15.4
Screen Navigation
To allow the operator to change screens, a screen jump object is generally used. This object
may be visually represented as a 3-D button (responding to touch) or remain invisible and
logically tied to an OCS register. An optional system ICON may be configured for display along
with the legend, which aids in identifying the object as one that causes a screen change, shown
below).
Screen jumps can also be triggered on other keys or based on control logic for more advanced
applications. To allow the operator to change screens, a screen jump object is generally used.
This object may be visually represented as a button (responding to touch) or remain invisible
and logically tied to an OCS register. An optional system ICON may be configured for display
along with the legend, which aids in identifying the object as one that causes a screen change.
Screen Jump Object
March 12, 2020
Figure 15.3 – Typical Screen Jump Object
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