Table of Contents

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16-50070.2-101
April 1999
OPERATIONS MANUAL
C
US
L I S T E D
MANUAL INCLUDES
Operations & Adjustments • Testing & Problem Diagnosis • Parts Information
Wiring Diagrams & Schematics
Williams Electronics Games, Inc., 3401 N. California Avenue, Chicago, IL 60618

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Summary of Contents for Bally Revenge from mars Pinbal 2000

  • Page 1 16-50070.2-101 April 1999 OPERATIONS MANUAL L I S T E D MANUAL INCLUDES Operations & Adjustments • Testing & Problem Diagnosis • Parts Information Wiring Diagrams & Schematics Williams Electronics Games, Inc., 3401 N. California Avenue, Chicago, IL 60618...
  • Page 2 SOLENOID TABLE Solenoid Function Fuse Power Power Drive Drive Drive Solenoid Part Wire Transistor Wire Number or Playfield Color Playfield Color Flasher Type LEFT MARTIAN F101 J102-1 RED-BRN J110-13 VIO-BRN AE1-26-1500 RIGHT MARTIAN F101 J102-1 RED-BRN J110-14 VIO-RED AE1-26-1500 JET EXIT POST F101 J102-1 RED-BRN...
  • Page 5 THESE ARE SOME OF THE NEW FEATURES AVAILABLE WITH PINBALL 2000: GAME PLAY The video display allows dynamic interactive features. The video display allows many playfield devices to occupy the same position at different times in the game. Video can clearly lead the player through the game, making clear what is happening each time that a target is hit.
  • Page 6 CABINET AND BACKBOX FEATURES CONTINUED… Provision available for CPU case padlock in backbox. Backglass stores easily over playfield glass and provides reflected image while servicing. The playfield is at proper playing angle with all leg levelers in their lowest position. The wiring from the backbox to the cabinet is only a few cables.
  • Page 7 Williams Electronics Games, Inc. reserves the rights to make modifications and improvements to its products. The specifications and parts identified in this manual are subject to change without notice.
  • Page 8: Table Of Contents

    TABLE OF CONTENTS SECTION 1 - GAME OPERATION & TEST INFORMATION............…… 1-1 Pinball Game Assembly Instructions................1-2 Raising the Playfield......................… 1-9 Game Control Locations………………………………………………………………………... 1-10 Game Operation…………………………………………………………………………………. 1-11 Menu System Operation and System Menu..............1-12 Diagnostics……....................…… 1-13 Switch Edges Test..................… 1-13 Single Switch Test..................…..
  • Page 9 Section 1 Continued... Printouts....................……………. 1-30 Language....................…………… 1-31 Routine Maintenance Information..................1-32 Service Information……………………………………………………………………………… 1-32 LED and Fuse List......................1-36 SECTION 2 - GAME PARTS INFORMATION..............…………. 2-1 Cabinet Assembly......................… 2-2 Back Box Assembly……………………………………………………………………………... 2-4 Prism PCB Board………………………………………………………………………………... 2-5 Power Driver Board Assembly..................2-6 Audio Amplifier Board Assembly..................
  • Page 10 Section 2 Continued... Lamp Matrix B ………….………………………….……………………………………………. 2-40 Playfield Switches…………….…….…………………………………………………………... 2-42 Solenoids/Flashlamps…………………………………..……………………………………... 2-44 Lamp Matrix A and B……………………………………………………………………………. 2-46 Switch Matrix…..………………………………………………………………………………... 2-47 Solenoid Table…………………………………………………………………………………… 2-48 SECTION 3 - WIRING DIAGRAMS……………………............…………… 3-1 Lamp Matrix A................…………………………….. 3-2 Lamp Matrix B and Lamp Matrix Circuit................3-3 Switch Matrix, Coin Slot Switches, Diagnostic Switches, Playfield Flipper E.O.S.
  • Page 13 ROM Summary TYPE BOARD LOCATION PART NUMBER Image Prism ROM Daughter Card U100 5341-16205-00 Image Prism ROM Daughter Card U101 5341-16206-00 Image Prism ROM Daughter Card U102 5341-16207-00 Image Prism ROM Daughter Card U103 5341-16208-00 Image Prism ROM Daughter Card U104 5341-16209-00 Image...
  • Page 14: Pinball Game Assembly Instructions

    PINBALL GAME ASSEMBLY INSTRUCTIONS It takes two people to assemble a PINBALL 2000 game. Do not plug in or switch on power to the cabinet until assembly is complete! Power: Domestic 120V @ 60Hz Dimensions: Width: 24" approx. Foreign 230V @ 50Hz Length: 48"...
  • Page 15 3. Firmly grasp the playfield and slide it forward (toward you) along the bottom track slide brackets. Rotate the front of the playfield down and set it on the floor as shown in Figures 3 through 5. FIGURE 3 FIGURE 4 FIGURE 5 4.
  • Page 16 6. Next prepare the backbox. Cut the tie-wrap that holds the 9-pin serial cable, the 25-pin parallel cable and the power/speaker cable to the wood shipping brace. The shipping brace is held in place by two screws located on the left and right sides of the backbox. Remove the screws and shipping brace from the backbox.
  • Page 17 8. WITH THE HELP OF ANOTHER PERSON, carefully lift the backbox and set it on the cabinet. See Figure 9. FIGURE 9 9. Line up the four mounting holes in the cabinet with the mounting holes in the backbox. Place a bushing in each of the mounting holes from the inside of the cabinet.
  • Page 18 10. Slide the three cables back inside the backbox and connect them. Do not force cables onto connectors, they should plug in easily. See Figure 8, on page 1-4 to identify the cables. Route each cable through the unused plastic clamps attached to the inside of the cabinet. Plug the 9-pin serial cable into the bracket near the coin door and screw it securely in place (see Figure 11 below).
  • Page 19 16. The level is located on the right shooter rail. This allows the playfield pitch angle to be properly adjusted WITHOUT REMOVING THE GLASS. The first line, (closest to the front of the game), on the level is approximately 6 degrees. Every line thereafter is approximately another 1/2 degree of pitch. The recommended pitch is 6-1/2 degrees.
  • Page 20 18. Plug the line cord into the game cabinet. Match the prongs on the plug with the holes in the receptacle, and push the line cord securely into place. See Figure 15. FIGURE 15 19. Move the game into the desired location. Adjust the leg levelers so that the playfield pitch is the recommended 6-1/2 degrees.
  • Page 21: Raising The Playfield

