Summary of Contents for Bally Revenge from mars Pinbal 2000
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16-50070.2-101 April 1999 OPERATIONS MANUAL L I S T E D MANUAL INCLUDES Operations & Adjustments • Testing & Problem Diagnosis • Parts Information Wiring Diagrams & Schematics Williams Electronics Games, Inc., 3401 N. California Avenue, Chicago, IL 60618...
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SOLENOID TABLE Solenoid Function Fuse Power Power Drive Drive Drive Solenoid Part Wire Transistor Wire Number or Playfield Color Playfield Color Flasher Type LEFT MARTIAN F101 J102-1 RED-BRN J110-13 VIO-BRN AE1-26-1500 RIGHT MARTIAN F101 J102-1 RED-BRN J110-14 VIO-RED AE1-26-1500 JET EXIT POST F101 J102-1 RED-BRN...
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THESE ARE SOME OF THE NEW FEATURES AVAILABLE WITH PINBALL 2000: GAME PLAY The video display allows dynamic interactive features. The video display allows many playfield devices to occupy the same position at different times in the game. Video can clearly lead the player through the game, making clear what is happening each time that a target is hit.
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CABINET AND BACKBOX FEATURES CONTINUED… Provision available for CPU case padlock in backbox. Backglass stores easily over playfield glass and provides reflected image while servicing. The playfield is at proper playing angle with all leg levelers in their lowest position. The wiring from the backbox to the cabinet is only a few cables.
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Williams Electronics Games, Inc. reserves the rights to make modifications and improvements to its products. The specifications and parts identified in this manual are subject to change without notice.
TABLE OF CONTENTS SECTION 1 - GAME OPERATION & TEST INFORMATION............…… 1-1 Pinball Game Assembly Instructions................1-2 Raising the Playfield......................… 1-9 Game Control Locations………………………………………………………………………... 1-10 Game Operation…………………………………………………………………………………. 1-11 Menu System Operation and System Menu..............1-12 Diagnostics……....................…… 1-13 Switch Edges Test..................… 1-13 Single Switch Test..................…..
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Section 1 Continued... Printouts....................……………. 1-30 Language....................…………… 1-31 Routine Maintenance Information..................1-32 Service Information……………………………………………………………………………… 1-32 LED and Fuse List......................1-36 SECTION 2 - GAME PARTS INFORMATION..............…………. 2-1 Cabinet Assembly......................… 2-2 Back Box Assembly……………………………………………………………………………... 2-4 Prism PCB Board………………………………………………………………………………... 2-5 Power Driver Board Assembly..................2-6 Audio Amplifier Board Assembly..................
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ROM Summary TYPE BOARD LOCATION PART NUMBER Image Prism ROM Daughter Card U100 5341-16205-00 Image Prism ROM Daughter Card U101 5341-16206-00 Image Prism ROM Daughter Card U102 5341-16207-00 Image Prism ROM Daughter Card U103 5341-16208-00 Image Prism ROM Daughter Card U104 5341-16209-00 Image...
PINBALL GAME ASSEMBLY INSTRUCTIONS It takes two people to assemble a PINBALL 2000 game. Do not plug in or switch on power to the cabinet until assembly is complete! Power: Domestic 120V @ 60Hz Dimensions: Width: 24" approx. Foreign 230V @ 50Hz Length: 48"...
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3. Firmly grasp the playfield and slide it forward (toward you) along the bottom track slide brackets. Rotate the front of the playfield down and set it on the floor as shown in Figures 3 through 5. FIGURE 3 FIGURE 4 FIGURE 5 4.
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6. Next prepare the backbox. Cut the tie-wrap that holds the 9-pin serial cable, the 25-pin parallel cable and the power/speaker cable to the wood shipping brace. The shipping brace is held in place by two screws located on the left and right sides of the backbox. Remove the screws and shipping brace from the backbox.
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8. WITH THE HELP OF ANOTHER PERSON, carefully lift the backbox and set it on the cabinet. See Figure 9. FIGURE 9 9. Line up the four mounting holes in the cabinet with the mounting holes in the backbox. Place a bushing in each of the mounting holes from the inside of the cabinet.
