Accessory Integration - HTC Vive Tracker Developer Manuallines

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Accessory integration

This section describes information on position transformation between an accessory and Vive
Tracker. Content developers can create the correct rotation and translation result of the content
used with the attached accessory in a game engine such as Unity.
It is assumed that the local coordinate system of the accessory is z-axis facing the front (left-
handed coordinate system), and Vive Tracker is attached in the accessory as the example
below. Rotation degree and translation distance of an accessory relevant to Vive Tracker are
described in roll, yaw, pitch and D
After the center of an accessory has been decided during the design, the following degrees and
distance of an accessory based on actual integration condition can be measured. For detailed
information regarding the center of the Vive Tracker, refer to guidelines related to the hardware
and mechanical design.
An example of using a gun as an accessory is described in the figure below:
Vive Tracker
Vive Tracker
Vive Tracker
Vive Tracker
HTC Corporation
, D
, D
respectively during the integration.
x
y
z
Figure: Example to integrate accessory and Vive Tracker
Developer Guidelines
Developer Guidelines
Developer Guidelines
Developer Guidelines
01/19/2017
27
HTC Confidential and Proprietary
Ver. 1.3

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