    RAISING THE PLAYFIELD CAUTION This game uses ski assemblies to raise and lower the playfield. Be sure the back of the playfield skis slide along the cabinet tracks until the feet hook into the loop at the end of the track. Before Raising the Playfield: Be sure there are no balls present in any of the ball-holding playfield devices (i.e.
  • Page 22: Game Control Locations

    GAME CONTROL LOCATIONS Cabinet Switches The ON/OFF SWITCH is on the bottom of the cabinet near the right front leg. The START BUTTON is a push-button to the left of the coin door on the cabinet exterior. Press the Start button to begin a game, or during the diagnostic mode, to ask for HELP.
  • Page 23: Game Operation

    GAME OPERATION CAUTION After assembly and installation at its location, this game must be plugged into a properly grounded outlet to prevent shock hazard, and to assure proper game operation. DO NOT use a 'cheater' plug to defeat the ground pin on the line cord. DO NOT cut off the ground pin. POWERING UP.
  • Page 24 MENU SYSTEM OPERATION The System Menu allows you to choose from several menus, which in turn, lead to other menus to choose from. To access the System Menu, open the coin door and press the Enter button. The System Menu appears on the screen. Press either the Up or the Down buttons to move the cursor up or down the screen.
  • Page 25: Diagnostics

    DIAGNOSTICS Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Diagnostic menu. Press the Enter button to open the menu when it is selected. Once the Diagnostic menu is open, use the Up and Down buttons to move the cursor and select a test.
  • Page 26: Solenoid Test

    SOLENOID TEST The Solenoid test has three modes -- Repeat, Stop, and Run. Only one solenoid should pulse at a time. The system has detected a problem if more than one solenoid pulses, a solenoid comes on and stays on, or no solenoids pulse during the Repeat and Run modes. Repeat: The Repeat mode activates an individual solenoid.
  • Page 27: Adjustments

    ADJUSTMENTS Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Adjustment menu. Press the Enter button to open the menu when it is selected. Once the Adjustment menu is open, use the Up and Down buttons to move the cursor and select a sub-menu.
  • Page 28: System Adjustments

    SYSTEM ADJUSTMENTS Extra Ball This adjustment leads to a menu of adjustments for the Extra Ball feature. Match This adjustment lead to a menu of adjustments for the Match feature. Replay This adjustment leads to a menu of adjustments for the Replay feature. Power Saver This adjustment leads to a menu of adjustments for the Power Saver feature.
  • Page 29: Feature Adjustments

    System Adjustments Continued… Allow Chase Ball The Chase Ball feature will attempt to keep a game operational in the event that a ball becomes stuck on the playfield. After a number of unsuccessful ball searches, the game software will end the player’s current ball, give a bonus award, then serve a new ball (or end the game if that was the last ball in the player’s game).
  • Page 30 Feature Adjustments Continued… Question Mark Difficulty Controls the difficulty of the “Question Mark” scenes (Martian Tank, Martian Aerobics, Martian Bowling, and Martian Autopsy). Harder settings require more shots to qualify the completion of the scenes. Settings: Extra Easy, Easy, Medium, Hard, Extra Hard Drive-In Demolition Difficulty Controls the difficulty of the “Drive-In Demolition”...
  • Page 31 Feature Adjustments Continued… Missile Extra Ball #1 The number of ”Missile” shots (Left Loop, Left Ramp, Right Ramp, Right Loop) required to light the first “Missile” extra ball. Settings: 10-30, Off Missile Extra Ball #2 The number of “Missile” shots (Left Loop, Left Ramp, Right Ramp, Right Loop) required to light the second “Missile”...
  • Page 32: Game Pricing

    Feature Adjustments Continued… Disable Jet Exit Post Provided for use when the Jet Exit Post is broken and/or intermittent. Setting this adjustment to “Yes” will keep the Jet Exit Post from being activated during game play and ball search, and provide additional game play software compensation for the broken/intermittent device.
  • Page 33 High Scores Continued… H.S.T.D. 1 Credits H.S.T.D. 2 Credits H.S.T.D. 3 Credits H.S.T.D. 4 Credits The number of credits or tickets awarded whenever a player exceeds the four highest scores. Settings: 00 to 10 Factory Setting: 1 H.S.T.D. Reset Every The number of games to be played before an automatic reset of the displayed Highest Score occurs.
  • Page 34: Bookkeeping

    BOOKKEEPING Audits Cannot Be Set, They Can Only Be Cleared. Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Bookkeeping menu. Press the Enter button to open the menu when it is selected.
  • Page 35: Standard Audits

    STANDARD AUDITS Games Started Right Drains Total Plays Game Tilts Average Game Time Slam Tilts Balls Played Plumb Bob Tilts Average Ball Time Ball Roll Tilts Extra Balls XX XX% 1 Player Games Tickets Awarded XX XX% 2 Player Games Match Awards XX XX% 3 Player Games...
  • Page 36 Feature Audits Continued… Martian Bowling Started – The number of times the “Martian Bowling” Question Mark scene was started. Martian Autopsy Started – The number of times the “Martian Autopsy” Question Mark scene was started. Ball Capture Lit – The number of ball captures lit for Capture Multiball. Balls Captured –...
  • Page 37 Feature Audits Continued… Stroke of Luck Awards – The number of times the Stroke of Luck feature was awarded. Stroke of Luck “500,000” – The number of times Stroke of Luck awarded “500,000”. Stroke of Luck “1,000,000” – The number of times Stroke of Luck awarded “1,000,000”. Stroke of Luck “+5 Bonus X”...
  • Page 38: Histograms