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10. Slide the three cables back inside the backbox and connect them. Do not force cables onto connectors, they should plug in easily. See Figure 8, on page 1-4 to identify the cables. Route each cable through the unused plastic clamps attached to the inside of the cabinet. Plug the 9-pin serial cable into the bracket near the coin door and screw it securely in place (see Figure 11 below).
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16. The level is located on the right shooter rail. This allows the playfield pitch angle to be properly adjusted WITHOUT REMOVING THE GLASS. The first line, (closest to the front of the game), on the level is approximately 6 degrees. Every line thereafter is approximately another 1/2 degree of pitch. The recommended pitch is 6-1/2 degrees.
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18. Plug the line cord into the game cabinet. Match the prongs on the plug with the holes in the receptacle, and push the line cord securely into place. See Figure 15. FIGURE 15 19. Move the game into the desired location. Adjust the leg levelers so that the playfield pitch is the recommended 6-1/2 degrees.
RAISING THE PLAYFIELD CAUTION This game uses ski assemblies to raise and lower the playfield. Be sure the back of the playfield skis slide along the cabinet tracks until the feet hook into the loop at the end of the track. Before Raising the Playfield: Be sure there are no balls present in any of the ball-holding playfield devices (i.e.
GAME CONTROL LOCATIONS Cabinet Switches The ON/OFF SWITCH is on the bottom of the cabinet near the right front leg. The START BUTTON is a push-button to the left of the coin door on the cabinet exterior. Press the Start button to begin a game, or during the diagnostic mode, to ask for HELP.
GAME OPERATION CAUTION After assembly and installation at its location, this game must be plugged into a properly grounded outlet to prevent shock hazard, and to assure proper game operation. DO NOT use a 'cheater' plug to defeat the ground pin on the line cord. DO NOT cut off the ground pin. POWERING UP.
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MENU SYSTEM OPERATION The System Menu allows you to choose from several menus, which in turn, lead to other menus to choose from. To access the System Menu, open the coin door and press the Enter button. The System Menu appears on the screen. Press either the Up or the Down buttons to move the cursor up or down the screen.
DIAGNOSTICS Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Diagnostic menu. Press the Enter button to open the menu when it is selected. Once the Diagnostic menu is open, use the Up and Down buttons to move the cursor and select a test.
SOLENOID TEST The Solenoid test has three modes -- Repeat, Stop, and Run. Only one solenoid should pulse at a time. The system has detected a problem if more than one solenoid pulses, a solenoid comes on and stays on, or no solenoids pulse during the Repeat and Run modes. Repeat: The Repeat mode activates an individual solenoid.
ADJUSTMENTS Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Adjustment menu. Press the Enter button to open the menu when it is selected. Once the Adjustment menu is open, use the Up and Down buttons to move the cursor and select a sub-menu.
SYSTEM ADJUSTMENTS Extra Ball This adjustment leads to a menu of adjustments for the Extra Ball feature. Match This adjustment lead to a menu of adjustments for the Match feature. Replay This adjustment leads to a menu of adjustments for the Replay feature. Power Saver This adjustment leads to a menu of adjustments for the Power Saver feature.
System Adjustments Continued… Allow Chase Ball The Chase Ball feature will attempt to keep a game operational in the event that a ball becomes stuck on the playfield. After a number of unsuccessful ball searches, the game software will end the player’s current ball, give a bonus award, then serve a new ball (or end the game if that was the last ball in the player’s game).
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Feature Adjustments Continued… Question Mark Difficulty Controls the difficulty of the “Question Mark” scenes (Martian Tank, Martian Aerobics, Martian Bowling, and Martian Autopsy). Harder settings require more shots to qualify the completion of the scenes. Settings: Extra Easy, Easy, Medium, Hard, Extra Hard Drive-In Demolition Difficulty Controls the difficulty of the “Drive-In Demolition”...
