use your marker in many different situations - tournament play, recreational and scenario.
Always follow the rules and local regulations when selecting your fire mode. The available
fire modes are given below:
1 Uncapped semi
5 Uncapped full auto
2 Capped semi
6 Capped full auto
3 Uncapped 3 shot burst
7 Uncapped select fire
4 Capped 3 shot burst
8 Capped select fire
RATE OF FIRE - ROF (GREEN)
Your marker can electronically limit its maximum ROF. This
is required in some tournaments or fields. In uncapped
modes, the ROF will only be limited by the speed of the
marker and hopper. If you use a capped mode (like PSP or
Millennium), the mode will obey the maximum ROF. The
ROF is adjustable from 8bps in 1/2bps increments (1=8,
2=8.5, 3=9 ... 26=uncapped).
LOADER DELAY (YELLOW)
This is a small dwell included to allow the ball to settle into your marker breach before fir-
ing. For a very fast loader, this may be set to 1, for slow hoppers it should be higher. If your
loader delay is set too low for your loader, then you may experience paintballs breaking in
the breech.
ANTI MECHANICAL BOUNCE (TEAL)
Primarily, you should use the debounce register to remove bounce from your marker.
However, if you experience excessive bounce, it may be from a mechanical source. This
AMB filter is designed to remove excessive bounce, and it should be incremented slowly to
remove bounce when bounce cannot be removed using the debounce register.
NOTE: SOME VERSIONS
MAY HAVE SOME MODES
REMOVED TO COMPLY WITH
LOCAL LAWS. FOR EXAMPLE,
ALL MARKERS SOLD IN AUS-
TRALIA OFFER ONLY SEMI
AUTO MODES.
ANTI BOLT STICK (PURPLE)
When your marker is idle for long periods, friction and settling effects can cause your bolt
or other moving parts to be sticky. The ABS system is used to overcome this on the first shot
by temporarily increasing the dwell setting. The ABS is adjustable from 1-10ms where the
setting is the temporary increase in dwell, and a setting of 1 removes the ABS completely.
FACTORY SETTING (FLICKERING BLUE)
This setting is only used by the MacDev Factory, do not alter this setting unless directed by
a MacDev tech.
CYCLE FILTER (FLICKERING RED)
Your software allows the buffering of a single shot in case you pull the trigger during a cycle.
This filter can be used to reduce the time allowed to buffer this shot. Adjustable from 1 (full
buffer) to 10 full cycle filter. Higher settings will reduce the amount of mechanical bounce in
the marker, whilst low settings will make the marker feel aggressive and responsive.
EYE MODE (FLICKERING WHITE)
Your marker can utilise the beam sensor (eye) in different ways. This setting can be used
to select which way you would like to have the sensor used. The system can use a delayed
mode, where if a ball is not detected in the breech, a shot will be fired after a half second
delay. This mode is useful if you are using a sound activated loader, or if you would like your
gun to indicate to you when you are out of paintballs. Another option is the forced mode. In
this mode, the marker will only fire if a ball is detected. However, the user can force a shot
to be fired by holding the trigger until the marker fires.
The beam sensor can also be used to test the speed of your marker by watching the bolt
during dry firing. To allow this, your marker has two test modes - test mode with full dwell,
and test mode with adjusted dwell. When fired in these modes, your marker will report
back to you the approximate speed achieved via the colour of the indicator LED.
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