    HISTOGRAMS Score Histograms Ball Histograms TIMESTAMPS Total Uptime Current Uptime System Downtime Last Game Start Last Service Credit EARNINGS CHARTS Last 24 Hours Last 21 Hours Last 21 Days Last 12 Hours 1-26...
  • Page 39: Utilities

    UTILITIES Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Utilities menu. Press the Enter button to open the menu when it is selected. Once the Utilities menu is open, use the Up and Down buttons to move the cursor and select a function.
  • Page 40: Set Location I.d

    SET LOCATION I.D. This utility allows the operator to show the game's location on printouts. Press the Enter button to open the utility. Use the Up and Down buttons to move the cursor and select letters. Press the Enter button to lock in desired letters. UPDATE GAME CODE CODE (You will typically want to run the latest update).
  • Page 41: Clear Credits

    PRESET TABLES Difficulty Settings Adjustment Extra Easy Easy Medium Hard Extra Hard Paris Saucer Hits Big-O-Beam Barn Hits MKW TVs with Static Tower Struggle Tower Hits Question Mark Difficulty Extra Easy Easy Medium Hard Extra Hard Drive-In Demolition Difficulty Extra Easy Easy Medium Hard...
  • Page 42: Printouts

    PRINTOUTS Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Printouts menu. Press the Enter button to open the menu when it is selected. Once the Printouts menu is open, use the Up and Down buttons to move the cursor and select a function.
  • Page 43: Language

    LANGUAGE Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Language menu. Press the Enter button to open the menu when it is selected. Once the Language menu is open, use the Up and Down buttons to move the cursor and select a language.
  • Page 44: Routine Maintenance Information

    ROUTINE MAINTENANCE INFORMATION  CLEANING Good game action and extended playfield life are the results of regular playfield cleaning. During each collection stop, the playfield glass should be removed and thoroughly cleaned using only a non- abrasive sprayed liquid glass cleaner and a soft cloth. The playfield should be wiped off with a clean, lint-free cloth.
  • Page 45  MEMORY The ROM chips contain the computer operating instructions. Memory devices are very sensitive to static charges. Use grounding precautions when handling these parts. To remove a ROM chip from its socket, carefully note its position and then lift the chip using a chip extraction tool.
  • Page 46  GLASS PARTS Wear protective gloves and use both hands when carrying or moving parts made of glass. Fluorescent tubes and CRTs will usually implode if broken. Glass pieces can fly eight feet (two meters) or more from the point of impact. ...
  • Page 47 Switch Contacts Continued… Flipper Switches. This game uses the Fliptronic II Electronic Flipper System. The End-of-Stroke switches are NORMALLY OPEN. The switch should close when the flipper is energized. All E.O.S. switches are gold flashed computer grade leaf switches. Only low computer current is carried through these switches.
  • Page 48: Led And Fuse List

    LED AND FUSE LIST POWER DRIVER BOARD LED LIST LED 1 Watchdog LED 10 +20V Flashlamps LED 2 Health LED 11 Solenoid Power 1 LED 3 +18V Lamp Matrix A LED 12 Solenoid Power 2 LED 4 +50V Lower Right Flipper LED 13 Solenoid Power 3 LED 5...
  • Page 51 Items listed as Associated Parts are not sold as part of the main assembly. Associated Parts are only sold separate.
  • Page 52: Cabinet Assembly

    50070-CAB Cabinet Assembly...
  • Page 53 50070-CAB Cabinet Assembly Parts List Item Part Number Description 04-12480.5 Cabinet 01-11400-1 Leg Mounting Bracket (x4) Leg Assembly – Black Ridge (x4) A-19514-6 08-7377 Leg Leveler/Adjuster (x4) Playfield Slide Track – Right 01-15132-1 04-12610 Stay Arm A-22996 Lockdown Bracket Assembly Speaker, 6.5”...
  • Page 54: Back Box Assembly

    50070-BB Back Box Assembly Item Part Number Description 24-8809 Fluorescent Lamp 15W, 18” Item Part Number Description 04-12489.4 Back Box 04-12752 Ballast Mounting Bracket A-22982 Back Boor Assembly A-23155 Ballast Assembly 01-15131 Door Channel A-23160 CPU/AC Power Cable 03-9992 Knob H-22737-1.1 AC/Speaker Cable A-22981...
  • Page 55 04-12602 Prism PCB Assembly Designator Part Number Description R1-R14, R17, R18, R52-R54, R56, R65, R66, 5020-14156-00 Resistor, 10K, 5%, 1/10W, R0805 R69-R73 5020-14160-00 Resistor, 330, 5%, 1/10W, R0805 R62, R63, R64, R67, R68 5020-14152-00 Resistor, 100, 5%, 1/10W, R0805 Capacitor, 10f, 16V 20%, SMD TANT C2, C11, C34, C35, C47, C48 C49, C64, C65, 5051-14151-00 C50, C51...
  • Page 56: Power Driver Board Assembly