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Feature Adjustments Continued… Missile Extra Ball #1 The number of ”Missile” shots (Left Loop, Left Ramp, Right Ramp, Right Loop) required to light the first “Missile” extra ball. Settings: 10-30, Off Missile Extra Ball #2 The number of “Missile” shots (Left Loop, Left Ramp, Right Ramp, Right Loop) required to light the second “Missile”...
Feature Adjustments Continued… Disable Jet Exit Post Provided for use when the Jet Exit Post is broken and/or intermittent. Setting this adjustment to “Yes” will keep the Jet Exit Post from being activated during game play and ball search, and provide additional game play software compensation for the broken/intermittent device.
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High Scores Continued… H.S.T.D. 1 Credits H.S.T.D. 2 Credits H.S.T.D. 3 Credits H.S.T.D. 4 Credits The number of credits or tickets awarded whenever a player exceeds the four highest scores. Settings: 00 to 10 Factory Setting: 1 H.S.T.D. Reset Every The number of games to be played before an automatic reset of the displayed Highest Score occurs.
BOOKKEEPING Audits Cannot Be Set, They Can Only Be Cleared. Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Bookkeeping menu. Press the Enter button to open the menu when it is selected.
STANDARD AUDITS Games Started Right Drains Total Plays Game Tilts Average Game Time Slam Tilts Balls Played Plumb Bob Tilts Average Ball Time Ball Roll Tilts Extra Balls XX XX% 1 Player Games Tickets Awarded XX XX% 2 Player Games Match Awards XX XX% 3 Player Games...
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Feature Audits Continued… Martian Bowling Started – The number of times the “Martian Bowling” Question Mark scene was started. Martian Autopsy Started – The number of times the “Martian Autopsy” Question Mark scene was started. Ball Capture Lit – The number of ball captures lit for Capture Multiball. Balls Captured –...
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Feature Audits Continued… Stroke of Luck Awards – The number of times the Stroke of Luck feature was awarded. Stroke of Luck “500,000” – The number of times Stroke of Luck awarded “500,000”. Stroke of Luck “1,000,000” – The number of times Stroke of Luck awarded “1,000,000”. Stroke of Luck “+5 Bonus X”...
HISTOGRAMS Score Histograms Ball Histograms TIMESTAMPS Total Uptime Current Uptime System Downtime Last Game Start Last Service Credit EARNINGS CHARTS Last 24 Hours Last 21 Hours Last 21 Days Last 12 Hours 1-26...
UTILITIES Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Utilities menu. Press the Enter button to open the menu when it is selected. Once the Utilities menu is open, use the Up and Down buttons to move the cursor and select a function.
SET LOCATION I.D. This utility allows the operator to show the game's location on printouts. Press the Enter button to open the utility. Use the Up and Down buttons to move the cursor and select letters. Press the Enter button to lock in desired letters. UPDATE GAME CODE CODE (You will typically want to run the latest update).
PRESET TABLES Difficulty Settings Adjustment Extra Easy Easy Medium Hard Extra Hard Paris Saucer Hits Big-O-Beam Barn Hits MKW TVs with Static Tower Struggle Tower Hits Question Mark Difficulty Extra Easy Easy Medium Hard Extra Hard Drive-In Demolition Difficulty Extra Easy Easy Medium Hard...
PRINTOUTS Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Printouts menu. Press the Enter button to open the menu when it is selected. Once the Printouts menu is open, use the Up and Down buttons to move the cursor and select a function.
LANGUAGE Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Language menu. Press the Enter button to open the menu when it is selected. Once the Language menu is open, use the Up and Down buttons to move the cursor and select a language.
ROUTINE MAINTENANCE INFORMATION CLEANING Good game action and extended playfield life are the results of regular playfield cleaning. During each collection stop, the playfield glass should be removed and thoroughly cleaned using only a non- abrasive sprayed liquid glass cleaner and a soft cloth. The playfield should be wiped off with a clean, lint-free cloth.
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MEMORY The ROM chips contain the computer operating instructions. Memory devices are very sensitive to static charges. Use grounding precautions when handling these parts. To remove a ROM chip from its socket, carefully note its position and then lift the chip using a chip extraction tool.
