4.6. Noise
Change of the pure noise part of the attack (see also attack parameter).
Noise makes a more clap-like (or wet) sound in the attack. Please note that
either the gate width (duration of the noise part) and the EQ parameter also
affect this sound. With high EQ values you will hardly or not hear the noise
part of the kick drum, because the high frequencies of the noise are filtered
by the EQ. On the ModBase 09 MkII, the sound of the noise signal is
significantly affected by parameters 5.4 MetNze 1 + 2 because the noise can
be assembled by metallic high pitch tones.
4.7. Attack
Important for the understanding of the bass drum attack section is the
following: Pulse and noise are mixed together and the mix signal is
controlled by attack intensity. If attack is cranked down, you won't notice
any change on pulse or noise.
So you can program bass drums without any attack, or only pulse or only
noise, or just with the mix of both.
4.8. EQ
Smoothes the output of the kick drum sound production with a flat slope
filter. With a value of <000>, the filter is opened at maximum, at <252>
closed at maximum. The filter is optimized to achieve soft sounding 808ish
sinusoid soft klicking kick drums (high EQ) vs heavy punchy hard drums (low
EQ).
Note: changes of the noise parameter can only be heard with an opened
filter (low EQ).
16
Version OS 2.07
< 000-252 >
< 000-252 >
< 000-252 >
ModBase 09 MkII Operating Manual
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