    04-12329 Power Driver Board...
  • Page 57 04-12329 Power Driver Board Parts List Part Number Description Designator Capacitor, 0.1f, 50V 20% Axial 5043-08996-00 C1, C2, C8-C54, C63-C70, C73, C85-C88, C108-C113, C117-C119, C126, C127 Capacitor, 4.7f, 35V 20% 5040-13098-00 C3, C83 5040-09365-00 Capacitor, 1f, 63V +50%-10% Axial Capacitor, 100f 50V 5% Axial 5048-11029-00 C5-C7 5040-15413-00...
  • Page 58 04-12621 P2000 Audio Amplifier PCB Assembly Designator Part Number Description Designator Part Number Description 5020-14156-00 Resistor, 10K, 1/10W 5%R0805 C5, C6, C11, C12 5052-15041-00 Capacitor, .22f, 25V Y5V, 0805 R19, R29 5020-16081-00 Resistor, 18K, 1/10W 5% 0805 C30, C32, C40 Capacitor, .068f, 25V 10%, C13, C27, C28, 5052-16078-00...
  • Page 59: Coin Door Interface Pcb Assembly

    04-12492 Coin Door Interface PCB Assembly Designator Part Number Description D1-D25 5070-09054-00 Diode, 1N4004, 1.0A 5791-13356-24 Header, PCB Mount, 0.165 Center, 24 Pin 5791-13356-20 Header, PCB Mount, 0.165 Center, 20 Pin 5791-13830-08 8H, Straight Square Pin, .100 Solid Tab 5791-13830-07 7H, Straight Square Pin, .100 Solid Tab J1, J10 5791-13830-15...
  • Page 60 A-18617-1 Trough IR LED PCB Assembly Designator Part Number Description LED1 – LED5 5671-12731-00 Infra Red Diode 5791-12622-09 Connector, 9-Pin Header Sq. A-18618-1 Trough IR Photo Transistor PCB Assembly Designator Part Number Description Q1 – Q5 5163-14114-00 Infra Red Photo Transistor 5791-12622-09 Connector, 9-Pin Header Sq.
  • Page 61 A-20246 10-Opto PCB Assembly w/Bracket Designator Part Number Description A-18159.1 10-Opto PCB Assembly 5040-10974-00 Capacitor, 100M, 35V radial Capacitor, 0.1M, 50V 20% Ax. C2–C4 5043-08996-00 D1-D13 5070-09054-00 Diode 1N4004, 1.0A J1, J2 5791-10862-09 Connector, 9-Pin Header 5791-10862-12 Connector, 12-Pin Header J4- J6 5791-10862-05 Connector, 5-Pin Header...
  • Page 62: Auto-Fire Board Assembly

    A-22429-4 Auto-Fire Assembly Item Part Number Description 01-14618.1 Auto-Fire Bracket A-6306-2 Plunger 03-7067 Coil Tubing 04-10910-1 Coil Centering Bracket AE1-23-800 Coil Assembly 10-135 Spring 23-6420 Rubber Grommet 4408-01119-01 Nut 8-32 ESN/NTM 2-12...
  • Page 63: Ball Trough Assembly Complete

    A-19963-4 Ball Trough Assembly Item Part Number Description Item Part Number Description A-16809-2 Ball Trough Welded 4408-01119-00 Nut 8-32 ESN Assembly 23-6702 Bumper Plug 01-11587 Ball Trough Front A-18617-1 Trough IRED LED PCB A-6306-2 Bell Armature Assembly Assembly AE1-26-1500 Coil A-18618-1 Trough IRED Transistor 01-8-508-T...
  • Page 64 A-23004-R-2 Flipper Assembly Centerline of flipper shaft (not shown). Item Part Number Description 16a)2. 01-9376 Bracket Retaining Spring Item Part Number Description 16a)3. 04-11222 Locking Stud A-14877.1-R Flipper Bracket Assembly, Right 16a)4. 4410-01127-00 Nut 10-32 Hex Heavy Duty SW-1A-194 Switch Assembly 16a)5.
  • Page 65 A-23001-L-2 Flipper Assembly Centerline of flipper shaft (not shown). Item Part Number Description 16a)2. 01-9376 Bracket Retaining Spring Item Part Number Description 16a)3. 04-11222 Locking Stud B-13104.1-L Flipper Bracket Assembly, Right 16a)4. 4410-01127-00 Nut 10-32 Hex Heavy Duty SW-1A-194 Switch Assembly 16a)5.
  • Page 66 A-17811 Kicker Assembly Item Part number Description Associated Parts: 02-2364 Coil Plunger Item Part number Description A-17810 Kicker Mounting Bracket A-22207-6 Coil & Bracket Assembly Assembly-Left A-12664 Crank Assembly A-17808 Bracket & Stop Assembly 12-6227 Hair Pin Clip 01-8-508-S Coil Retainer Bracket 4006-01017-06 MS 6-32 x 3/8”...
  • Page 67: Skip Ramp Assembly

    A-22989 Skip Ramp Assembly Item Part Number Description 01-15142 Main Bracket 04-12615 Ramp Bracket 04-12616.2 Skip Ramp Armature Assembly 23-6420 Grommet Flipper Coil – Yellow FL1-11753 03-7067-6 Coil Tubing 04-10911-1 Coil Centering Bracket 5647-12693-07 Sub-Mini Micro Switch 01-8600 Insulator 01-8240 Plate Nut 2-56 4002-01105-08 MS 2-56 x ½...
  • Page 68: Popper Assembly

    A-23156 Popper Assembly Item Part Number Description 04-12741 Popper Bracket 04-10322-2 Coil Bracket 04-10291 Armature & Extension Assembly 10-135 Plunger Spring 03-7067 Coil Tubing AE1-25-1000 Coil Assembly 03-8561 Ball Popper Cup 4106-01152-08 SMS 6-32 x ½ TFP – FLH 4408-01119-01 Nut 8-32 ESNA – NTM 23-6420 Grommet A-16909...
  • Page 69 A-15211-1 1 Bank Drop Target Assembly Item Part Number Description 03-8750 Flush Target Item Part Number Description A-14617 Bracket & Post Assembly 5070-09054-00 Diode 1N4004 1.0A 4408-01119-01 Nut 8-32 ESNA-NTM 5647-12693-31 Sub Mini Micro Switch A-11397 Drop Target Stop Bracket 01-8600 Insulator 4002-01105-10 MS 2-56 x 5/8”...
  • Page 70: 3-Ball Popper Assembly