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GLASS PARTS Wear protective gloves and use both hands when carrying or moving parts made of glass. Fluorescent tubes and CRTs will usually implode if broken. Glass pieces can fly eight feet (two meters) or more from the point of impact. ...
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Switch Contacts Continued… Flipper Switches. This game uses the Fliptronic II Electronic Flipper System. The End-of-Stroke switches are NORMALLY OPEN. The switch should close when the flipper is energized. All E.O.S. switches are gold flashed computer grade leaf switches. Only low computer current is carried through these switches.
LED AND FUSE LIST POWER DRIVER BOARD LED LIST LED 1 Watchdog LED 10 +20V Flashlamps LED 2 Health LED 11 Solenoid Power 1 LED 3 +18V Lamp Matrix A LED 12 Solenoid Power 2 LED 4 +50V Lower Right Flipper LED 13 Solenoid Power 3 LED 5...
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Items listed as Associated Parts are not sold as part of the main assembly. Associated Parts are only sold separate.
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50070-CAB Cabinet Assembly Parts List Item Part Number Description 04-12480.5 Cabinet 01-11400-1 Leg Mounting Bracket (x4) Leg Assembly – Black Ridge (x4) A-19514-6 08-7377 Leg Leveler/Adjuster (x4) Playfield Slide Track – Right 01-15132-1 04-12610 Stay Arm A-22996 Lockdown Bracket Assembly Speaker, 6.5”...
50070-BB Back Box Assembly Item Part Number Description 24-8809 Fluorescent Lamp 15W, 18” Item Part Number Description 04-12489.4 Back Box 04-12752 Ballast Mounting Bracket A-22982 Back Boor Assembly A-23155 Ballast Assembly 01-15131 Door Channel A-23160 CPU/AC Power Cable 03-9992 Knob H-22737-1.1 AC/Speaker Cable A-22981...
04-12492 Coin Door Interface PCB Assembly Designator Part Number Description D1-D25 5070-09054-00 Diode, 1N4004, 1.0A 5791-13356-24 Header, PCB Mount, 0.165 Center, 24 Pin 5791-13356-20 Header, PCB Mount, 0.165 Center, 20 Pin 5791-13830-08 8H, Straight Square Pin, .100 Solid Tab 5791-13830-07 7H, Straight Square Pin, .100 Solid Tab J1, J10 5791-13830-15...
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A-18617-1 Trough IR LED PCB Assembly Designator Part Number Description LED1 – LED5 5671-12731-00 Infra Red Diode 5791-12622-09 Connector, 9-Pin Header Sq. A-18618-1 Trough IR Photo Transistor PCB Assembly Designator Part Number Description Q1 – Q5 5163-14114-00 Infra Red Photo Transistor 5791-12622-09 Connector, 9-Pin Header Sq.
A-23156 Popper Assembly Item Part Number Description 04-12741 Popper Bracket 04-10322-2 Coil Bracket 04-10291 Armature & Extension Assembly 10-135 Plunger Spring 03-7067 Coil Tubing AE1-25-1000 Coil Assembly 03-8561 Ball Popper Cup 4106-01152-08 SMS 6-32 x ½ TFP – FLH 4408-01119-01 Nut 8-32 ESNA – NTM 23-6420 Grommet A-16909...
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A-15211-1 1 Bank Drop Target Assembly Item Part Number Description 03-8750 Flush Target Item Part Number Description A-14617 Bracket & Post Assembly 5070-09054-00 Diode 1N4004 1.0A 4408-01119-01 Nut 8-32 ESNA-NTM 5647-12693-31 Sub Mini Micro Switch A-11397 Drop Target Stop Bracket 01-8600 Insulator 4002-01105-10 MS 2-56 x 5/8”...
A-22992 Ball Catcher Assembly Bend this end of spring up 90 degrees to allow for installation into item 2. Item Part number Description 01-15193.2 Ball Catcher Main Bracket 01-15194 Backstop mounting Bracket 03-10008 Ball Catcher Backstop 02-5476 Ball Catcher Shaft 5647-12693-11 Sub Mini Micro Switch 01-8600 Insulator...
