.
Increment 1 second up
to 40 seconds, then by
5 seconds if set to more
than 40 seconds
Game Clock Stopped:
Increment shot/penalty
clock by 1 Second
Game Clock Running:
Pause & un-pause
shot clock
Increment Yards to
First Down by 1
Increment Guest Wins
and
INDICATED BY
Display blinking once
when selected
Horn beeps once
Horn beeps twice
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