    A-20680-1 3 Ball Popper Assembly GRY/YEL Item Part Number Description 04-10323 3 Ball Popper Frame 04-10322-2 Coil Bracket 03-7067 Coil Tubing AE1-23-800 Coil Assembly 04-10291 Armature & Extension Assembly 10-135 Plunger Spring 03-8561 Ball Popper Cup 4106-01152-08 SMS 6-32 x ½” TFP-FLH 23-6420 Grommet A-16908...
  • Page 71: Diverter Mechanism Assembly

    A-22993 Diverter Mechanism Assembly Item Part Number Description 04-12619 Diverter Mech Bracket 04-10911-6 ¾ Coil Centering Bracket 04-10911-1 ¾ Coil Centering Bracket FL1-22241 Flipper Coil 03-7066-5 Coil Tubing 10-303 Master Spring A-16636 Diverter Plunger Assembly 02-4793 Diverter Plunger 10-389 Gate Spring Roll Pin, 1/8”...
  • Page 72: Opto Bracket Assembly

    A-23012 Opto Bracket Assembly GRY/YEL Item Part Number Description 01-15162.1 Opto Mounting Bracket A-16908 Opto LED Assembly A-16909 Opto P/T Assembly 4106-01013-06 SMS #6 x 3/8” P-PH T-25 H-23022-5 4 Pin Square Opto Cable (Typ. 4) A-17796 Ball Gate Actuator Assembly Item Part Number Description...
  • Page 73: Up/Down Post Assembly

    A-22977 Up/Down Post Assembly Item Part Number Description 01-15122 Up/Down Post Assembly Bracket A-17986 Bell Armature Assembly 10-135 Plunger Spring 04-10910-1 Coil Centering Bracket 03-7067-5 Coil Tubing AE1-26-1500 Coil 23-6420 Grommet 4408-01119-01 Nut 8-32 ESNA/NTM 2-23...
  • Page 74: Ball Catcher Assembly

    A-22992 Ball Catcher Assembly Bend this end of spring up 90 degrees to allow for installation into item 2. Item Part number Description 01-15193.2 Ball Catcher Main Bracket 01-15194 Backstop mounting Bracket 03-10008 Ball Catcher Backstop 02-5476 Ball Catcher Shaft 5647-12693-11 Sub Mini Micro Switch 01-8600 Insulator...
  • Page 75: Martian Mechanism Assembly

    A-22960 Martian Mechanism Assembly Playfield shown for reference only Item Part Number Description 01-15123 Martian Mechanism Main Bracket 20-8790-2 Nyliner Bearing 04-10910-7 Coil Centering Bracket 23-6420 Rubber Grommet 04-12595.2 Martian Plunger Assembly 10-135 Plunger Spring 03-7067 Coil Tubing AE1-26-1500 Coil 04-10910-1 Coil Centering Bracket 4408-01119-01 Nut 8-32 ESNA-NTM...
  • Page 76: Jet Coil & Bracket Assembly

    A-22205-4 Jet Coil & Bracket Assembly Item Part Number Description Associated Parts: (Not Shown) 04-10888 Bracket and Stop Item Part Number Description Assembly A-12030-3 Jet Bumper Leaf Switch 01-1747 Coil Retainer Bracket Assembly 01-5492 Armature Link (Steel) 10a) A-16443-1 Jet Bumper Switch and 01-5493 Armature Link (Bakelite) Diode Assembly...
  • Page 77: Jet Bumper Assembly

    B-9414-6 Jet Bumper Assembly (Two B-9414-6 assemblies required. One to be used in conjunction with associated part number 03-8254-9, item 8, and the other to be used with item 9, part number 31-3437-24.) Item Part Number Description A-4754 Bumper Ring Assembly 03-6009-A5 Bumper Base Bumper Wafer –...
  • Page 78 B-13123-2 Jet Bumper Assembly Item Part Number Description A-4754 Bumper Ring Assembly 03-6009-A5 Bumper Base Bumper Wafer – Black 03-6035-7 03-7443-5 Bumper Body 10-7 Spring 2-28...
  • Page 79: Tilt Mechanism Assembly

    04-10346.1 Tilt Mechanism Assembly 04-10346 TILT MECHANISM ASSY. 20-6502-A PLUMB BOB 20-10289 FASTENER 2-29...
  • Page 80: Power Control Box Assembly

    A-22966 Power Control Box Assembly Item Part Number Description Item Part Number Description 01-15126 Power Control Box H-17543 Jumper, Hot Cable 04-12597 Switch Mounting Plate H-23014 Jumper, Hot Interface 5642-13935-00 Rocker Switch – DPST H-17545 Jumper, SW/Fuse Cable 5733-14734-00 Fuse Holder, 5 x 20mm H-17542 Jumper, Ground Cable 5851-13867-00 Outlet, IEC Connector...
  • Page 81: Power Interface/Cordset Application Chart

    Power Interface/Cordset Application Chart UNIVERSAL VOLTAGE 4AMP 5AMP POWER COUNTRY PWR. PROGRAMMING FUSE FUSE ADAPTER CORDSET INTERFACE JUMP CABLE CORD ASSEMBLY UNITED STATES CANADA TAIWAN MEXICO CENTRAL AMERICA SOUTH KOREA PUERTO RICO AUSTRIA BELGIUM FINLAND FRANCE GREECE HOLLAND HUNGARY NETHERLA NETH.
  • Page 82: Computer Case Assembly