B-9414-6 Jet Bumper Assembly (Two B-9414-6 assemblies required. One to be used in conjunction with associated part number 03-8254-9, item 8, and the other to be used with item 9, part number 31-3437-24.) Item Part Number Description A-4754 Bumper Ring Assembly 03-6009-A5 Bumper Base Bumper Wafer –...
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B-13123-2 Jet Bumper Assembly Item Part Number Description A-4754 Bumper Ring Assembly 03-6009-A5 Bumper Base Bumper Wafer – Black 03-6035-7 03-7443-5 Bumper Body 10-7 Spring 2-28...
A-22966 Power Control Box Assembly Item Part Number Description Item Part Number Description 01-15126 Power Control Box H-17543 Jumper, Hot Cable 04-12597 Switch Mounting Plate H-23014 Jumper, Hot Interface 5642-13935-00 Rocker Switch – DPST H-17545 Jumper, SW/Fuse Cable 5733-14734-00 Fuse Holder, 5 x 20mm H-17542 Jumper, Ground Cable 5851-13867-00 Outlet, IEC Connector...
Power Interface/Cordset Application Chart UNIVERSAL VOLTAGE 4AMP 5AMP POWER COUNTRY PWR. PROGRAMMING FUSE FUSE ADAPTER CORDSET INTERFACE JUMP CABLE CORD ASSEMBLY UNITED STATES CANADA TAIWAN MEXICO CENTRAL AMERICA SOUTH KOREA PUERTO RICO AUSTRIA BELGIUM FINLAND FRANCE GREECE HOLLAND HUNGARY NETHERLA NETH.
50070-PL Upper Playfield Ramps Item Part Number Description A-23017 Lower Right Ramp Assembly A-23013 Left ramp Assembly A-23016 Upper Right Ramp Assembly 01-15166 Bridge 2-33...
50070-PL Lower Playfield Parts Item Part Number Description 01-14003-1 Playfield Hanging Bracket - Right 01-14003-2 Playfield Hanging Bracket - Left Playfield Slide Foot – 04-12608-1 Right Playfield slide Foot – Left 04-12608-2 01-15133.2 Playfield Support Bracket 01-15201.1 Playfield Side Rails A-20246 10 Opto PCB Assembly w/Brackets...
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50070-PL Rubber Parts Item Part Number Description Qty. Item Part Number Description Qty. 1” Black Rubber Ring 23-6552 Yellow Rubber Bumper Sleeve 23-6694-6 1-1/4” Black Rubber Ring 23-6556 Black Rubber Bumper Sleeve 23-6694-7 2” Black Rubber Ring 23-6641 Black Rubber Bumper 23-6694-9 3/32”...
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50070-PL Lamp Locations (Matrix A) Note: Lamp, item number 24A not shown. START LAUNCH 2-38...
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Lamp Matrix A Locations Item Lamp Assembly Bulb Type Bulb Socket Description Number Part Number Part Number Part Number Not Used Not Used Not Used Not Used NOT USED Not Used Not Used Not Used Not Used NOT USED 20-10696 Not Sold Separate Not Sold Separate Not Sold Separate...
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50070-PL Lamp Locations (Matrix B) 2-40...
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Lamp Matrix B Locations Item Lamp Assembly Bulb Type Bulb Socket Description Number Part Number Part Number Part Number 04-12614 #555 24-8768 24-8767 SECRET WEAPON 04-12614 #555 24-8768 24-8767 TOWER STRUGGLE 04-12614 #555 24-8768 24-8767 CENTER SAUCER BEAM (LEFT) 04-12614 #555 24-8768 24-8767...
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Switch Locations Item Switch Assembly Part Number OR Switch Part Number Description Number Opto Assembly Part Number ----- SW-1A-194 *LOWER RIGHT FLIPPER E.O.S. ----- SW-1A-194 *LOWER LEFT FLIPPER E.O.S. NOT USED NOT USED UPPER RIGHT FLIPPER E.O.S NOT USED NOT USED UPPER LEFT FLIPPER E.O.S.