    A-22724 Computer Case Assembly Item Part Number Description 04-12370.5 Computer Case A-23301 Computer Case Top Assembly 04-12604 Mother Board Fan/Heat Sink – Socket 7 20-10698 SDRAM DIMM Memory Module – 168 Pin 04-12618 04-12621 Audio Amp Assembly 20-10578 Power Supply 01-15195 Power Supply Switch Cover 03-7601-4...
  • Page 83: Upper Playfield Ramps

    50070-PL Upper Playfield Ramps Item Part Number Description A-23017 Lower Right Ramp Assembly A-23013 Left ramp Assembly A-23016 Upper Right Ramp Assembly 01-15166 Bridge 2-33...
  • Page 84: Upper Playfield Parts

    50070-PL Upper Playfield Parts 2-34...
  • Page 85 Upper Playfield Parts Item # Part Number Description Item # Part Number Description 01-14003-2 Right Playfield Hanger A-22205-4 Jet Bumper Coil Assembly AE1-26-1200 Coil A-22429-4 Auto-fire Kicker A-12030-3 Jet Bumper Switch Assy. AE1-23-800 Coil B-9414-6 Jet Bumper Assembly A-23006 Bottom Arch 03-8254-9 Red Cap 03-8544-1...
  • Page 86: Lower Playfield Parts

    50070-PL Lower Playfield Parts Item Part Number Description 01-14003-1 Playfield Hanging Bracket - Right 01-14003-2 Playfield Hanging Bracket - Left Playfield Slide Foot – 04-12608-1 Right Playfield slide Foot – Left 04-12608-2 01-15133.2 Playfield Support Bracket 01-15201.1 Playfield Side Rails A-20246 10 Opto PCB Assembly w/Brackets...
  • Page 87 50070-PL Rubber Parts Item Part Number Description Qty. Item Part Number Description Qty. 1” Black Rubber Ring 23-6552 Yellow Rubber Bumper Sleeve 23-6694-6 1-1/4” Black Rubber Ring 23-6556 Black Rubber Bumper Sleeve 23-6694-7 2” Black Rubber Ring 23-6641 Black Rubber Bumper 23-6694-9 3/32”...
  • Page 88 50070-PL Lamp Locations (Matrix A) Note: Lamp, item number 24A not shown. START LAUNCH 2-38...
  • Page 89 Lamp Matrix A Locations Item Lamp Assembly Bulb Type Bulb Socket Description Number Part Number Part Number Part Number Not Used Not Used Not Used Not Used NOT USED Not Used Not Used Not Used Not Used NOT USED 20-10696 Not Sold Separate Not Sold Separate Not Sold Separate...
  • Page 90 50070-PL Lamp Locations (Matrix B) 2-40...
  • Page 91 Lamp Matrix B Locations Item Lamp Assembly Bulb Type Bulb Socket Description Number Part Number Part Number Part Number 04-12614 #555 24-8768 24-8767 SECRET WEAPON 04-12614 #555 24-8768 24-8767 TOWER STRUGGLE 04-12614 #555 24-8768 24-8767 CENTER SAUCER BEAM (LEFT) 04-12614 #555 24-8768 24-8767...
  • Page 92 50070-PL Playfield Switch Locations START LAUNCH 2-42...
  • Page 93 Switch Locations Item Switch Assembly Part Number OR Switch Part Number Description Number Opto Assembly Part Number ----- SW-1A-194 *LOWER RIGHT FLIPPER E.O.S. ----- SW-1A-194 *LOWER LEFT FLIPPER E.O.S. NOT USED NOT USED UPPER RIGHT FLIPPER E.O.S NOT USED NOT USED UPPER LEFT FLIPPER E.O.S.
  • Page 94 50070-PL Solenoid/Flasher Locations 2-44...
  • Page 95 Solenoid/Flasher Locations Item Assembly Part Number Coil or Flasher Description Number Part Number A-22960 AE1-26-1500 LEFT MARTIAN A-22960 AE1-26-1500 RIGHT MARTIAN A-22977 AE1-26-1500 JET EXIT POST A-17796 A-14406 RIGHT GATE A-17796 A-14406 LEFT GATE A-15211-1 SM1-26-600 DROP TARGET DOWN A-15211-1 AE1-26-1200 DROP TARGET UP A-23156...
  • Page 96: Lamp Matrix A

    LAMP MATRIX A COLUMN YEL-BRN YEL-RED YEL-ORG YEL-BLK YEL-GRN YEL-BLU YEL-VIO YEL-GRY J108-9 J108-10 J108-11 J108-12 J108-13 J108-14 J108-15 J108-16 BRN-BLK NOT USED TICKETS NOT USED RIGHT POPPER MULTIBALL SHOOTER LEFT SIDE RIGHT J108-1 ARROW LANE 9 SLINGSHOT (TOP) (BOTTOM) (BOTTOM) BRN-RED NOT USED...
  • Page 97: Switch Matrix

    SWITCH MATRIX COLUMN GRN-BRN GRN-RED GRN-ORG GRN-WHT GRN-BLK GRN-BLU GRN-VIO GRN-GRY J116-1 J116-2 J116-3 J116-4 J116-5 J116-6 J116-7 J116-8 U45-18 U45-17 U45-16 U45-15 U45-14 U45-13 U45-12 U45-11 WHT-BRN RIGHT NOT USED CENTER TROUGH RIGHT LEFT MARTIAN NOT USED J116-12 RAMP LOOP REED LOCKUP SLINGSHOT...
  • Page 98: Solenoid Table

    SOLENOID TABLE Solenoid Function Fuse Power Power Drive Drive Drive Solenoid Part Wire Transistor Wire Number or Playfield Color Playfield Color Flasher Type LEFT MARTIAN F101 J102-1 RED-BRN J110-13 VIO-BRN AE1-26-1500 RIGHT MARTIAN F101 J102-1 RED-BRN J110-14 VIO-RED AE1-26-1500 JET EXIT POST F101 J102-1 RED-BRN...
  • Page 101 Schematics for standard PINBALL 2000 PC boards that are located in the cabinet and backbox are found in the PINBALL 2000 Schematic Manual. Schematics for PC boards attached to the playfield are found in this section.
  • Page 102: Lamp Matrix A

    LAMP MATRIX A COLUMN YEL-BRN YEL-RED YEL-ORG YEL-BLK YEL-GRN YEL-BLU YEL-VIO YEL-GRY J108-9 J108-10 J108-11 J108-12 J108-13 J108-14 J108-15 J108-16 BRN-BLK NOT USED TICKETS NOT USED RIGHT MULTIBALL SHOOTER LEFT SIDE RIGHT J108-1 POPPER LANE 9 SLINGSHOT ARROW (TOP) (BOTTOM) (BOTTOM) BRN-RED NOT USED...
  • Page 103 LAMP MATRIX B COLUMN YEL-BRN YEL-RED YEL-ORG YEL-BLK YEL-GRN YEL-BLU YEL-VIO YEL-GRY J107-10 J107-11 J107-12 J107-13 J107-14 J107-15 J107-16 J107-17 RED-BRN SECRET BIG-O-BEAM MARS MARTIAN RIGHT LOOP MARTIAN BOTTOM JET SHOOTER J107-1 WEAPON KNEADS HARRY ARROW TARGET 5 BUMPER LANE 1 WOMEN HOUR (RT.
  • Page 104 SWITCH MATRIX COLUMN GRN-BRN GRN-RED GRN-ORG GRN-WHT GRN-BLK GRN-BLU GRN-VIO GRN-GRY J116-1 J116-2 J116-3 J116-4 J116-5 J116-6 J116-7 J116-8 U45-18 U45-17 U45-16 U45-15 U45-14 U45-13 U45-12 U45-11 WHT-BRN RIGHT NOT USED CENTER TROUGH RIGHT LEFT MARTIAN NOT USED J116-12 RAMP LOOP REED LOCKUP SLINGSHOT...
  • Page 105 SWITCH MATRIX CIRCUIT COIN SLOT SWITCH CIRCUIT DIAGNOSTIC SWITCH CIRCUIT...
  • Page 106 PLAYFIELD FLIPPER SWITCH (E.O.S.) CIRCUIT CABINET FLIPPER SWITCH CIRCUIT...
  • Page 107: Solenoid Table

    SOLENOID TABLE Solenoid Function Fuse Power Power Drive Drive Drive Solenoid Part Wire Transistor Wire Number or Playfield Color Playfield Color Flasher Type LEFT MARTIAN F101 J102-1 RED-BRN J110-13 VIO-BRN AE1-26-1500 RIGHT MARTIAN F101 J102-1 RED-BRN J110-14 VIO-RED AE1-26-1500 JET EXIT POST F101 J102-1 RED-BRN...
  • Page 108: Solenoid Wiring-Coils

    SOLENOID WIRING COILS...
  • Page 109 FLASHLAMPS...
  • Page 110 CIRCUIT for SOLENOIDS 1 to 16 CIRCUIT for SOLENOIDS 17 to 28 3-10...
  • Page 111: Flipper Coil Circuit

    FLIPPER COIL CIRCUIT 3-11...
  • Page 112: Upper And Lower Right Flipper Circuits

    UPPER AND LOWER RIGHT FLIPPER CIRCUITS 3-12...
  • Page 113: Upper And Lower Left Flipper Circuits

    UPPER AND LOWER LEFT FLIPPER CIRCUITS 3-13...
  • Page 114: Switch Flipper Button Assembly

    2 SWITCH FLIPPER BUTTON ASSEMBLY 04-12612 Left Side Flipper J1-1 Black, Ground from Power Driver Board at J113-10 J1-2 Key J1-3 Black-Blue, Flipper Button from Power Driver Board at J113-7 J1-4 Black-Gray, Feature Button from Power Driver Board at J113-9 Right Side Flipper J1-1 Black, Ground from Power Driver Board at J113-10 J1-2 Key...
  • Page 115: 10-Opto Switch Board Assembly

    10-Opto Switch Board Assembly A-18159.1 J1-1 GRY-VIO To switch #47 LED board NOT USED J1-2 GRY-BLU To switch #46 LED board J1-3 GRY-GRN To switch #45 LED board J5-1 GRN-RED To switch #52 LED board J1-4 GRY-BLK To switch #44 LED board J5-2 Ground to switch #52 LED board J1-5...
  • Page 116: 10-Opto Switch Board Schematic

    10-Opto Switch Board Schematic A-18159.1 3-16...
  • Page 117: Ball Trough Infrared Led Board Assembly

    Ball Trough Infrared LED Board Assembly A-18617-1 (Transmitter - Green Board) J1-1 J1-2 J1-3 GRY-GRN, For TROUGH BALL 4 switch #45 from 10-Opto Switch Board J1-3 J1-4 GRY-BLK, For TROUGH BALL 3 switch #44 from 10-Opto Switch Board J1-4 J1-5 GRY-ORG, For TROUGH BALL 2 switch #43 from 10-Opto Switch Board J1-5 J1-6...
  • Page 118: Ball Trough Infrared Photo Transistor Board Assembly

    Ball Trough Infrared Photo Transistor Board Assembly A-18618-1 (Receiver - Blue Board) J1-1 GRY-YEL, +12V from 10-Opto Switch Board J2-9 J1-2 J1-3 ORG-BRN, For TROUGH EJECT switch #41 from 10-Opto Switch Board J2-8 J1-4 ORG-RED, For TROUGH BALL 1 switch #42 from 10-Opto Switch Board J2-7 J1-5 ORG-BLK, For TROUGH BALL 2 switch #43 from 10-Opto Switch Board J2-5...
  • Page 119: Wiring Diagram For The Ball Trough Assembly Opto Switches