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Solenoid/Flasher Locations Item Assembly Part Number Coil or Flasher Description Number Part Number A-22960 AE1-26-1500 LEFT MARTIAN A-22960 AE1-26-1500 RIGHT MARTIAN A-22977 AE1-26-1500 JET EXIT POST A-17796 A-14406 RIGHT GATE A-17796 A-14406 LEFT GATE A-15211-1 SM1-26-600 DROP TARGET DOWN A-15211-1 AE1-26-1200 DROP TARGET UP A-23156...
LAMP MATRIX A COLUMN YEL-BRN YEL-RED YEL-ORG YEL-BLK YEL-GRN YEL-BLU YEL-VIO YEL-GRY J108-9 J108-10 J108-11 J108-12 J108-13 J108-14 J108-15 J108-16 BRN-BLK NOT USED TICKETS NOT USED RIGHT POPPER MULTIBALL SHOOTER LEFT SIDE RIGHT J108-1 ARROW LANE 9 SLINGSHOT (TOP) (BOTTOM) (BOTTOM) BRN-RED NOT USED...
SOLENOID TABLE Solenoid Function Fuse Power Power Drive Drive Drive Solenoid Part Wire Transistor Wire Number or Playfield Color Playfield Color Flasher Type LEFT MARTIAN F101 J102-1 RED-BRN J110-13 VIO-BRN AE1-26-1500 RIGHT MARTIAN F101 J102-1 RED-BRN J110-14 VIO-RED AE1-26-1500 JET EXIT POST F101 J102-1 RED-BRN...
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Schematics for standard PINBALL 2000 PC boards that are located in the cabinet and backbox are found in the PINBALL 2000 Schematic Manual. Schematics for PC boards attached to the playfield are found in this section.
LAMP MATRIX A COLUMN YEL-BRN YEL-RED YEL-ORG YEL-BLK YEL-GRN YEL-BLU YEL-VIO YEL-GRY J108-9 J108-10 J108-11 J108-12 J108-13 J108-14 J108-15 J108-16 BRN-BLK NOT USED TICKETS NOT USED RIGHT MULTIBALL SHOOTER LEFT SIDE RIGHT J108-1 POPPER LANE 9 SLINGSHOT ARROW (TOP) (BOTTOM) (BOTTOM) BRN-RED NOT USED...
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LAMP MATRIX B COLUMN YEL-BRN YEL-RED YEL-ORG YEL-BLK YEL-GRN YEL-BLU YEL-VIO YEL-GRY J107-10 J107-11 J107-12 J107-13 J107-14 J107-15 J107-16 J107-17 RED-BRN SECRET BIG-O-BEAM MARS MARTIAN RIGHT LOOP MARTIAN BOTTOM JET SHOOTER J107-1 WEAPON KNEADS HARRY ARROW TARGET 5 BUMPER LANE 1 WOMEN HOUR (RT.
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SWITCH MATRIX COLUMN GRN-BRN GRN-RED GRN-ORG GRN-WHT GRN-BLK GRN-BLU GRN-VIO GRN-GRY J116-1 J116-2 J116-3 J116-4 J116-5 J116-6 J116-7 J116-8 U45-18 U45-17 U45-16 U45-15 U45-14 U45-13 U45-12 U45-11 WHT-BRN RIGHT NOT USED CENTER TROUGH RIGHT LEFT MARTIAN NOT USED J116-12 RAMP LOOP REED LOCKUP SLINGSHOT...
SOLENOID TABLE Solenoid Function Fuse Power Power Drive Drive Drive Solenoid Part Wire Transistor Wire Number or Playfield Color Playfield Color Flasher Type LEFT MARTIAN F101 J102-1 RED-BRN J110-13 VIO-BRN AE1-26-1500 RIGHT MARTIAN F101 J102-1 RED-BRN J110-14 VIO-RED AE1-26-1500 JET EXIT POST F101 J102-1 RED-BRN...