    Wiring Diagram for the Ball Trough Assembly Opto Switches This diagram shows the opto switches in the Ball Trough Assembly only. See page 3-21 for the individual playfield opto switches. The Ball Trough Assembly opto switches are: Switch #41 Trough Eject Switch #42 Trough Ball 1 Switch #43...
  • Page 120 Individual LED Board Assembly A-16908 (Transmitter-Green Board) Individual Photo Transistor Board Assembly A-16909 (Receiver-Blue Board) Typical Circuit Diagram 3-20...
  • Page 121: Wiring Diagram For Individual Playfield Opto Switches

    Wiring Diagram for Individual Playfield Opto Switches This diagram shows the wiring for individual playfield opto switches only. See page 3-19 for the wiring diagram for the Ball Trough Assembly opto switches. The individual playfield opto switches are: Switch #46 Right Popper Switch #47 Jet Eject...
  • Page 122: Coin Door Interface Board

    Coin Door Interface Board 04-12492 J1-1 BLK-YEL Slam Tilt J5-1 BLK-BRN Slam Switch J1-2 BLK-RED Interlock Switch J5-2 BLK-RED Interlock Switch J1-3 BLK-ORG Plumb Bob Tilt J5-3 BLK-ORG Plumb Bob Tilt J1-4 J5-4 BLK-YEL Misc. J1-5 BLK-GRN Right Flipper 1 J5-5 BLK-GRN Right Flipper 1 J1-6...
  • Page 123 Coin Door Interface Board Continued… J8-1 YEL-VIO Lamp Column 1 J8-2 YEL-RED Lamp Column 2 J8-3 YEL-ORG Lamp Column 3 J8-4 BRN-BLK Lamp Row 1 J8-5 BRN-RED Lamp Row 2 J8-6 BRN-ORG Lamp Row 3 J8-7 BRN-YEL Lamp Row 4 J8-8 GRY-GRN Ticket Notch J8-9...
  • Page 124: Coin Door Interface Board Schematic

    Coin Door Interface Board Schematic 04-12492 3-24...
  • Page 125 Power Driver Board Assembly 04-12329 J100 DB25 Parallel Port Extension Cable for Data to/from CPU motherboard J101-1/J102-1 RED-BRN Power for solenoids 1 to 4 J101-2/J102-2 RED-BLK Power for solenoids 5 to 8 J101-3/J102-3 RED-ORG Power for solenoids 9 to 12 J101-4/J102-4 Ground J101-5/J102-5...
  • Page 126 Power Driver Board Continued… J105-1 BLU-WHT 18V AC Secondary for Lamp Matrix A J105-2 BLU-WHT 18V AC Secondary for Lamp Matrix A J105-3 WHT-BLU 18V AC Secondary for Lamp Matrix B J105-4 WHT-BLU 18V AC Secondary for Lamp Matrix B J105-5 BLK-YEL 51.4V AC Secondary...
  • Page 127 Power Driver Board Continued... J110-1/J111-1 BLU-BRN Solenoid Drive 17 J110-2/J111-2 BLU-RED Solenoid Drive 18 J110-3/J111-3 BLU-ORG Solenoid Drive 19 J110-4/J111-4 BLU-YEL Solenoid Drive 20 J110-5/J111-5 BLU-GRN Solenoid Drive 21 J110-6/J111-6 BLU-BLK Solenoid Drive 22 J110-7/J111-7 BLU-VIO Solenoid Drive 23 J110-8/J111-8 BLU-GRY Solenoid Drive 24 J110-9/J111-9...
  • Page 128 Power Driver Board Continued... J114-1 ORG-BRN Direct Switch 1-Left Coin Slot J114-2 ORG-RED Direct Switch 2-Center Coin Slot J114-3 ORG-BLK Direct Switch 3-Right Coin Slot J114-4 ORG-YEL Direct Switch 4-4 Coin Slot J114-5 ORG-GRN Direct Switch 5-Not Used J114-6 ORG-BLU Direct Switch 6-Not Used J114-7 GRY-YEL...
  • Page 129 NOTES 3-29...
  • Page 130 LAMP MATRIX A COLUMN YEL-BRN YEL-RED YEL-ORG YEL-BLK YEL-GRN YEL-BLU YEL-VIO YEL-GRY J108-9 J108-10 J108-11 J108-12 J108-13 J108-14 J108-15 J108-16 BRN-BLK NOT USED TICKETS NOT USED RIGHT MULTIBALL SHOOTER LEFT SIDE RIGHT J108-1 POPPER LANE 9 SLINGSHOT ARROW (TOP) (BOTTOM) (BOTTOM) BRN-RED NOT USED...
  • Page 131 SWITCH MATRIX COLUMN GRN-BRN GRN-RED GRN-ORG GRN-WHT GRN-BLK GRN-BLU GRN-VIO GRN-GRY J116-1 J116-2 J116-3 J116-4 J116-5 J116-6 J116-7 J116-8 U45-18 U45-17 U45-16 U45-15 U45-14 U45-13 U45-12 U45-11 WHT-BRN RIGHT NOT USED CENTER TROUGH RIGHT LEFT MARTIAN NOT USED J116-12 RAMP LOOP REED LOCKUP SLINGSHOT...
  • Page 132 WARNINGS & NOTICES WARNING FOR SAFETY AND RELIABILITY, substitute parts and equipment modifications are not recommended. Use of Non-WILLIAMS parts or modifications of game circuitry, may adversely affect game play, or may cause injuries. SUBSTITUTE PART OR EQUIPMENT MODIFICATIONS may void FCC/CANADA Type Acceptance. BECAUSE THIS GAME IS PROTECTED by Federal copyright, trademark, and patent laws, unauthorized game conversions may be illegal under Federal law.

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