2 SWITCH FLIPPER BUTTON ASSEMBLY 04-12612 Left Side Flipper J1-1 Black, Ground from Power Driver Board at J113-10 J1-2 Key J1-3 Black-Blue, Flipper Button from Power Driver Board at J113-7 J1-4 Black-Gray, Feature Button from Power Driver Board at J113-9 Right Side Flipper J1-1 Black, Ground from Power Driver Board at J113-10 J1-2 Key...
10-Opto Switch Board Assembly A-18159.1 J1-1 GRY-VIO To switch #47 LED board NOT USED J1-2 GRY-BLU To switch #46 LED board J1-3 GRY-GRN To switch #45 LED board J5-1 GRN-RED To switch #52 LED board J1-4 GRY-BLK To switch #44 LED board J5-2 Ground to switch #52 LED board J1-5...
Wiring Diagram for the Ball Trough Assembly Opto Switches This diagram shows the opto switches in the Ball Trough Assembly only. See page 3-21 for the individual playfield opto switches. The Ball Trough Assembly opto switches are: Switch #41 Trough Eject Switch #42 Trough Ball 1 Switch #43...
Wiring Diagram for Individual Playfield Opto Switches This diagram shows the wiring for individual playfield opto switches only. See page 3-19 for the wiring diagram for the Ball Trough Assembly opto switches. The individual playfield opto switches are: Switch #46 Right Popper Switch #47 Jet Eject...
Coin Door Interface Board Schematic 04-12492 3-24...
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Power Driver Board Assembly 04-12329 J100 DB25 Parallel Port Extension Cable for Data to/from CPU motherboard J101-1/J102-1 RED-BRN Power for solenoids 1 to 4 J101-2/J102-2 RED-BLK Power for solenoids 5 to 8 J101-3/J102-3 RED-ORG Power for solenoids 9 to 12 J101-4/J102-4 Ground J101-5/J102-5...
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Power Driver Board Continued… J105-1 BLU-WHT 18V AC Secondary for Lamp Matrix A J105-2 BLU-WHT 18V AC Secondary for Lamp Matrix A J105-3 WHT-BLU 18V AC Secondary for Lamp Matrix B J105-4 WHT-BLU 18V AC Secondary for Lamp Matrix B J105-5 BLK-YEL 51.4V AC Secondary...
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LAMP MATRIX A COLUMN YEL-BRN YEL-RED YEL-ORG YEL-BLK YEL-GRN YEL-BLU YEL-VIO YEL-GRY J108-9 J108-10 J108-11 J108-12 J108-13 J108-14 J108-15 J108-16 BRN-BLK NOT USED TICKETS NOT USED RIGHT MULTIBALL SHOOTER LEFT SIDE RIGHT J108-1 POPPER LANE 9 SLINGSHOT ARROW (TOP) (BOTTOM) (BOTTOM) BRN-RED NOT USED...
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SWITCH MATRIX COLUMN GRN-BRN GRN-RED GRN-ORG GRN-WHT GRN-BLK GRN-BLU GRN-VIO GRN-GRY J116-1 J116-2 J116-3 J116-4 J116-5 J116-6 J116-7 J116-8 U45-18 U45-17 U45-16 U45-15 U45-14 U45-13 U45-12 U45-11 WHT-BRN RIGHT NOT USED CENTER TROUGH RIGHT LEFT MARTIAN NOT USED J116-12 RAMP LOOP REED LOCKUP SLINGSHOT...
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WARNINGS & NOTICES WARNING FOR SAFETY AND RELIABILITY, substitute parts and equipment modifications are not recommended. Use of Non-WILLIAMS parts or modifications of game circuitry, may adversely affect game play, or may cause injuries. SUBSTITUTE PART OR EQUIPMENT MODIFICATIONS may void FCC/CANADA Type Acceptance. BECAUSE THIS GAME IS PROTECTED by Federal copyright, trademark, and patent laws, unauthorized game conversions may be illegal under Federal law.
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